
F.I.S.T.: Forged In Shadow Torch is a Metroidvania action game featuring exploration, intense combat and challenging platforming.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 11 → 2.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99 | 7.3Kreviews | 86% | — | $3M |
| $15.99 | 5.4Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 889 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
F.I.S.T starts pretty weak but it gets way better later on in the game. It’s nothing ground breaking and the game has some serious flaws but overall it’s a decent metroidvania: + Combos look basic but there’s a hidden depth there with ways to extend them with juggles and super attacks. It’s a lot more free than it appears at first. + Early bosses are very weak but it gets way more interesting later on with more complex design. The last few bosses are no pushovers and have pretty large movesets. + Some of the metroidvania’s traversal tools are quite unique and refreshing + Level design is nice and exploration is fun and rewarding. It's a very fast pace. + The available weapons are original which set FIST really apart from other MV - The character is quite sluggish. Moves are heavy and a bit clunky. - Lacks a proper teleport. There is an option for that with stations but they are very few and far between and it makes exploring previous areas just too much of a shore to even bother. - It’s not going to win a beauty contest. It ranges from ok to ugly. Overall the Art Direction is below average - Nothing memorable on the soundtrack side Rating: 6/10 Expect 15-20 hours for a 1st playthrough
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 24 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Japanese, Traditional Chinese, French, German, Spanish - Spain, Russian, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 2.6Kratings |
| 82% |
| — |
| not modelled |
| $15.99 | — | — | — | not modelled |
| $29.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 890 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不推薦 衝刺沒有無敵 也不可以穿小怪 所以被群毆時很易沒有位置逃而打死 小怪怕打不死你 會有盾的 有麻的 有長期出招的 有閃現的 後期好幾位王都召小怪 特別會飛天會麻的 他媽的弱智設計 特殊道具和回血共用能量計 變成手殘的不會用特殊道具 因為要回血 地圖雖然有人講要走好遠 算是還可以接受的程度
游戏完成度99%,就差一个成就拿不到,但我全地图探索100%了,也没找到问题。查攻略说溢出3个磁盘,我还少一个,地图上也不标记,这要找到什么时候去。地图完成了直接给玩家标记出来不就好了吗,一个破道具还藏着掖着,真无语
地图设计非常巧妙,看一眼就爱了。 视觉风格是“柴油朋克”机械美学和老上海的景观融合 战斗手感操作流畅,打击感反馈到位,拳拳到肉。 核心玩法、美术风格和战斗系统上都做到了高水准且特色鲜明。
喜欢我概率进处决状态 喜欢我处决键和抓取键是同一个 喜欢我处决吸附判定小的可怜 喜欢我处决状态要处于相反方向不然会一次性全踢爆掉 喜欢我按方向键自动弹反导致大概率击毙小飞机 喜欢你的傻逼成就吗 我也喜欢我的傻逼差评
I like it
I’m generally not a huge fan of Metroidvanias games, but I do like this one a lot! Combat is pretty great and level designs are very well thought out. You’ll go through a level and unlock a shortcut or different levels connect in ways that are quite creative. I think I’m a little over halfway through the game at the time of this review. Story is pretty decent too and I’m trying to get all the collectibles as I make my way through it. One thing I hate about Metroidvanias is that you have to backtrack a lot and come back to an area once you get certain abilities unlocked. For the most part though from what I’ve noticed? You don’t have to go back to too many areas - if at all - when you unlock powers for the sake of the story. I think any backtracking is for optional collectibles like more HP, SP, etc.- Plus they announced a prequel coming out eventually called Zoopunk that looks really enticing. This developer has a lot of potential and I’m excited for future games and content.
Этот какой-то прикол или скам? в 2021 году не умели делать изменение управления на геймпаде?
還不錯 內容很足夠 傳送點過少 地圖挺大的 為了收藏需要大量跑圖 劇情的話挺普通的 貓女開頭登場到結局出現整個謎團都沒交代
a decent mv without much mystery or magic. its a very story-driven experience but imo the story was generic. the production value is impressive but not much else stands out. in 2026 there are too many other exceptional mvs for me to recommend this one.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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