
Set in a wholesome fairytale world, Fabledom is a laid-back City builder. Enjoy the growth of your settlement, interact with your neighbors and defend your kingdom from magical creatures. All to find true love and live happily ever after!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 28 → 6.29/day in the week after.
About

Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99 | 7.9Kreviews | 85% | — | $5.2M |
| $24.99 | 867ratings | 63% | — | not modelled | |
Engagement
Reviews
Themes across 957 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10/10 — paz medieval con control de calidad.
Such a lovely game. Spent 8 hours playing and didn't realise
Jogo muito bom e viciante.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 266/day in the week to Jul 15 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Russian, Portuguese - Brazil, Japanese*languages with full audio support
| $24.99 |
| 292ratings |
| 68% |
| — |
| not modelled |
| $20.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 961 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fun game
MUITO BOM
super
IT Gameplay: Il gameplay è buono e pienamente godibile. Non introduce particolari innovazioni nel genere dei city builder strategici, ma riesce comunque a divertire grazie al suo approccio più leggero e all’ambientazione fantasy. La componente gestionale e quella creativa funzionano bene insieme, permettendo di sviluppare gradualmente il proprio regno. Trama / Ambientazione: L’ambientazione fantasy è ben realizzata e segue una progressione interessante: si parte con strutture medievali semplici e povere per arrivare, con lo sviluppo del regno, a zone più ricche con abitazioni migliori e palazzi. La trama è molto semplice e fa da contorno al gameplay: il giocatore interpreta un principe o una principessa che guida il proprio regno tra relazioni, amori e scontri con altri regni. Gli elementi narrativi compaiono occasionalmente tramite dialoghi man mano che il regno cresce. Grafica: La grafica è buona ma non particolarmente impressionante. Lo stile è piacevole e funzionale al genere, e c’è anche la possibilità di zoomare fino a osservare dal punto di vista dei cittadini del proprio regno. Tuttavia, a livelli di zoom più elevati sarebbe stato interessante vedere un po’ più di dettaglio negli elementi. Audio: Il comparto audio è piuttosto semplice. Le musiche e i suoni fanno da sottofondo all’espansione del regno senza risultare invadenti, accompagnando l’esperienza in modo tranquillo. Longevità: Il gioco si posiziona nella media del genere. Non introducendo grandi innovazioni, può risultare meno coinvolgente sul lungo periodo. Tuttavia rimane un titolo piacevole da aprire ogni tanto per progredire con il proprio regno, anche per diverse settimane o mesi, dedicandogli qualche ora alla volta. Ottimizzazione tecnica: L’ottimizzazione potrebbe essere migliorata. Il gioco non imposta un limite di fps e tende a spingere l’hardware al massimo anche appena avviato. Non causa cali di prestazioni evidenti, ma può portare a un utilizzo eccessivo delle risorse e a temperature più alte. Limitando manualmente gli fps a 60 tramite driver il problema si risolve facilmente. Il V-Sync integrato inoltre non sembra funzionare perfettamente e può introdurre alcuni stutter. Conclusione: Fabledom è un buon city builder fantasy che, pur non introducendo grandi novità nel genere, riesce a offrire un’esperienza piacevole e rilassante. Grafica e comparto audio sono nella media, mentre la trama resta piuttosto semplice. L’ottimizzazione tecnica ha qualche limite ma con piccoli accorgimenti l’esperienza resta godibile. Peccato per l’assenza della lingua italiana ufficiale, anche se la community ha creato mod di traduzione che permettono di giocarlo senza problemi anche nella nostra lingua. ————————————————————————— ENG Gameplay: The gameplay is good and fully enjoyable. It does not introduce particular innovations in the genre of strategic city builders, but it still manages to entertain thanks to its lighter approach and fantasy setting. The managerial and creative components work well together, allowing you to gradually develop your own kingdom. Plot / Setting: The fantasy setting is well realised and follows an interesting progression: we start with simple and poor mediaeval structures to arrive, with the development of the kingdom, in richer areas with better houses and palaces. The plot is very simple and outlines the gameplay: the player plays a prince or princess who leads his kingdom between relationships, loves and clashes with other kingdoms. Narrative elements occasionally appear through dialogues as the kingdom grows. Graphics: The graphics are good but not particularly impressive. The style is pleasant and functional to the genre, and there is also the possibility of zooming up to observe from the point of view of the citizens of their own kingdom. However, at higher zoom levels it would have been interesting to see a little more detail in the elements. Audio: The audio sector is quite simple. The music and sounds are the background to the expansion of the kingdom without being intrusive, accompanying the experience in a quiet way. Longevity: The game is averaged in the genre. By not introducing great innovations, it can be less engaging in the long run. However, it remains a pleasant title to open from time to time to progress with one's kingdom, even for several weeks or months, dedicating a few hours at a time. Technical optimisation: Optimisation could be improved. The game does not set an fps limit and tends to push the hardware to the maximum even as soon as it starts. It does not cause noticeable drops in performance, but can lead to excessive resource utilisation and higher temperatures. By manually limiting the fps to 60 via driver the problem is easily solved. The integrated V-Sync also does not seem to work perfectly and may introduce some stuttering. Conclusion: Fabledom is a good fantasy city builder that, while not introducing great news in the genre, manages to offer a pleasant and relaxing experience. Graphics and audio compartment are average, while the plot remains rather simple. Technical optimisation has some limits but with small tricks the experience remains enjoyable. Too bad for the absence of the official Italian language, even if the community has created translation mods that allow you to play it without problems even in our language.
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Muito bom. Bastante divertido. O ruim é a velocidade como o tempo passa. É muito lerdo e nem na velocidade máxima acelera o suficiente. E para eu, o jogo quando eu pedia para sair. Trava tudo e não saia do jogo.
Игра мне очень понравилась. Стилистика милая, незамысловатая, моя самая любимая. Развитие не сложное, подойдет тем кто любит градостроители, но боится сложных игр. Есть возможность развивать отношения с NPC, забавные персонажи. Очень нравится система с сюжетом и событиями для героя. Не заметила, как наиграла 14 часов... и пока пишу отзыв собираюсь зайти снова.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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