
Set in a wholesome fairytale world, Fabledom is a laid-back City builder. Enjoy the growth of your settlement, interact with your neighbors and defend your kingdom from magical creatures. All to find true love and live happily ever after!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 28 → 6.29/day in the week after.
About

Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99 | 7.9Kreviews | 85% | — | $5.2M |
| $24.99 | 867ratings | 63% | — | not modelled | |
Engagement
Reviews
Themes across 959 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fabledom is such a beautiful and fun game! Since it’s my first time playing something like this, it took me a while to get the hang of managing a town without using a wiki or YouTube. I had to figure out how to keep them from starving or freezing to death. Haha 😆 I really love the game, especially how it starts with a book story and a narrator. It’s also really nice to zoom in and watch the townspeople at work. I reach mid game but still has a lot to do, I’m eager to see how the end game unfolds, so I might try another round with hard mode. The music is relaxing and great.
very relaxing building game. Original too. And the graphics are just great! If you liked games like "Settlers" and/or "nations", then this game is for you! I know, those games are really old and so am i, but this game is quite new and awesome. Everyone should give it a try
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 266/day in the week to Jul 15 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Russian, Portuguese - Brazil, Japanese*languages with full audio support
| $24.99 |
| 292ratings |
| 68% |
| — |
| not modelled |
| $20.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 963 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ดูดเวลาสุดๆ กว่าจะสร้างเสร็จแต่ละอย่าง เพลินมากบอกเลย
Very cute, cozy nice game, definitely recommend if you want just to relax and have some fun!
每次玩到贵族的时候,就不会玩了。
zzz
Hübsches Aufbauspiel, im einfachen Spielmodus super chillig. Absolut für cozy-game-fans. Die Grafik ist ultra niedlich
Relaxing City Builder with plenty of tutorial help to get you started. I liked the elements of "fables" randomly added to keep the story interesting. I've played a lot of these types of games back to Zeus, Caesar, Pharoah, etc., and I'd say this one is good for a relaxing time. Only 3 hours in, and so far, nothing horrible has happened to my little town. But a witch did just threaten me, and my peasants are now cursed to be ravenous skeletons for the next 10 days, so I may have to update that . . . I'm giving this a thumbs up at this point, and plan to play it during down time.
fun, fast, easy
Fabledom es un juego interesante y entretenido. La primera sensación que me transmitió fue la de querer descubrir cómo funcionaban todas sus mecánicas. Durante las primeras horas siempre estás desbloqueando edificios, aprendiendo cosas nuevas y resolviendo pequeños problemas, lo que hace que la progresión sea muy satisfactoria. Después de unas horas, cuando ya controlas más o menos las mecánicas, la partida se vuelve mucho más sencilla. Aprendes qué problemas pueden surgir y cómo solucionarlos, por lo que deja de ser un desafío para convertirse en un juego de paciencia, donde simplemente disfrutas haciendo crecer tu reino. Gráficamente tiene mucho encanto y la ambientación está muy conseguida. Trols, dragones, hadas, brujas... todo encaja muy bien con la temática del juego. Sin embargo, la mayoría de encuentros terminan resolviéndose de una forma muy similar. Solo dispones de un héroe durante toda la partida y, aunque puede conseguir equipamiento, me habría gustado una progresión más profunda, con más variedad de objetos, enemigos y posibilidades. Las unidades militares también me han parecido algo escasas. Me hubiera gustado contar con más variedad o, al menos, poder mejorarlas. Construí una gran muralla con torreones y defensas esperando que tuvieran un papel importante, pero al final apenas sirven para defenderte de amenazas menores, por lo que da la sensación de que podrían haber aprovechado mucho mejor esa mecánica. La diplomacia también me parece una buena idea, aunque algo simple. Puedes llevarte bien o mal con otros reinos, comerciar, completar misiones e incluso casarte con uno de sus gobernantes. Sin embargo, me habría gustado encontrar más variedad entre los reinos, que tuvieran personalidades más marcadas, que existieran conflictos, alianzas o incluso guerras que hicieran que esas decisiones tuvieran un impacto real en la partida. El matrimonio, por ejemplo, termina otorgándote una bonificación y poco más. En definitiva, creo que el mayor punto débil del juego es que le falta profundidad. No necesita ser más difícil, sino ofrecer nuevos desafíos a medida que el reino crece. Ataques más importantes, enemigos que realmente obliguen a defender la ciudad, eventos más variados, héroes con mayor progresión o una diplomacia más desarrollada habrían hecho que la experiencia durara muchas más horas. Aun así, he disfrutado bastante del juego. Si buscas un city builder relajado, bonito y con una progresión inicial muy entretenida, Fabledom cumple perfectamente. Si, por el contrario, buscas un juego de gestión con mucha profundidad y decenas de horas de contenido, probablemente se te quede corto.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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