
Set in a wholesome fairytale world, Fabledom is a laid-back City builder. Enjoy the growth of your settlement, interact with your neighbors and defend your kingdom from magical creatures. All to find true love and live happily ever after!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 28 → 6.29/day in the week after.
About

Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99 | 7.9Kreviews | 85% | — | $5.2M |
| $24.99 | 867ratings | 63% | — | not modelled | |
Engagement
Reviews
Themes across 956 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fabledom ha sido una experiencia... rara. Me ha gustado bastante, me he viciado mucho (incluso me lo he pasado tres veces seguidas para conseguir todos los logros), pero a la vez lo siento algo incompleto. Los desarrolladores lo describen como un juego de gestión para jugar "de chill", y eso lo hace bastante diferente a otros juegos de su género, ya que es demasiado difícil, o puede que imposible, perder. Por eso, si buscabas una buena experiencia de gestión de recursos, se queda un poco corto: - Hay "combates": Las mecánicas son demasiado simples y además no puedes perder. Simplemente pierdes tus unidades (que puedes revivir) y lo vuelves a intentar cuando puedas. - Tiene poco contenido: En un juego de este estilo esperarías viciarte muchas horas, pero tiene tan poco por hacer que con unas 10-15 horas ya lo has visto todo. - Es demasiado fácil: El mayor reto podría ser que tus aldeanos no mueran de hambre, pero incluso en la dificultad máxima es muy difícil que te falten todos los recursos a la vez y no poder recuperarte. Estas son las partes negativas que le he visto al juego, pero sería un poco raro ver una reseña positiva sin lados positivos, así que ahí van: - Como el juego que está pensado ser, cumple a la perfección: un juego de gestión de recursos en el que vas a tu ritmo, sin estrés - El apartado gráfico está muy logrado. No importa lo mal que se te de construir en los juegos (como a mí), siempre te saldrá una aldea bonita - Me gusta la mecánica de las misiones, ya que te da otra opción de conseguir recursos (las otras son las típicas de conseguirlos por construyendo edificios y comerciando con los otros pueblos) - Otra cosa que me parece que han hecho bien es el tutorial y que, para desbloquear nuevos edificios, tengas que reclutar x aldeanos. Esto hace que no tengas todas las construcciones de primeras y puedas ir aprendiendo poco a poco como jugar. Dicho esto, sabiendo que es un juego corto y tranquilo, se puede disfrutar. Eso sí, yo lo compraría en rebajas.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 266/day in the week to Jul 15 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Russian, Portuguese - Brazil, Japanese*languages with full audio support
| $24.99 |
| 292ratings |
| 68% |
| — |
| not modelled |
| $20.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 960 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
lacking quite a bit in content as there is no real late game stuff. once you hit the nobles it is just sitting around waiting for repetitive challenges. needs expansion ability to other areas, war with other kingdoms and more production buildings as well as advanced production building to replace tier 1s for the price there are better games to play, played for 14is hours and dont see the need to play any more.
Initially I really enjoyed this game. I like the look and feel of the game, and it is very low stress, nothing really attacks you there is no danger. These things I liked very much. The game however does suffer from what feels like just being unfinished or untested? lots of issues around materials which you just can't seem to solve. I had no idea where most of my resources were going, so when I got to a mission that required huge amounts I am unable to proceed as I can't interfere with what ever system is abusing my kingdom. I played for 45 hours, I paid under a tenner. Likely thats the end of it for me, I can't see myself going back.
Cozy, simple, and fun, but it gets old very quickly. This is the type of game you fire up just to relax and not think too much. The challenges are shallow and easy to overcome. Still, the game is worth a shot if you enjoy the genre.
Super süßes Game, das mir von Anfang an Spaß gemacht hat. Die Idee mit dem Märchen Erzähler ist super gelungen. Es weist für mich alle wichtigen Aspekte einer Bausim auf und wenn ich persönlich aktuell nicht so übersättigt mit Bausims wäre, hätte ich eine deutlich höhere Spielzeit. Irgendwann werde ich hier auf jeden Fall zurückkehren und das größte Königreich bauen, das Fabledom gesehen hat. :D
还行吧,通关一遍后就不想再玩了,剧情比较单一,适合纯经营的人,还是挺治愈的。
打发打发时间可以,后面玩起来就感觉有点无聊了,尤其人口增长的安排太离谱,固定一周来3个人,这是真的拖慢速度,也没有别的办法增加人口,就得干等着。 看得出来是缝合了很多经典经营类游戏的玩法,比如天际线、纪元系列,但是就是玩起来觉得有点无聊,跟上班一样,造景党可能会比较喜欢吧
It has lots of potential but the balance is appalling, the worst in its genre. Which is dissapointing given everything else looks really good.
Game won't load. Computer meets the recommended specs, but game won't go past 'generating terrain'. Last two attempts were with lowered settings, game closed on its own. If you're dead set on trying it out, making sure to [b]test it within the refund window.[/b]
recommended game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $93.9K | 122 | 77% | $19.99 | |
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| $683.7K | 1.1K | 76% | $9.99 | |
| $279.3K | 2.3K | 85% | $4.99 | |
| $223.1K | 264 | 91% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 3.3K | 87% | $49.99 | |
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| $5.2M | 8.2K | 96% | $34.99 | |
| $5.2M | 8.3K | 89% | $20.99 | |
| $5.2M | 9K | 92% | $24.95 | |
| $5.2M | 5.9K | 92% | $19.99 |