
F.I.S.T.: Forged In Shadow Torch is a Metroidvania action game featuring exploration, intense combat and challenging platforming.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 11 → 2.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99 | 7.3Kreviews | 86% | — | $3M |
| $15.99 | 5.4Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 887 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
蒸汽朋克的银河恶魔城类型的游戏,手感还可以。虽然不是大神也算是能操作出个别武器的切换连招。对新手算是友好了。喜欢类银河恶魔城游戏的推荐玩玩 。
属于国产的小型精品银河恶魔城游戏,快把我培养成福瑞控了
The Chinese developers have done an amazing job with this fantastic game; I hope there will be a sequel.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 24 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Japanese, Traditional Chinese, French, German, Spanish - Spain, Russian, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 2.6Kratings |
| 82% |
| — |
| not modelled |
| $15.99 | — | — | — | not modelled |
| $29.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 888 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
还行,20块钱的游戏能爽上一段时间 ,配音 场景 战斗 都及格
This is one of the most entertaining videogames I've played lately im really excited for ZooPunk
Great art design and anthropomorphized characters! Love the steampunk/dieselpunk aesthetic. Movement and jumping controls are good; unfortunately the controls feel clunky and unresponsive in combat which can require quick switching of weapons and a variety of multiple inputs to deliver effective combos. I've played games like Hollow Knight, Bloodstained: Ritual of the Night, and Grime and during combat in those games the characters did what I wanted them to do, when I wanted them to do it but I could not get that same experience in F.I.S.T. I played for almost six hours and ultimately decided to uninstall since the fighting was most likely only going to get more complex, lengthy and quick paced as the game progressed. I only have so much free time so I will move on to the next game in my backlog and hopefully find something a little more polished.
I'm really not a mecha-fan, but this game has such rewarding and satisfying "OOOOMPH!" sounds in combat - I LOVE it! Great metroidvania, awesome battles, and fun exploration. G.E.T. I.T. N.O.W.
19小时全地图百分百收集通关,玩过一次就不想开第二遍的游戏,跑图太累了,传送点少的离谱,各种365里路,后期打的甚至感觉烦躁,只想早点结束,游戏配音不错,美术风格也很好,其实跑图缺点我都能忍,破防的是各种粪怪(说的就是你逆天青蛙和武士),一堆霸体,还有那个答辩一样的连招训练,整整搓了两小时左右,一点用没有不说,纯恶心人来着,从头到尾钻头两段连切用到尾,什么花里胡哨的连招,连不了一点,全是霸体
目前玩过战斗手感最烂的类银,太傻逼了,缺点太多了: 战斗操作方面:不让自定义手柄按键,操作手感极其粘滞,抓取的动画效果和实际判定范围差别太大,怪物有碰撞体积好多时候直接把你卡住,预输入窗口做的特别短,而且还没有打断这点是最弱智的东西,好多动画不能跳过,闪避没有无敌帧玩你妈?喝个药你妈的得等到所有动作完全结束,提前按甚至喝不到。太傻逼了这游戏。 地图设计方面:也是一坨,好多路好多跳跳乐走到最后结果发现缺能力,还得原路返回,这个在水下是最致命的,本来氧气时间限制就不够,游到最后发现路堵死了还得原路返回。不能直接传送到回血处,而且死了之后中间触发的npc什么的也都没了。 气笑了,把格挡和闪避无敌放到最后面才能拿,这关卡设计吃屎去吧。
太好玩了太好玩了太爽了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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