
Set in a wholesome fairytale world, Fabledom is a laid-back City builder. Enjoy the growth of your settlement, interact with your neighbors and defend your kingdom from magical creatures. All to find true love and live happily ever after!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 28 → 6.29/day in the week after.
About

Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99 | 7.9Kreviews | 85% | — | $5.2M |
| $24.99 | 867ratings | 63% | — | not modelled | |
Engagement
Reviews
Themes across 963 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great pacing
a laid-back kingdom builder set in a charming fairytale world. The goal is simple — relax, watch your settlement grow, and occasionally deal with a giant, a witch, or a flying pig showing up at your doorstep. Even if watching your villagers starve to death while carrying bread in their hands drives you crazy, it's still a great game to pass the time. But game has low replayability. You build it once, it looks great, and that's it. I don't think I'll be going back to start over again."
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 266/day in the week to Jul 15 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Russian, Portuguese - Brazil, Japanese*languages with full audio support
| $24.99 |
| 292ratings |
| 68% |
| — |
| not modelled |
| $20.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 967 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I think the game is great, but unfortunately it becomes rather monotonous quite quickly. A bit more variety would be nice. I do like that you can equip your hero and that you get different items depending on which partner you choose. It would be cool if you could customize your hero—meaning male/female options and a few different faces. More items wouldn’t hurt either. I also like the interactions such as quests and trading. However, if you get into conflict with someone, it should have more visible consequences than just affecting the purchase value of their goods—maybe attacks, specific quests, or similar outcomes. And the map seeds feel irrelevant—even though I really like the map’s design, I don’t actually notice any of it during the gameplay.
เล่นไปหลายชัวโมง พอจะ Save กลับ Save เองไม่ได้ ส่วน Save ออโต้ก็มีปัญหา ออกแล้วเข้าใหม่ก็ไม่ได้ ความคืบหน้าหาย ปวดหัว
Прикол, со всеми замутил. получил от них выгоду, максимальную и в конце лесом послал, хахаха, кто хочет играть ради романических интриг, советую)
Fabledom is indeed laid-back game, just like they mentioned on the label, which is a bit surprising considering how city builders and usually not as relaxing since there is need to control lots of things and deal with tons of issues that only increase as you go on and evolve starter campfire into bustling city. Lets begin with audio, which is usually pretty plain aspect of any city builder, cause music and sounds are not really a big deal for this genre in general. Though music is probably less important then sounds, which should sell immersion, providing authentic feel of life and activity. So that part is about average here, music is meh and that ambience is so so. Graphics are simple fairy tailish\puppet stylised, would not take much processing resources while still looking according to name and theme of fantasy city builder. Everything is “light” and a bit goofy looking. There isn’t much in terms of design both for levels and buildings\units, everything is okay average. Plot is rudimentary, which is not an issue for this genre - you’re one of multiple royal kids heirs who were sent to colonize new lands, that's it, there is nothing more to it. Gameplay is fairly standard for the most part, though there are some add-ons. At start you choose of of several available territories on the map, your decision will decide how big the map is, how rocky and so on, all remaining places would be taken by other royals, which you could befriend or antagonize, trade with, romance and marry and do missions for. Besides regular development of your settlement by building houses, infrastructure, industries, food production, amenities you have to take care of military aspect too - first of all you got hero that could equip some artifacts you could get, interact with unique encounters on map and so on - all this gives him exp that lvls up, increasing his… hp? To be honest have not noticed anything else besides hp. Further down the line fortifications and troops are added, former increases fortification level, which will serve as measure of how powerful will be periodically spawning troll camps and later could assist hero or be sent on those missions for other territories. Still, despite combat being a part of Fabledom, it remains quite light hearted and relaxing for 99% of playthrough.
nothing
Would be an ok game if you could actually play it. After initially playing five hours (which was great) I tried to load the game for a second session a few days later... the fablings were all frozen which is a known bug I guess. The only real fix is to exit and reload and hope for the best. I did this no less than 20 times and they are STILL frozen. Waste of time
Атмосферно, класс!
Волшебные бобы? ДАЙТЕ ДВА!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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