
Build, automate, and optimize a giant factory on 3D terrain using conveyor belts, trains, chutes, pipes, and airships. Sell your goods to nearby villages to expand their borders, increase happiness, and unlock even better technology!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 4.5Kreviews | 91% | — | $3.4M |
| $19.99 | 50ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 809 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a great low-pressure, yet complex game. Very much like Factorio only without the threat of alien attack; you can leave this game running and nothing bad happens. The campaign is well-designed, each level building on knowledge from the last, and there's a huge variety of ways to achieve your goals. This isn't so much world-building as factory-building; your villagers won't die from hunger, for instance. It's more about streamlining and automating your production lines to achieve just the right balance of supply and demand. The only thing that has been frustrating is the tutorials: the info provided is pretty sparse, and though the tutorial maps do help a lot (once you realize there are "signs" with additional info!), I've still had to go online to figure out how to do a few basic things, like switch out which items you have in your hotbar.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Simplified Chinese, German, Portuguese - Portugal, Russian, Traditional Chinese, Japanese, Portuguese - Brazil
Hours played at review time, across 811 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Zuerst dachte ich, es sei ein etwas merkwürdiger City-Builder, aber dann wurde mir schnell klar, dass es eigentlich factorio im Gewand eines City-Builders ist. Wer also Bock auf ein Spiel a la factorio hat und es mag einen riesigen Logistikapperat zu bauen, der ist hier richtig. Identifizierung von Flaschenhälsen in Lieferketten, Mikromanagement, Tech-Tree mit verschiedenen Ausrichtungsschwerpunkten, etc. Nachteile: Teilweise etwas gewöhnungsbedürftiges UI Ich hab jetzt 60 Stunden investiert und ich glaub das Spiel ist auch nochmal für weitere 60 Stunden gut. Bezahlt habe ich knappe 7 Euro, das passt für mich total! Ich würde glaube ich bis 15 Euro für das Spiel zahlen.
Factory Town is a low poly "Minecraftesque" looking factory/city builder game with a charming urban theme and the kind of deep and rich gameplay that factory builder game fans love. As always the most difficult reviews to write are for the games that come so very close to greatness but fall short by the smallest of margins. Factory Town made me wish that Valve offered a "maybe" option for reviews, but I understand why they don't... pretty much every game on Steam would be a "maybe", and that doesn't do a great job of informing gamers choices. One important note is that even though this is an amateur project, it does seem to be sincerely and genuinely made. I couldn't find any flipped assets, plagiarism or any other kind of insincere actions from the developer, but unfortunately genuine intentions alone are not enough to produce a brilliant PC gaming experience. While one of the factors that fails this for me are the lacklustre retro graphics, they are polished and do look charming, I just feel they could be much better. Many aspects of the game are reasonably well polished. Despite not being in Steam Early Access (where this arguably belongs), the game is missing features and is apparently incomplete. Due to the lack of meaningful progress from the developer, it's unlikely the game will be completed at all, yet the developers reprehensively have their hand out for money for an incomplete game. This is a good reason for gamers to avoid this. On the upside, the game does feature customisable controls and resolution, so at least some of the basic, minimum requirements have been met. Unfortunately there's a number of other technical defects and shortcomings which contribute to the game being difficult to recommend to gamers. The game features lazy low-polygon voxel "Minecraft"-like "art", making this look like a barely functional 3D game from the 1990s. A lot of amateur developers see Minecraft's success and assume it's because it looks bad, not because it had unique and appealing game mechanics, and they try to emulate the success without understanding it. It also happens to be easy, and doesn't need any proper talent in terms of game development/graphic artists etc. That's why reviewers are faced with so many of these terrible games with confrontingly bad graphics. Developers must learn that Minecraft succeeded despite the bad graphics, not because of them. Ultimately the very marginal deciding factors here are the graphics, the somewhat incomplete nature of the game, and the eye watering pricetag for a game that is far from perfect are what tilt me away from giving this a thumbs up. So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? Factory Town has the laughable price of $20 USD, for which you could easily get any number of older AAA games. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. For comparison, the $20 asking price for this game could get you games like "Dishonored 2", "Subnautica" or "Mirror's Edge". Quality, professionally made games like those are frequently on sale cheaper than this. Unfortunately Steam reviewers aren't presented with a "Maybe" option... if they did, that's what I'd choose. This isn't a completely bad game, but it's also not one of the best. As always, if you read my review and you can overlook the negatives I've called out, or they just aren't important to you, then by all means go ahead and buy this.
I bought this game ages ago and just never felt like playing it. Well, got the Flu as a Christmas gift this year, so had some time on my hands and played the heck out of this. It's absolutely incredible, I'm surprised I haven't heard more hype about this game. This game is WAY deeper than I thought it would be, and 34 hours in I'm still trying to work through the campaigns, forget about sandbox. The part of this game I love the most is, there are several ways of moving items around in this game, workers, wagons, caravans, conveyor belts, boats, trains, etc. Late game, I'm still using ALL of them strategically. Normally in games like this you just max conveyor belts and throw them everywhere. While you CAN do that in Factory town, the map is huge and each mode of transportation has pros and cons. So, instead, I end up building small settlements here and there with wagons, conveyors, etc. moving things around locally, then boats and trains shipping bigger batches around the map. Absolutely loving this game. Only real downside of this game so far is that it's a bit of a learning curve. Definitely buckle in and be prepared spending some time learning the mechanics. That said, the tutorial and campaigns do a GREAT job of getting you most of the way there.
Really enjoyable process automation game. Campaign is just a touch too repetitive by around 7-ish, but not terribly so. The progress through the campaigns is great, slowing introducing you to the later game mechanics works very well. It's quite approachable. Low challenge, for sure, but an enjoyable game to play. If you're looking for hard puzzles, this is not your game, but for a slow build-up automation game, it's great. Can recommend strongly at any price $30 and under.
--[Gráficos]-- 🔳 Se ve mejor que en la realidad. 🔳 Hermoso. ☑️ Estilista. 🔳 Bueno. 🔳 Decente. 🔳 Malo. 🔳 Horrendos. --[Gameplay]-- 🔳 Muy bueno. 🔳 Bueno. ☑️ Intermedio. 🔳 Mehh. 🔳 Malo. 🔳 Mediocre. --[Soundtrack/OST]-- 🔳 Excelente. 🔳 Buenaso. 🔳 Okey... ☑️ Mehh. 🔳 Un escreamer es más bonito. 🔳 Te duermes. --[Audio]-- 🔳 Orgasmeante. 🔳 Muy bueno. ☑️ Bueno. 🔳 No está mal. 🔳 Malo. 🔳 Te sangran los oidos. --[Audiencia]-- ☑️ Niños. ☑️ Adolescentes. ☑️ Adultos. --[Escenarios]-- 🔳 Horribles. 🔳 Feos. 🔳 Meh. ☑️ Bonitos. 🔳 Hermosos. --[Requisitos]-- 🔳 Muy bajo. 🔳 Bajo. ☑️ Medio. 🔳 Alto. 🔳 PC de la NASA. 🔳 Poco procesador, mucha gráfica. 🔳 Mucho procesador, poca gráfica. --[Dificultad]-- 🔳 Walking Simulator. ☑️ Fácil. 🔳 Fácil de aprender / Difícil de dominar. 🔳 Promedio (Depende de la dificultad establecida). 🔳 Difícil. 🔳 Dark Souls. --[Historia]-- ☑️ No hay historia. 🔳 Irrelevante. 🔳 No aporta al gameplay. 🔳 Está bien. 🔳 Bien escrita. 🔳 Historia épica. 🔳 Sustituirá tu vida. --[Farmeo]-- 🔳 Nada que farmear. 🔳 No es necesario para el progreso. 🔳 Solo necesitas un poco de Farmeo. ☑️ Demasiado Farmeo. 🔳 Necesitaras una segunda vida. --[DLC/DLC'S]-- ☑️ No tiene. 🔳 De adorno. 🔳 Si te sobra el dinero, bienvenido. 🔳 No es tan necesario. 🔳 Ok... 🔳 Necesario 🔳 Muy necesario. --[Tiempo de Juego]-- 🔳 Muy corto (0 - 5 h). 🔳 Corto (5 - 15 h). 🔳 Larga (25 - 60 h). ☑️ Muy larga (60+ h). 🔳 Infinita (∞ h). --[Precio]-- 🔳 ¡Es gratis! 🔳 Debajo de su precio. ☑️ Vale la pena el precio. 🔳 Sí, si está en oferta. 🔳 Podría estar barato. 🔳 Sobrevalorado. --[Bugs]-- 🔳 ¿Bugs? ☑️ Pocos. 🔳 Muchos. 🔳 Demasiados, pueden llegar a ser molestos. 🔳 ARK: Survival Evolved. 🔳 Cyberpunk 2077. --[Puntuación final]-- 🔳 1 🔳 2 🔳 3 🔳 4 🔳 5 🔳 6 ☑️ 7 🔳 8 🔳 9 🔳 10 --[Conclusión]-- Está muy bien el concepto pero la ejecución no del todo, ya que en apartado visual, se nota carencia de conocimiento en desarrollo de interfaces de usuario, se notan demasiado simples y sin carisma. En cuanto a sonido, agregaron un audio de fondo de gente hablando como en un restaurante, 0 inmersión, ya que no se busca que el juego sea realista en ningún momento, por lo que agregar voces reales y pre grabadas de esa forma descuadra mucho. Y por último en jugabilidad está bien, pero hasta ahí, hay algo que tiene cada edificio que son las etiquetas, o nombres en caso de las personas, que no sirven para prácticamente nada, ya que sería ideal que al agregarle una etiqueta a un edificio o nombre a una persona, al poner el cursor sobre él, se vea dicha etiqueta, para agilizar en visualizar la referencia que le pusiste, pero como tienes que clickear para ver la etiqueta en el campo en donde se coloca, no es casi nada útil, ya que cuando el pueblo se hace más grande y tienes muchos edificios o personas, se vuelve re poco práctico esa característica que bien implementada, sería muy útil. Pero eso, como conclusión final, se nota bastante que no le dedicaron tiempo a los detalles de ese tipo que logran la diferencia entre un juego dedicado a uno tirando a lo genérico.
It definitely has the one-more-turn effect but like most conveyor belt simulator games it gets too close to my day job by end game. I never finished any of these type of games. 1. It has "humans" but they are easily replaced by conveyors quite early in game and then they are objectively better 2. Trains are lackluster and just investing in conveyors is better for short, medium and long term 3. Chutes are an unique idea and I loved it. Its like a cheap gravity powered conveyor that you can get in early game but remains viable throughout. 4. The support mechanic is similar to minecraft. You don't need pillars. So, that makes boats obsolete too as you can just build a floating conveyor over the water which is waaaay more efficient in short, medium and long term. 5. The campaign forces you to build things you don't really need. 6. Building upgrade is inspired by Anno series. Its like if Anno and Factorio had a lowpoly child.
There's something so satisfying about watching your townsfolk run back and forth and back and forth and back and forth and back and forth and back and forth and back and forth and back and forth and back and forth and back and forth and back and forth and back and forth and back and forth and back and forth and back and forth and back and forth and back and forth and
Die erste Zeit ist das Spiel ganz nett. Aber die "Logik"-Verknüpfungen sind eine Katastrophe. Eine einfache Abfrage einer Bestandshöhe und eine daraus resultierende Aktion (z.B. ab einem Lagerbestand von 80 eines bestimmten Produkts soll ein alternativer Transportweg genutzt werden bzw. das Produkt für eine andere Produktion genutzt werden) ...ist mir nicht gelungen. Der Maßstab ist halt factorio. Dort waren alle möglichen Abfragen eher einfach abzubilden. Für factory town gilt: gewollt ist noch lange nicht gekonnt. Daher keine Kaufempfehlung, da der Frustfaktor aufgrund der nicht ausgereiften Logikverküpfungen zu hoch ist.
Like Factorio but cute instead of bleak, and no biters to contend with. Deeper than appears on the surface. Heartily recommend.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13M | 11.6K | 90% | $34.99 | |
| $170.5K | 160 | 90% | $24.99 | |
| $1.6M | 2K | 80% | $24.99 | |
| $1.4M | 1.8K | 78% | $24.99 | |
| $1.4M | 1.3K | 85% | $29.99 | |
| $602.9K | 801 | 81% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 4.6K | 84% | $29.99 | |
| $3.4M | 17.8K | 49% | $7.99 | |
| $3.4M | 2.1K | 91% | $44.99 | |
| $3.4M | 13.7K | 76% | $9.99 | |
| $3.4M | 7.8K | 88% | $14.99 | |
| $3.4M | 8K | 90% | $19.99 |