
F.I.S.T.: Forged In Shadow Torch is a Metroidvania action game featuring exploration, intense combat and challenging platforming.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 11 → 2.57/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99 | 7.3Kreviews | 86% | — | $3M |
| $15.99 | 5.4Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 887 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Excelent Metroidvania! Beautiful graphics!
仅此一家的动物蒸汽朋克,画风设计保留了自己的美术语言,很有特色!类银河恶魔城的整体设计也十分出彩,至少是市场前列水平,虽然还是有许多地方不尽人意,但总体来说瑕不掩瑜。3个主武器之间的战斗、解密配合很多可取之处,拳头三个维度的蓄力均可破坏墙壁;钻头可以滑翔和破坏水下墙壁;鞭子可以抓钩荡秋千和关闭电门。 下面简单说一下遇到的槽点: 1.蓄力攻击必须是先按一次攻击才能触发蓄力 2.连招系统设计不如人意,小怪血量太少用不到,大怪有霸体用不了,常用连招也就一两个 3.怪物设计略显单薄,小怪基本上是换皮怪,但几个BOSS的设计还是十分不错的 4.地图传送点太少,一些大地图要不只有一个要不没有传送点,不方便后期全收集 5.全成就唯一难点就是练习师傅的连招,手柄比较难搓出来
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 24 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Japanese, Traditional Chinese, French, German, Spanish - Spain, Russian, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 2.6Kratings |
| 82% |
| — |
| not modelled |
| $15.99 | — | — | — | not modelled |
| $29.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 888 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
战斗很爽,可以说是类银里独一份的,后期技能解锁很麻烦,需要你去打桩连招解锁,动作苦手还是用按键精灵吧。游戏有卡死的BUG,直到通关为止卡死5次,传送点太少,重复跑图太多,还有这游戏没有探索感,作为类银游戏来讲太致命了。
还行,20块钱的游戏能爽上一段时间 ,配音 场景 战斗 都及格
唯一的亮点是场景,战斗虽然有很多连招但是一点互动感都没有。玩到遗迹那玩不下去了,我可以接受自己跑图失误一次一次重开,不能接受承受你们的恶意保护那个b电池
国产银河城第一梯队作品,柴油朋克意外适配上海市井氛围。铁拳、电鞭、钻头三把武器手感区分清晰,拳拳到肉的打击反馈特别舒服,拆招闪避的博弈感很足,听说战斗手感团队打磨了三年。地图设计十分友好,未开启的门、隐藏通道都会做标注,不用对着攻略无脑跑路。 剧本与人物塑造是最大短板,主线剧情平铺直叙,绝大多数角色都是推动剧情的工具人,女主戏份稀少退场突兀,全程单结局设计,多周目游玩基本没有动力。 传送点排布比较吝啬,中后期解锁新能力回溯地图需要长途跑图,部分区域剧情传送会直接把玩家丢回起点。
[b] 战斗方面: [/b] 不懂一个这样的游戏为什么还要搞拳皇那样的连招,而且不能提前按会衔接不上 动作衔接不好,比如出水上岸的时候反正我都会卡一下 难上手,闪避不能穿过敌人,部分伤害判定很奇怪,小怪甚至可以在屏幕外面拿枪打你,经常一堆小怪围着你小连招一个接一个把你打的抬不起头 此外,你只要不倒地就几乎没有无敌帧,小怪霰弹枪贴脸打你,打出来多少子弹就扣你多少血 boss机制也是神了,比如炮车必须打他的后上方才有伤害,你跑到他后面还得跳着打,打了没两下它就会回头,回头判定特别大,不贴着他也会被肘飞,太变态了 鞭子做的和ori抓钩一样但是少了鼠标加上游戏的神奇判定导致很难做出你所想的操作 [b] 剧情方面:[/b] 说不上不好但是很奇怪 [b] 地图方面:[/b] 地图上有的传送点不标出来你要干啥,刚开始地图一块一块的分开的没打通只能走传送,结果你地图不标出来我还要跑来跑去找传送点,折磨人 去过的死路(需要从另一侧打开的门),离开一会再一看地图又黑了,又不是一下玩完谁能记住啊,同样的死路不知道跑了多少遍了,到地方才想起来这是之前来过的死路 你应该是一步步引导我到新装备处而不是让我在一个地方对着地图发愣思考我应该去哪里,思考路在哪 [b]总结:[/b] 和奥日ori差不多的玩法但是几乎所有地方都不如ori,找不到亮点,玩得我很难受
属于国产的小型精品银河恶魔城游戏,快把我培养成福瑞控了
awesome game
Amazing Metroidvania with a great storyline, an incredible background world that makes you want to wander in the little streets or get lost in the caves/sewers. Rayton is a great main character and the combat style doesn't get boring after a while. It stays fresh, especially up to the final boss. Absolutely recommended for gamers who like some challenge (the easy mode is REAAAALLLY easy) and for completist there are tons of collectibles. 7.5/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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