
Set in a wholesome fairytale world, Fabledom is a laid-back City builder. Enjoy the growth of your settlement, interact with your neighbors and defend your kingdom from magical creatures. All to find true love and live happily ever after!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 28 → 6.29/day in the week after.
About

Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99 | 6.8Kreviews | 86% | — | $5.2M |
| $24.99 | 867ratings | 63% | — | not modelled | |
Engagement
Reviews
Themes across 963 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I cannot finish the tutorial because the game keeps crashing.
Nice city builder with little stories and events, big positive is that it doesn't take forever, can enjoy a build over a few days and then start another one with different settings, good fun.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 266/day in the week to Jul 15 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Russian, Portuguese - Brazil, Japanese*languages with full audio support
| $24.99 |
| 292ratings |
| 68% |
| — |
| not modelled |
| $20.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 967 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Очень сильно игра отдаёт foundtaition но она ушла больше как сценарный симулятор где в первую очередь стоит не экономика и развитие в мощную модель города а построение отношений с соседями. Есть вопрос по поводу военного дела ибо я либо думаю что одного полного прохождения мало но единственный момент где тебе приходится сражаться это зачистка лагерей и все как по мне у этой механики огромный потенциал но будь что будет в качестве игры на пару часов с этим жанром она достойна и я остался доволен что приобрел игру и спокойно ее прошел. Окончательная оценка 8/10 ибо есть момент в этой механикой и некоторыми трудностями в стройке высокоплотных зданий который немного портят визуал города заставляя строить москитные сетки что не очень красив . Но за замок прям крайне годно хочется сказать и предложить добавить возможность состыковки основных элементов замка с элементами декора и сделать возможность больше свободных вставок декора на прилегающую землю к примеру хотелось сделать внутренний сад в замке но такой возможности просто нету кроме сделать как кольцо что очень сильно режет визуал.
Que jogo bom de jogar em um dia tranquilo e chuvoso... Estou simplesmente apaixonada por ele!
Great game
Этой игре отлично подходит описание "Уютная, милая, чилловая", но никак не "симулятор колонии и экономический градостроитель". Она не плохая, нет. Это некий упрощённый Settlers, упрощённый вариант Banished, упрощённый Anno. Все сравнения с другими играми такого же жанра, будут в стиле "более милая, НО, слишком простая". И да, тут простота - это огромный, возможно, даже единственный минус. Исходя из этого, всплывают и другие проблемы, напрямую связанные с этим: 1) Челленджа с менеджментом ресурсов - просто нет; 2) Исходя из пункта выше, большинство зданий - бесполезны, их можно вообще не строить, это понятно уже на втором прохождение, так как они, в теории, нужны в критических ситуациях, которых не возникает; 3) Исходя из пункта выше, реиграбельность на минимуме, карты плюс минус одинаковые, активностей особо нет, после свадьбы на карте нечего делать; 4) Исходя из пункта выше, самая главная фишка игры, в виде свадеб и бонусов от отношений - так же бесполезны, потому что доступны уже под конец прохождения, а делать в конце - нечего. Несмотря на минусы, для любителей позалипать на быт рабочих и спокойно отдохнуть от думательных процессов - всё ок, редко отвлекают заданиями, минимум движухи, достаточная проработка производственных процессов.
As some others have stated, this isn't a game with a whole lot of depth, BUT that isn't a bad thing! In fact, for what I was looking for, I believe it was the perfect amount of depth. Fabledom is a simple, and short, game about building up your kingdom, in the quest for love. Player's build up their relationship with another ruler, and complete tasks for them, all in the name of marrying at the end of the game. The core of the game is just like any other city builder, albeit simplified overall, with a focus on maintaining happiness in characters as much as it is on meeting the bare necessities like food. Building decorations and other desirable buildings is as important as farming and mining, and this leads to a lot of creativity in not just where, but what you place around. And of course, the cutesy storybook vibe cannot be glossed over. Nothing in this game takes itself seriously, and that whimsy and joy is what makes the game so great. While I'm unsure of the replayability, I can't be mad at the time I got with it, just in a single, normal difficulty run. I'll likely give it another play through in the future, but even without, this game is well worth the play through.
Вот бы больше романтических веток и новых структур. Может даже новых интересных локаций и событий, существ.
Don't buy it. It's very addictive.
Muito fofo e cozy. Bem divertido para construir sua cidadezinha do jeito que quiser
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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