
Build, automate, and optimize a giant factory on 3D terrain using conveyor belts, trains, chutes, pipes, and airships. Sell your goods to nearby villages to expand their borders, increase happiness, and unlock even better technology!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 4.5Kreviews | 91% | — | $3.4M |
| $19.99 | 50ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 809 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
For the price it's really worth a try. It's only a little game but it will keep you occupied for hours. Enjoy.
Nice mix of Anno and Factorio. You have to get used to the little quirks and the graphics that feel somewhat disjointed. But when you give it a bit of time you see a lot of neat little quality of life features (shortcuts, linked buildings, etc.). There's a lot of content, so you can easily grow your town into a serious factory. If I could, I would improve two things in this game: * The path planning could definitely be better. I would appreciate it if you could build a conveyor belt like in roller coaster tycoon, since it makes it a lot easier to go into various directions (including vertically). * The UI graphics feel disjointed from the 3D graphics. All models are very round or have clear, straight lines, but textures are pixelated - also the ones that roll on your belts. Would be great if this was all aligned.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 4.6K | 84% | $29.99 | |
| $3.4M | 17.8K | 49% | $7.99 | |
| $3.4M | 2.1K | 91% | $44.99 | |
| $3.4M | 43.8K | 88% | $3.99 | |
| $3.4M | 7.8K | 88% | $14.99 | |
| $3.4M | 8K | 90% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13M | 11.6K | 90% | $34.99 | |
| $170.5K | 160 | 90% | $24.99 | |
| $1.6M | 2K | 80% | $24.99 | |
| $1.4M | 1.8K | 78% | $24.99 | |
| $1.4M | 1.3K | 85% | $29.99 | |
| $602.9K | 801 | 81% | $19.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Simplified Chinese, German, Portuguese - Portugal, Russian, Traditional Chinese, Japanese, Portuguese - Brazil
Hours played at review time, across 811 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great cozy automation game. It's not incredibly complex nor unforgiving, it's perfect for a new player starting with the genere or to relax for a couple of hours and taking a break from factorio. It's very lightweight and doesn't use too many pc resource, it runs great on the steamdeck too
Fajna gra . Szkoda że nie ma języka polskiego
Micromanaging the individual people is interesting but the UX around it is bad enough that it ruins the whole experience.
bastante caro para lo que ofrece, pero lo recomiendo
Это та самая игра где ты можешь почувствовать себя Сталиным! - Отправляешь всех людей работать - Если человек не трудится, значит он трудиться - Если человек провинился, то можешь отправить его в ссылку в Сибирь копать уголь - Если здание было автоматизировано конвейером, то ты можешь отправить рабочего в Сибирь! В общем, игра отличная
I originally played this game before they added the campaign mode and it was 'ok'. As others have commented the end game is the same, for me repeatability is limited due to such boxed in progression. I also have found pacing off, while it's nice to not be punished for lack of production it really seems like the different mechanics of the game fall over themselves to create inflated difficulty in places it doesn't need. Logistics just seems like a large waste of time for the most part as the belts early game are too slow to properly split. The timing and ratios are also hard to figure out due to inconsistency of belts vs chutes and so on. I first 100%'d the achievements before the campaign was added and I'm trying to make my way through the campaign to re 100% this game but I'm finding it painful, the number of campaign maps could have been reduced to like 5 maps instead of 8 easily. If you really enjoy these types of games you may still yet get enjoyment out of this, and if you're a true sandbox person that doesn't care about achievements (unlike my OCD self) you may find this enjoyable though I would recommend purchasing on-sale. This is one of those that's close but doesn't quite make it, a few tweaks and some solid look at pacing / repeatability would greatly improve this game, but as for it's current state, I wouldn't' recommend there's better out there.
I play this as a form of relaxation. Music is calming. Game is not stressful. Nobody attacks me. It's just me and problem solving in the form of automations.
its fun
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.