
Set in a wholesome fairytale world, Fabledom is a laid-back City builder. Enjoy the growth of your settlement, interact with your neighbors and defend your kingdom from magical creatures. All to find true love and live happily ever after!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 28 → 6.29/day in the week after.
About

Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99 | 7.9Kreviews | 85% | — | $5.2M |
| $24.99 | 867ratings | 63% | — | not modelled | |
Engagement
Reviews
Themes across 956 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fabledom on the surface is a cute city builder, but beneath that it really needs some polish. My experience with this game didn't last very long, because I quickly found myself frustrated at the speed of which the people would transfer goods. Ultimately this lead to missing out on buildings being built, and expanding my kingdom. If the speed had not been an issue, then I probably would of enjoyed it more and continued to play, but as it stands, Fabledom needs a few updates on its mechanics before I can even consider buying it again. It's a shame because I really wanted to like this game, but in this current state, I just can't recommend it.
Competent, Cozy but not Compelling [h1]Fabledom: Competent, Cozy but Uncompelling[/h1] Fabledom is a competent medieval city builder that, if it had come out a decade ago, might be seen as a classic. Today, it comes across as a bit dull, outdated and perfunctory. It's not a bad game by any means, it just doesn't hold up when compared to similar games released in the last couple of years. Because it doesn't do anything particularly wrong and cozy indie games by small studios get a free pass on Steam, this game will have a higher review score than it probably deserves. But for many players this will be a pretty forgettable experience that they'll spend a few hours with and move on to something that's simply deeper and better. Fabledom follows the typical grid pattern, building-placement formula that Banished nailed down back in the mid-2010s. You plop down houses, work buildings, a few decorations and off you go. Many buildings have a positive or negative effect radius, so you're constantly balancing proximity for efficiency with desirability. You've seen this formula before. The twist is that you're in a bit of a fantasy universe, taken out of the tales of Mother Goose and other novels, so the buildings are a bit more whimsical. So you might get the odd beanstalk or witches' house and you have a hero with your army that you can use on missions and a bit of combat. But the core of the game is the building placement and there's nothing new to be found here. Put in the order for the buildings to be built, watch them get built (slowly, more on that later), place a couple of workers and do it all over again. You'll balance the normal farms, wheat-to-bread production chain, wood, coal, stone, iron, planks....is any of this sounding familiar? If you've played a medieval city builder in the last 15 years, it is. The supply chains are very basic in Fabledom. Perhaps one of the biggest differences is that your Fablings don't have babies. They just move in if there's space to do so. They can die if you screw up like running out of food or if there's a sickness but there's no birth cycle, education or anything like that. There's also no tech tree either. You unlock new buildings strictly by population numbers. So there's really very little incentive to do anything but put down as many food production centers and houses as your coal/wood supplies can support, especially at the start of the game. There are other leaders around the world and you can do some basic missions and diplomacy with them, but this area of the game isn't particular compelling either. Once you build a messenger's guild you can send them out on some basic missions but I didn't find this particularly engaging. It's a decent way to get more resources or perhaps help/hurt a nearby leader but that's about it. Likewise, there's a bit of a romance aspect where you can court a nearby leader. But again the systems here weren't engaging to me and it takes a lot to progress the relationship, so I never did get to the point I got married. Then again, neither did the vast majority of Fabledom Steam players. Reading the above, you'd rightfully get the impression that I'm not particularly enthused about Fabledom and you'd be right, despite my thumb's up rating. So let's talk about why that is. The main reason is that Fabledom does nothing new. This gameplay formula was created, popularized by Banished, perfected by other titles and the genre has largely moved on. The entire gameplay loop is very dated. It's not just me. 65% of the owners of the game got to a population level of 25 people. If we use that as the base for anyone who has spent more than 30 minutes with the game, then fewer than 40% of that same player base got to a town of even 200 people or built a castle. Considering players of building games tend to stick with them, that's indicative of a game that just isn't holding the attention of most people who tried to play it. The graphics are about as dated as the game play. I want to be clear that they're not ugly to be sure. They're bright, colorful with a bit of a cartoony art style but they're a bit fuzzy, even on the best graphics quality. Turning off the film grain helps a bit in this regard. But ultimately the game looks charming but a bit old. The graphics would have been good a decade ago and acceptable 5 years ago. Now they look worse than modern mobile titles. This isn't a game where I sit back and marvel at my creation like I would in Anno or Farthest Frontier because the visuals just don't do it for me. I understand that this is a 2-person studio but this game looks a bit out of date already. I might be wrong on this but I don't think this will be a game that visually ages well. The music isn't really any better. It's entirely forgettable and something most of us are likely to turn down or off entirely. The tutorial is mainly a set of goals to figure out the basics. But those goals just kind of....end, leaving the player wondering what to do. And there are many unexplained concepts and systems, which cause confusion and anger on the forums. It doesn't help that there are some odd bugs in the game as well. At one point I wasn't getting any prompts to get new people in my town even though I had space. It turned out my desirability dropped to zero, which is a practical impossibility. Now as a new player it took me 30 minutes to figure that out because desirability isn't explained. And reloading the save did nothing, so I figured my entire game was hosed. Ending the game entirely and re-launching it fixed this bug but it left a bad impression because I could have easily given up and uninstalled the game. It happened one other time as well, with a save, quit and reload the fix again. So I'm not sure what is going on there. But my main issue with this game is the pacing. It's gawd-awful slow and even at the highest game speed it takes my Fablings a long time to do most anything. It'll take many minutes for them to make 20 planks and get those to a job site to build a single building. If it wasn't for pop up messages I have to respond to, I'd probably just let it run overnight to collect as many materials as possible to make progress faster when I'm actually playing it. But because the pop ups stop the clock, I can't do that. As such, I actually fell asleep playing this. It's that slow. This game could probably use the benefit of modding given the small development team but the devs didn't build in any mod support or Steam Workshop support and that's a shame. Finally, there are some end-game type problems with Fablings not relocating to their work place, making the game very tedious and requiring a lot of micro-management to change their workplaces since you can't change their home. I've already seen evidence of the impact of this in my small city and it does impact my desire to grow a larger city. That level of micromanagement isn't what I'm looking for from a cozy, casual city builder. So what the game ends up being is a competent, semi-cute city builder that's entirely redundant and fairly forgettable. If you're into city builders and you've played a bunch of them already, then maybe give this a try but get it on a steep discount. [u]Conclusion[/u] Recommended but only to a very limited audience and only get on sale
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 266/day in the week to Jul 15 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Russian, Portuguese - Brazil, Japanese*languages with full audio support
| $24.99 |
| 292ratings |
| 68% |
| — |
| not modelled |
| $20.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 960 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So, I LOVE this game. I've put a good chunk of hours into it, having different attempts over time. I love the cutesy relaxing vibes, and I love the graphics and my little peoples. Generally, I would recommend this game... howeverrrrr This year, it started crashing my computah. Both times, the monitors went black saying no connection, but the audio was still playing and the PC was still running. This happened while having a streaming service open playing a show at the same time. The first time it happened, I tried messing with the HDMI cables (that did nothing), and I had to power off the PC and attempted to turn it back on... but it didn't turn on. Took months of figuring out how to get the baby back to life. Power supply was fine, but got a new motherboard and new CPU to give a partial fresh start. That got it back up and working. Then after a couple months, the same issue happened again. It has only happened with this game, and I have other games that require more of the computer than this one, that also allow me to stream a show or movie with no issues. Seeing in the comments that others experience crashes makes me feel like it's not a PC issue but a game issue, and would love for the devs to dig into this more and see if it is a game issue or something else. I likely won't come back to playing this until the issue is investigated.
Идеальный медитативный градострой, в котором я словил чистый дзен и незаметно залип на сутки. Никакого давления, только плавная прогрессия, где всегда есть чем заняться, но поток информации не захлёстывает. Милая книжная рисовка, добрый юмор и сказка, вшитая прямо в механику. Полный кайф для тех, кто хочет просто выдохнуть и провести время в уюте.
Don’t expect to play this for very long. Once you marry there’s nothing to do, no end game. I loaded a second game so I could focus more on building an efficient kingdom after unlocking everything but then it crashed and I lost interest. However if you can get it cheap it’ll occupy you for a while and is fun while it lasts. It’s an extremely simplified version of CIV
I wasn't sure whether or not I wanted to recommend this game and so I tallied everything up and the negatives outweighed the positives. I play a lot of games like this and there were just so many tedious things that just made the experience not as fun. Likes: - Cute design & Art style - Loveable Narrator (though I personally believe he's not in it enough) - Easy building, easy maneuvering of items, love the road system. - Love the fantasy references (cinderella, red riding hood, etc). - The overview can be so useful and I love how you can assign NPCs Dislikes: - Not enough tutorial information or game guidance. - Prioritization needs work. I have watched them literally ignore prioritized buildings and I have no clue why. I just stopped using the Priority option as a whole. - How the hell are you supposed to train the Hero if you want to go the pacifist route? Is it just through bolstering my army? - From the above, there's also military stuff and ranking systems but you have no idea what the requirements are. Like I have Rank 8 in Military but Rank 1 in Beauty? What does that mean? How can I review this information? I have assumptions of how they're figured out but no way to confirm or test. - I feel like I am learning how to play the game still and I've been playing for 13+ hours and I'm failing. I literally cannot generate enough Missions to get Nobility. I feel fairly competent in games like this and I'm only playing Standard, these Missions feel completely unbalanced. I won't lie, I saw the comments of people complaining about it and dismissed it but I see what they mean now. - Additional to this, you get these Red Locked Missions (Dragon, Witch Curses, etc). They don't add anything fun. They're constant. I have been locked in the 10% Upkeep cost for years in the game and I cannot generate enough money and/or Nobility to get out of it. Then the Dragon will come and now I have two Red Missions I cannot surpass because they're both just draining me of all my resources. - There's not enough narrator. They make it seem like he is there to guide you through the game, but he just has bits and pieces of dialogue. I was really disappointed because I wanted it to feel more 'Story Teller' vibes. It's just a guy with a cool voice making random quips. - The Diplomacy stuff sucks right now. There's no trading, it's just missions and gifts. Maybe I haven't played enough or gotten far enough in, but it just feels lacking. Why can't I trade with these places? What about bigger conflicts? - Why can't I do campaigns for recruitment? I ran into this issue a lot. Especially because I think the time between newcomers actually gets longer. I could actually keep going but the game can be good, it's just annoying and tedious at times. This game seems like it's more for very slow game play and longer patience. Like I have 300 Fablings and my save is at 23 Years. Maybe I'm just bad at this game specifically LMAO
I would like to recommend this game, But I can't. The game is fun and the premise is kind of interesting, but at most is a 5/10. The economics (Which are the strongest part of the game) are intentionally designed to keep the player in a constant loop of scarcity. The missions are not exactly fun, or interesting, and the timing is artificially kept low so the quests always require the player to go into the red in order to complete them. I have intention of keep playing it for some acchievements, but I would say wait for a discount, like... 50% discount
The kind of game where townspeople can drink from the townspeople water fountain but rural people can only drink from the rural water fountain. Buildings are uneven and you can only let certain people live in certain housing and people can only get water from specific wells rather than all wells. The game is far too tedious to be fun.
Game's great, 3/10 Narrative's great GPU usuage override -10/10 welp what can I say, GPU workaround: medium graphics, turn off vsync, and go to task manager and under detail set priority to low. under nvdia app, set the game max framerate 40
發現非常多BUG , 重新開啟遊戲會暫時回復正常 , 但隨時又會出現錯誤 , 例如勞工一直不行動 , 居民投訴酒吧沒開業(但事實上已有酒保在工作) 任何一個建築的工人都有可以停止行動 , 直至我發現去重新載入遊戲 簡直不能接受!! , 垃圾
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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