
Build, automate, and optimize a giant factory on 3D terrain using conveyor belts, trains, chutes, pipes, and airships. Sell your goods to nearby villages to expand their borders, increase happiness, and unlock even better technology!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 4.5Kreviews | 91% | — | $3.4M |
| $19.99 | 50ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 810 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ich habe mir Factory Town völlig blind geholt – ohne große Vorkenntnisse, außer der Information, dass es sich um ein Aufbauspiel rund um das Thema Automation dreht. Was soll ich sagen? Das Spiel hat mich vom ersten Moment an absolut überzeugt. Mein bisheriger Eindruck: Motivation & Kurve: Ich bin aktuell voll in die Kampagne eingetaucht und verarbeite noch jede Menge Eindrücke. Mit jedem neuen Level wächst das eigene Know-How spürbar, was extrem befriedigend ist. Kein Stress: Ein riesiger Pluspunkt ist das eigene Spieltempo. Man wird zu nichts gedrängt, kann in aller Ruhe tüfteln, Wege optimieren und Systeme ausprobieren. Suchtgefahr: Wenn die ersten Bänder und Logistikketten flüssig ineinandergreifen, entfaltet das Spiel einen unglaublichen "Nur noch eine Stunde"-Sogfaktor. Ich freue mich schon riesig auf die kommenden Level, komplexere Produktionsketten und das Freischalten der restlichen Achievements. Für Fans von entspannten, aber tiefgängigen Logik- und Automationsspielen eine absolute Empfehlung!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Simplified Chinese, German, Portuguese - Portugal, Russian, Traditional Chinese, Japanese, Portuguese - Brazil
Hours played at review time, across 812 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very fun very easy very calm very good
Fazia tempo que um jogo não me distraía tanto assim. Tem que pensar bastante e planejar logística, pode ser frustrante às vezes quando percebe que construiu as coisas no lugar errado, eu particularmente gostei mais quando joguei pela segunda vez algumas campanhas, pois já estava entendendo melhor do jogo e consegui me organizar melhor. Estou na campanha 4 por enquanto e tenho me divertido bastante.
Very enjoyable experience. Definitely worth the money!
Relaxing and charming.
====== ENGLISH ======= The game isn't bad. It isn't good either. There are many building and receipes you could potencially never use and still have no problem playing the game. Having 4 different elemental stones and when you sell products derived from them, each one gives coins of the color of the stone, I just find this mechanic a bit childish. The game seens like it wasn't properly finished and there are things left to pollish, it lacks some tutorials and explanations in my opinion. It is relaxing, fun, introduces some new mechaniscs but it doesn't stand out in any particular way. It's also anoying to restart in every campaing and to build bridges every time you want to cross 2 belts. Better, more improved and interesting games exist out there of the same genre. ====== PORTUGUÊS ======= O jogo não é mau. Mas também não é bom. Há muitas construções e receitas que, potencialmente, nunca irás usar e, mesmo assim, não terás qualquer problema em terminar o jogo. O facto de haver 4 pedras elementais diferentes e, quando vendes produtos derivados delas, cada uma dar moedas da cor da pedra, eu acho que esta mecânica é um pouco infantil. O jogo parece não ter sido devidamente finalizado e há aspetos que precisam de ser aperfeiçoados, também faltam alguns tutoriais e explicações. É relaxante, divertido e apresenta algumas mecânicas novas, mas não se destaca de forma particular. Também é irritante ter de recomeçar em todas as campanhas e construir pontes sempre que se quer atravessar dois caminhos. Existem outros jogos melhores, mais aperfeiçoados e interessantes do mesmo género.
Мне не зашло. Слишком замудрили с механиками. Игра не про оптимизацию и автоматизацию, как может показаться на первый взгляд. Ведь иначе люди не нужны бы были. В одном месте их убираешь в пользу автоматики, в другом их слишком много, расход ресурсов не пропорционален. И вполне возможно что пока ты долго раздумываешь как все правильно поставить, твои ресурсы кончатся. Согласен что геймплей тут особенный, но баланс страдает. Что еще важно - полностью отсутствует контроль над происходящим, очень часто вообще не понятно что происходит, кто куда идет и кто за что отвечает. Ну появился вопросик над человечком, дальше то что? Ну и напоследок: люди не могут проходить сквозь конвейеры - добро пожаловать в непроходимый лабиринт
Very good automation game. There are 8 company maps which are opened one by one. It might not seem like much, but last companies can take over 10 hours each to complete. To complete a company, you need to reach a particular goal, but you can continue playing on the map after completing it. With each company, there is more and more technologies available for research. But, you don't have to research everything from the beginning every time, since some later companies start with some technologies already researched. Besides companies, there is also a sandbox mode. You can build factories in 3-dimensions, so you can make multi-layered factories. There are a lot of ways to do things. You start with regular slow workers, but, as you collect resources, craft items and research technologies, you can build a network of roads with vehicles, boats, trains, conveyor belts, pipes. There are a lot of different items which makes resource management quite complex. But there is no penalty for experimenting, because, if you destroy whatever you built, you get resources back. So, if you mess up, all you lose is time. The game has logic blocks, which might make this game Turing complete (you can build a simulated computer within the game), but I have not tried it.
Factory Town is a satisfying automation / resource-management game with simple but pleasing graphics and challenging but forgiving gameplay. The mechanics are easy to learn but difficult to master, and you can delve as deeply into the mechanics as you want. In my ~230 hours of gameplay at the time of writing this review, I only really scratched the surface of the logic mechanics that exist in this game. You start by building a small settlement, figuring out how to get enough food, lumber, and other resources you need to expand. Eventually, you have a network of multiple towns with different specialties (farming, lumber, artistry, etc.) that interconnect via supply chains. Ultimately, these towns end up looking more like a giant factory than a settlement, with conveyor belts, pipes, and other modes of moving goods prominent. It's very satisfying seeing all of the moving parts that make your Factory Town function! That being said, my biggest complaint probably is the game's UI - it isn't the most attractive or the smoothest to use. Some of the building mechanics also are a bit rough around the edges. However, once you get the hang of this game's quirks, it's a good time. If you're looking for a chill building game with a focus on logistics and supply chains, give Factory Town a go.
Definitely a sleeper hit. The game has so many nice QoL features. - Pipette selection - Z levels - Free demolition - Pastures are super convenient. No dealing with NPCs, it's just a building that you put animal feed into and it puts out animal products. - Steam/magic theme at the highest levels of the tech tree - Plantable trees and resource nodes at the highest level of the tech tree - Terrain editing for in-game gold - Workers basically act as smart logistics drones. - Belts and things - Logic nodes and computation blocks, that you can use but aren't required It's just a really good game. The menu graphics are a little ugly, you might think from the art style that it's not complex but it has plenty of complexity.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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