
F.I.S.T.: Forged In Shadow Torch is a Metroidvania action game featuring exploration, intense combat and challenging platforming.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 11 → 2.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99 | 7.3Kreviews | 86% | — | $3M |
| $15.99 | 5.4Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 889 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun
固然,游戏有值得称赞的美术优点,,但是,势大力沉的招式,就一定要有势大力沉的效果,至少要让玩家感受到暴露破绽换来的重击反馈。招式连贯慢,狭小场景的镜头拉近拉远导致眩晕,敌人有碰撞体积,轻重击连按经常原地发呆,这些单拎几样出来我都能接受,但蓄力重击是什么,look my eyes!回答我!打到逃离监狱那抓时机蓄力重击和敌人比速度,结果敌人的蓄力攻击我打不断,我的蓄力重击敌人打断跟玩一样,那还就只是个小精英怪,boss都没这么难打。还有这个反击电棍,消耗一格能量啊,游戏前部分最多也就三格,它居然只有少数普通攻击能防住,但这游戏开放三四个区域后不少都是精英怪,还喜欢一个劲放重击。主角还没有什么手段应对远程攻击...这类银河恶魔城我不看还以为是类魂,但神之亵渎玩着都没这么难受 更新:军工厂才有格挡技,放得有点晚了,好受一些 最后一次更新:有格挡好受了一点,但只有一点点...至于诟病至极的连招设计、敌人韧性、解密关卡已经无力批评了...
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 24 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Japanese, Traditional Chinese, French, German, Spanish - Spain, Russian, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 2.6Kratings |
| 82% |
| — |
| not modelled |
| $15.99 | — | — | — | not modelled |
| $29.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 890 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A serviceable metroidvania with a predictable, familiar, story. There is some backtracking to be done once you get more powerful, unlocks to be had, and the levels all eventually fit into one giant map. You know - the usual stuff. The world is pretty interesting and at times the graphics are quite striking, especially in the main hub where the city area is. There is potential to flesh this world out much more through other stories and I hope they do it. I like the weapons, characters, and combat well enough to say this is a recommend. However I do have some gripes with it and would say pick it up on a sale. This is not Ori. The rabbit is a bit slower and occasionally will lag to your inputs. There is this aura of jankiness about the entire game, like it is just steps away from being great. The cutscenes can be decent, but sometimes what the characters are saying will lag behind the words on the screen. Noises that should be there won't, like explosions or objects falling. Suddenly characters will go from standing in one area to being locked in combat as if they teleported across the map. Bosses are occasionally challenging but not for the right reasons. Simply put they are faster than you can possibly be, because your character just doesn't respond to inputs as quickly as he should. When healing, your character takes time to brandish the draught (contained in a vial of carrot juice) while remaining stationary. All this while battle is raging around you and bosses are literally bouncing off the walls. Having played a few metroid style games at this point, I get that you need to read the opponents and try to stay one step ahead, but occasionally it felt like racing a USPS truck against a Yangwang U9 Xtreme. All considered this is a decent game set in a world with lots of potential. There are only a few areas to tighten up here and there.
muito bom, fala em coelho toda hora
I’m generally not a huge fan of Metroidvanias games, but I do like this one a lot! Combat is pretty great and level designs are very well thought out. You’ll go through a level and unlock a shortcut or different levels connect in ways that are quite creative. I think I’m a little over halfway through the game at the time of this review. Story is pretty decent too and I’m trying to get all the collectibles as I make my way through it. One thing I hate about Metroidvanias is that you have to backtrack a lot and come back to an area once you get certain abilities unlocked. For the most part though from what I’ve noticed? You don’t have to go back to too many areas - if at all - when you unlock powers for the sake of the story. I think any backtracking is for optional collectibles like more HP, SP, etc.- Plus they announced a prequel coming out eventually called Zoopunk that looks really enticing. This developer has a lot of potential and I’m excited for future games and content.
a decent mv without much mystery or magic. its a very story-driven experience but imo the story was generic. the production value is impressive but not much else stands out. in 2026 there are too many other exceptional mvs for me to recommend this one.
我是28个小时拿到白金奖杯后才来评价的,这款类奥日的国产游戏真心不错,老上海美学的机械朋克风,背景故事应该与抗日战争有关,国产游戏做到这个水平上还是要花几十块支持一下,推荐给喜欢奥日类游戏的人玩。
F.I.S.T starts pretty weak but it gets way better later on in the game. It’s nothing ground breaking and the game has some serious flaws but overall it’s a decent metroidvania: + Combos look basic but there’s a hidden depth there with ways to extend them with juggles and super attacks. It’s a lot more free than it appears at first. + Early bosses are very weak but it gets way more interesting later on with more complex design. The last few bosses are no pushovers and have pretty large movesets. + Some of the metroidvania’s traversal tools are quite unique and refreshing + Level design is nice and exploration is fun and rewarding. It's a very fast pace. + The available weapons are original which set FIST really apart from other MV - The character is quite sluggish. Moves are heavy and a bit clunky. - Lacks a proper teleport. There is an option for that with stations but they are very few and far between and it makes exploring previous areas just too much of a shore to even bother. - It’s not going to win a beauty contest. It ranges from ok to ugly. Overall the Art Direction is below average - Nothing memorable on the soundtrack side Rating: 6/10 Expect 15-20 hours for a 1st playthrough
还行吧,美术这些来说真的很不错,动作系统也很有自己的想法但只能给个(7分) 因为地图传送少,跑图很难受,连招容易掉,特别是连招时候的切换武器的判定,如果在连招过程中切换武器,他不会立即切换,而是要你按了切交键+攻击键才会立即切换,如果不按攻击键就会等到上一把武器的攻击动作完成才会切换武器,非常不好用,不如一招鲜,音乐真的称不上优秀,只能说是一般般,20个小时下来我一个有印象的BGM都没有,本来想搞个全成就,单看了下一些完成难度有点神人,收集这些我还是很喜欢做的,但那个连招系统,我直接红温了,算了吧还是,把全成就搞的好像我要娶你家姑娘一样难,搞不懂你们这些上古遗老做游戏的思路 怪不得在当年也没啥人讨论,虽然有很多缺点但这是任然是一个底子优秀的作品
値段のわりにおもしろい。 セールなら買ってみてもいいと思います。 空中コンボスタイリッシュアクションを期待すると、ちょっと違うと思います。 マップ上の行き先表示等がバグって表示されなかったり、違うとこに!マークが出てたりした。 スタッフロールの後に致命的なエラーがでて強制終了したので二回倒す羽目に。 遭遇したバグはそのくらいでした。 次回作にも期待。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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