
Build, automate, and optimize a giant factory on 3D terrain using conveyor belts, trains, chutes, pipes, and airships. Sell your goods to nearby villages to expand their borders, increase happiness, and unlock even better technology!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 4.5Kreviews | 91% | — | $3.4M |
| $19.99 | 50ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 809 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I adore this game. While I enjoy other production base-builder games, I can never really invest myself in them because most bear the bane of my resource-management-existence: you command a character that you have to physically move from one end of the map to the other. Factory Town? With a sigh of relief, no! Like any other strategy, overhead-map game, you control no character, only the production. I LOVE this. I'm able to jump from one side of the map to the other at the pace my ADHD demands, which keeps me on track of which line of production I was investigating. The span of how far out you can build is, mostly, boundless - there are exceptions, of course, but the fact that I can just throw down paths into the wilderness for resource collection makes me most happy. (Expansion as in, as long as you can afford the path or whatever, you can throw it down. Most games have a boundary that you cannot build outside of, and must first expand before plotting anything beyond.) Again, this puts less emphasis on the tediousness of checking off boxes and lets me just focus on resource management and production. I should note that I am a casual gamer who enjoys digital economies for funsies. I have many, many good things to say about this game, but I just wanted to say the biggest W I found thus far.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 4.6K | 84% | $29.99 | |
| $3.4M | 17.8K | 49% | $7.99 | |
| $3.4M | 2.1K | 91% | $44.99 | |
| $3.4M | 43.8K | 88% | $3.99 | |
| $3.4M | 7.8K | 88% | $14.99 | |
| $3.4M | 8K | 90% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13M | 11.6K | 90% | $34.99 | |
| $170.5K | 160 | 90% | $24.99 | |
| $1.6M | 2K | 80% | $24.99 | |
| $1.4M | 1.8K | 78% | $24.99 | |
| $1.4M | 1.3K | 85% | $29.99 | |
| $602.9K | 801 | 81% | $19.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Simplified Chinese, German, Portuguese - Portugal, Russian, Traditional Chinese, Japanese, Portuguese - Brazil
Hours played at review time, across 811 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Factory Town - Un Festín Creativo para la Mente Emprendedora Reseña: Factory Town emerge como una joya imprescindible en el vasto panorama de los juegos de construcción y gestión. Desarrollado por el estudio independiente Erik Asmussen, este título combina de manera magistral la creatividad, la estrategia y la satisfacción de ver tus ideas transformarse en una próspera metrópolis industrial. En Factory Town, los jugadores son llevados a un mundo virtual en el que la gestión de recursos y la planificación estratégica son esenciales para el éxito. Desde los inicios, te encuentras al mando de un pequeño asentamiento, rodeado de campos y recursos naturales. Tu objetivo es transformar este modesto lugar en una asombrosa urbe de maquinaria y producción. La mecánica central de Factory Town reside en la construcción y optimización de cadenas de producción. Desde la extracción de materias primas hasta la creación de productos finales, cada paso depende de la correcta disposición de edificios y cintas transportadoras. La belleza de este juego radica en su flexibilidad. Eres libre de diseñar tus instalaciones de la manera que mejor te parezca, permitiendo una personalización profunda y una satisfacción constante al ver tus planos cobrar vida. A medida que avanzas, el juego presenta desafíos cada vez más complejos. El equilibrio entre la producción, la logística y la eficiencia se convierte en un emocionante desafío estratégico. Las rutas de transporte deben ser optimizadas, los recursos deben ser gestionados con prudencia y la tecnología debe ser investigada y empleada sabiamente. El apartado visual de Factory Town es encantador en su simplicidad. Los gráficos en 3D isométricos capturan de manera efectiva la progresión de tu asentamiento, desde sus raíces rurales hasta sus alturas industriales. La música suave y relajante complementa perfectamente la atmósfera, creando una experiencia inmersiva y agradable. Además, Factory Town abraza la creatividad comunitaria. La posibilidad de compartir tus diseños y estrategias con otros jugadores añade una capa adicional de profundidad y longevidad al juego. La comunidad en constante expansión enriquece la experiencia al proporcionar nuevas ideas y enfoques, manteniendo el juego fresco y estimulante. En resumen, Factory Town es un festín para la mente emprendedora y creativa. Su mezcla única de construcción, gestión y estrategia proporciona horas interminables de entretenimiento gratificante. Cada paso en el camino hacia la industrialización es satisfactorio, y la libertad para experimentar y crear convierte este título en un imperdible para los fanáticos del género. Prepara tus cintas transportadoras y engrasa tus máquinas, porque Factory Town te espera con los brazos abiertos para que transforme un humilde pueblo en una asombrosa maravilla industrial.
[h1] 街づくりゲーを初めてやるよって方にこそおススメ! [/h1] プレイ時間100時間超えてますが未だにたまに楽しませてもらってます(笑) ・詰みとか破綻とか外敵はなし(ここ重要)! ボケーっとユニットが資源を集めてるのを見てるとなんか癒される(笑) ・キャンペーン・カスタム・サンドボックスとモードがあるけど 私はキャンペーンそっちのけでひたすらカスタムモード(笑) だらだらと発展レベルあげるだけの繰り返しがなんか楽しい。 ・民の幸福度が増えると労働力増えるけど最初は余りものを 店や市場に回しとけばごまかせる(棒 ・輸送手段は色々あるけどわちゃわちゃ動くのが見てて楽しいので 効率度外視で人やキャラバンなどのユニットを用いてるので道路が 絶賛大渋滞(笑) [strike] 無茶ぶりで道なき砂漠を走らせてごめんな? [/strike] ・ベルトコンベア解放してからが本気(笑)鉄道や船もあるけどベルト コンベアであの手この手と材料供給するのがなんか楽しい(笑) [strike] 牧畜導入時に手を広げすぎて小麦の供給が追い付かず飼料が 枯渇したのはいい思い出 [/strike] ・機工・薬学・魔導技術が解放される頃から色々と足りなくなって 街の拡張が激しさを増す(笑) [strike]ここからが俺たちの街づくりが始まる…… [/strike] グラフィックはポリゴン感満載ですが私的にはシンプルでこういうのも ありかなと(*´ω`*) 「特に与えられたゴールもなく時間制限もなく好きな街を黙々と 誰にも邪魔されず創る……そういうゲームを私はやりたい」 ↑こういう人向けです(笑)
I originally played this game before they added the campaign mode and it was 'ok'. As others have commented the end game is the same, for me repeatability is limited due to such boxed in progression. I also have found pacing off, while it's nice to not be punished for lack of production it really seems like the different mechanics of the game fall over themselves to create inflated difficulty in places it doesn't need. Logistics just seems like a large waste of time for the most part as the belts early game are too slow to properly split. The timing and ratios are also hard to figure out due to inconsistency of belts vs chutes and so on. I first 100%'d the achievements before the campaign was added and I'm trying to make my way through the campaign to re 100% this game but I'm finding it painful, the number of campaign maps could have been reduced to like 5 maps instead of 8 easily. If you really enjoy these types of games you may still yet get enjoyment out of this, and if you're a true sandbox person that doesn't care about achievements (unlike my OCD self) you may find this enjoyable though I would recommend purchasing on-sale. This is one of those that's close but doesn't quite make it, a few tweaks and some solid look at pacing / repeatability would greatly improve this game, but as for it's current state, I wouldn't' recommend there's better out there.
No no no. Citizens that use up the materials I need for crafting were annoying. What really made me close the game though was walking paths and production lines not being able to cross each other. Maybe that's possible later in the game with bridges? Needing humans for every "automation" was real weird too, together with giving them all direct orders. Also the underground layer for water and other stuff was hard to grasp as tutorials generally were lacking in this game.
35 часов, игра пройдена. Это было интересное путешествие. Весь дизайн игры, да и интерфейс выглядит немного уныло и просто, но когда ты начинаешь вникать в механики и оптимизировать пр-во то уже перестаешь видеть этот не красивый графон) Даже были мысли пройти заново, ибо когда открываются новые технологии, понимаешь что надо было наверно строить по-другому, но вот эти последние вехи технологии с кристаллами маны это тупое затягивание процесса - отбивает все желание повторного прохождения)
better than factorio ;)
Приятная и уютная игра. Очень понравилось, что новые фичи добавляются вплоть до конца игры.
Angeblich hat das Spiele volle Controllerunterstützung .. mein Xbox Controller wird gar nicht erkannt und funktioniert dementsprechend nicht. Dann dachte ich mir: komm, ich spiele es auf dem Steam Deck, da es ja verifiziert ist.. totaler Reinfall. Brichst dir halb die Finger und es ist überhaupt nicht zugänglich. Auf dem PC mit Maus und Tastatur wird es bestimmt funktionieren, aber das ist nicht das, was ich will. Eindeutiger Refund.
The game just falls short for me on too many points, it's an okay game, and if you want another factory builder its decent, but I wouldn't recommend it over other factory games like factorio, despite this being 3d. its missing some of the quality of life things like upgrading belts without having to replace them, yes you can just drag over them, but if you have late game spaghetti you might not be able to reach the bottom or you accidentally replaced it the wrong way and don't notice it until stuff starts to stop. A xray view for that would also be nice, or viewing things per layer, as there is an underground view for pipes. Pipe crossing is also a point of annoyance, on the last campaign map my pipes were so dense that eventually it crossed at a point and started to send items down the wrong pipe, luckily I didn't need them anymore to finish the campaign.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.