
Set in a wholesome fairytale world, Fabledom is a laid-back City builder. Enjoy the growth of your settlement, interact with your neighbors and defend your kingdom from magical creatures. All to find true love and live happily ever after!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 28 → 6.29/day in the week after.
About

Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99 | 6.8Kreviews | 86% | — | $5.2M |
| $24.99 | 867ratings | 63% | — | not modelled | |
Engagement
Reviews
Themes across 963 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
you have a hell of a time.
Tremendo juegazo. Lo adquiri sin saber nada del mismo, y me impresiona el contenido que da. El tiempo pasa y ni cuenta me doy. Recomendado al 100%
NIÑAMIZU
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 266/day in the week to Jul 15 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Russian, Portuguese - Brazil, Japanese*languages with full audio support
| $24.99 |
| 292ratings |
| 68% |
| — |
| not modelled |
| $20.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 967 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
.
蠻好玩的..精神時光屋啊...
Calming, pretty, funny.
estou gostando de jogar
Gameplay- ☐ Very good ☑ Good ☐ Nothing special ☐ Okay ☐ Bad Graphics- ☑ Masterpiece ☐ Beautiful ☐ Good ☐ Will do ☐ Bad ☐ Awful Audio ☐ Amazing ☐ Very good ☑ Good ☐ Decent ☐ Not too bad ☐ Bad Audience ☐ Kids ☐ Teens ☐ Adults ☑ Everyone Story- ☐ Lovely ☐ Good ☐ Average ☐ Not great ☑ None Difficult- ☐ Just press a bunch of buttons ☐ Easy ☑ Significant brain usage ☐ Easy to learn / Hard to master ☐ Not so easy ☐ Difficult ☐ Dark Souls Game Time- ☐ Short ☐ Average ☐ Long ☑ Depends on you ☐ Endless Price ☐ Just buy it ☐ Worth the price ☑ Wait for sale ☐ Maybe if you have some spare money left ☐ Not recommended Fabledom consegue te prender nas primeiras horas, a sensação de construir e expandir o reino é satisfatória, mas o jogo é muito fácil de zerar, em 10 a 15 horas você já esgota praticamente todo o conteúdo, depois disso falta motivação para continuar jogando, o que é um ponto bem negativo para um city-builder. O que precisa melhorar (prioridades) Visão geral do reino IA dos guerreiros (eles não atacam direito e ficam bugado) Sistema de rotação de construções(você tem q mudar ela de lugar, rotacionar e então colocar no lugar original novamente) Tamanho do mapa (precisa ser maior) Mais opções de trabalho como entregas Maior variedade de conteúdo endgame Nota final: 7.5/10
街発展系としてはじめは楽しんでやってたけど 生産系・住民の効率があまりに悪く、建設予定が積み上がって備蓄も充分なのにちっとも進まないとか 住民の状態不良への対処が就いている職を外す、住居を閉鎖するくらいしかないとか ランダムぽく発生する納品クエストは納期に全然間に合わないとか 何かこう…かゆいところに手が届かないどころか、痒いところが増えていく。 そこまでリアリティを求めている訳じゃないけれど、それなりの区画を押さえて周辺住民のヘイトを買いながらも設置した生産施設で 石炭1個、鶏卵1個生産するのにゲーム内でいう3~5日ぐらいかかるところからスタートするのがマジで見た目的にも生活循環してる感がなくてストレス。 それでももうちょっと耐えたら何か一気に効率化するのかな…?と思ったけど 効率化させる為の生産施設量産も建設が一向に進まずウーーン…となったので閉じました。 ゲーム内自体はとっても素敵な分、生活の見せ方とバランス設計が体感的に気持ちよくないのはめちゃ残念。
good
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $93.8K | 122 | 77% | $19.99 | |
| $151.4K | 830 | 66% | $6.24 | |
| $686K | 1.1K | 76% | $9.99 | |
| $232K | 1.9K | 84% | $4.99 | |
| $223.1K | 266 | 91% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 10.4K | 87% | $14.99 | |
| $5.2M | 9K | 92% | $24.95 | |
| $5.2M | 2.4K | 86% | $49.99 | |
| $5.2M | 8.2K | 96% | $34.99 | |
| $5.2M | 5.9K | 92% | $13.39 | |
| $5.2M | 6.9K | 73% | $49.99 |