
Embark on a VR adventure to explore a vast and treacherous temple and uncover the ancient legend of the Eye. Keep your balance as you step between moving blocks, dodging hazardous traps and solving environmental puzzles with just your torch and whip in hand.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A blue bird looks at you before flying into the depths of a mysterious temple. You get the sense it has something to tell you.
Explore a vast and treacherous temple in the daring room-scale VR adventure Eye of the Temple. Keep your balance and your wits about you as you step between moving blocks, dodging hazardous traps and solving environmental puzzles with only your torch and whip in hand. As you explore the temple complex and its past, you might just uncover the mystery of the Eye and find yourself becoming part of its legend.
Please note: This VR game requires a play area of at least 2m x 2m with 360° tracking.
Eye of the Temple makes unique use of room-scale VR to deliver an experience of navigating an expansive space. Lose yourself in the depths of the temple without teleportation, artificial locomotion, or other distractions.
Wield your trusty whip to grab levers and defend yourself from threats. Before long, you’ll have mastered it as a reliable tool and effective weapon, smacking enemies left and right.
Step onto blocks, flick levers, stay on top of rolling cylinders, and dodge obstacles. Eye of the Temple is an exciting experience you’ll play not with controller buttons, but your body. It’s a physical game designed to be easily approachable regardless of whether you normally play video games.
The Great Temple holds secrets that only the most observant would stand any chance of finding. Be on the lookout during your playthrough, or return to search the temple after finishing the game.

Please note!
Good luck on your adventure!
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
面白そうだと思って買ったは良いものの、プレイエリアで苦労されているレビューが多かったので、6帖程度のPC部屋で遊ぶのは無理だろうと遊ぶのを諦めていましたが、ルーターのMESH環境を構築したことで、PCのある部屋から離れて広めのリビングでVRが遊べるようになったので、プレイ空間の広さと自由度を体感するにはうってつけと思い、本ゲームをプレイしてみました。 プレイ空間は 2.7mx2.8m ほどの広さなので、充分すぎるかと思っていましたが、実際に遊んでみると結構な確率でガーディアンが出てきたので焦ることとなり、これでもギリギリなのか!と驚かされました。やはり6帖程度の広さで遊ぶのは無理だろうと感じます。 特にしゃがむ必要がある場所や、敵が出てきた場所でガーディアンが出てくると、高い確率で家具にぶつかったり、振り回した腕が壁にぶつかったりで危険なので、そういう時は頑張らずにミスしてしまえば、簡単に位置調整が可能になるので、リトライを活用して遊べば問題ないと感じました。 秀逸なのは[b]転がるタイプの移動床[/b]で、落ちないように後ろに歩かされることにより、広いVR空間内を 3m四方ほどのプレイエリアで動き回れるように工夫されています。反面、移動方法が移動床に頼りがちな印象ですが、良く見るとトロッコなどもあったので、先に進むと印象がかわるかも? まだ、序盤で最初の扉を開けた程度ですが、軽くVR酔いはするものの不快では無かったです。反面、移動床は凄く厄介な存在で、移動床が止まる寸前に無意識に体重移動をしてコケそうになる上に、これまた無意識にVR内の壁に手を置いて体を支えようとしてしまうので、転倒しそうになることが頻繁に発生しました。プレイしながら「これはVRなんだ・・・掴めるものは無いんだ・・・」と自分に言い聞かせながら遊んでいました。あとはムチの扱いが結構難しいのでイライラしたぐらいでしょうか・・・ かなり面白いゲームですが、安全面から[b]ジャンプ移動は禁止[/b]と警告が出るので、リアルな遺跡を探索している感じは薄くて、遊園地の子供向けアトラクションを遊んでいるような感覚です。そこらへんを割り切れば凄く面白いVR体験ができると思います。
Nicht kaufen, wenn ihr nicht eine Spielfläche von (3,50-4,00m) X (3,50-4,00m) habt. Man muss sich im realen Raum bewegen um sich im Spiel zu bewegen. Eine Steuerung der Bewegung mit Joysticks/Kontroller ist nicht möglich. Für die Bewegung benötigt man soviel Platz, dass man von seinem Startpunkt jeweils einen großen Schritt (ca. 1,00m) in jede Richtung machen kann. So als hätte man ein Quadrate auf dem Boden mit 3x3m, aufgeteilt in 9 Quadrate. aus jedem Quadrat heraus muss man die Arme in jede Richtung bewegen können, sowie sich Bücken und zur Seite lehnen. Also benötigt man um das 3x3m Quadrat eine Freifläche von 0,25m bis 0,5m. Solange hier kein Update kommt, dass man die Bewegung mit Joystick/Kontroller machen kann, ist es für mich unspielbar.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Danish, Japanese, Korean, Russian, Simplified Chinese, Polish*languages with full audio support
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Developer should of let you move around with your VR stick instead of moving yourself only. Unless you have room of a football field you cant enjoy this game. I waited for 4 years for any update on this issue. Still unplayable for me since I don't have a giant room to play in. Not sure why the developer is so stubborn on their design decision.
Shame I have a motion sickness and I can't play this game but if I could I would 100% complete it.
This is by far the best and most underrated VR game I have played to date. As much as I do love playing modded Skyrim VR, what gives Eye of the Temple a slight edge, is its clever use of roomscale. You only use the controllers to hold a torch in one hand and a whip in the other. I played pcvr with meta quest 3 headset and ran it through Virtual Desktop on my RTX 5070. I couldn't figure out how to engage the roomscale option in SteamVR, so I changed my playspace from small to medium in the headset. The graphics are crisp & clear, no blur at all. The game play is very smooth. I really felt like Indiana Jones. I wish there were more games on par with this one, but if there is, I have yet to find them. I bought it 50% during a Steam Sale. Very happy with the purchase!
Delightful VR game, well worth the full price and often goes on sale, its a VR puzzle exploration metroidvania all set in a tomb where you physically move around.Suprised to find had no issue or discomfort with the movement or puzzle style system. Similar to a sokoban puzzle game but in VR.Played with Meta Quest 3 and had no issue took about 6 hours and not got the post game secret treasure so seems about 7ish hours to do everything, got to say this is one of the more enjoyable/complete feeling VR games in a while.
Really fun vr game. Feels a bit like an escape room. I like it a lot
Cool Experience ! I´m the Real Indiana Joe :D Locomotion works at the best.
I came across the Steam Store page for this by accident, but it caught my eye because of the theme. After watching the trailer, I was intrigued. I finally started playing yesterday, and I give this game a big thumbs up. The way you move in the game is brilliant, and very innovative for a VR game. And at first I didn't understand what I was supposed to actually be doing, but once I figured that out, the game became even more intriguing and fun. Very good use of VR, and very entertaining. Definitely glad I bought this.
Eye of the Temple is a VR adventure built around an idea that sounds simple but becomes remarkably convincing once you are inside the headset: instead of controlling an explorer from a distance, you physically become the explorer. Developed and published by Rune Skovbo Johansen, the game takes players into a sprawling ancient temple filled with mechanical platforms, dangerous drops, puzzles, hidden treasures, and mysterious structures. Its greatest achievement is making this enormous virtual environment feel navigable almost entirely through your own physical movement. Rather than depending on traditional analog-stick locomotion, the game cleverly works within a room-scale VR space. Moving blocks, rotating platforms, elevators, and carefully positioned pathways transport you around the temple while repeatedly bringing you back into your available physical area. You step from platform to platform with your actual feet, turn your body to face new directions, duck beneath obstacles, and maintain your balance as the environment moves around you. It creates an impressive illusion that you are traveling considerable distances despite never leaving your designated play space. The temple itself is more than scenery surrounding the locomotion system. Exploration gradually reveals interconnected chambers, mechanisms, pathways, and secrets. There is a satisfying sense of discovery when a newly activated device opens another route or when careful observation reveals an optional treasure. The story remains relatively restrained, allowing the environment and the mystery surrounding the temple to provide most of the motivation. This approach suits the game because stopping frequently for lengthy dialogue would undermine the physical rhythm of exploration. Interaction is similarly designed around motion. One of the most entertaining tools is a physically simulated whip that can be used to activate distant switches and deal with certain threats. It takes practice to use accurately, which initially makes it feel slightly unpredictable, but becoming more proficient with it adds another layer of physical involvement. A torch and various environmental mechanisms reinforce the archaeological adventure atmosphere, making ordinary interactions feel more engaging simply because you perform them with your own hands. Puzzles are generally woven naturally into the architecture. Instead of constantly presenting isolated logic challenges, the game asks you to study the surrounding machinery, understand how different platforms operate, locate switches, and determine how to safely reach the next area. Platforming and puzzle solving therefore support each other. There is often a satisfying moment when understanding a mechanism simultaneously reveals both the solution and the route forward. Optional treasures and concealed areas also reward players who investigate rather than rushing toward the obvious objective. The sensation of scale is another major strength. Deep drops, towering structures, moving machinery, and distant sections of the temple become considerably more intimidating when experienced stereoscopically in VR. Even relatively simple environmental geometry can feel dramatic when you must physically step toward an edge or onto a moving block. The visual presentation wisely emphasizes readable architecture and depth rather than excessive graphical detail, while the sound design helps establish the lonely atmosphere of exploring an enormous forgotten structure. There are some practical limitations that cannot be separated from the experience. Eye of the Temple requires a sufficiently large room-scale VR area, with approximately 2 by 2 meters of clear space being fundamental to its movement system. Players should remove furniture and other obstacles before playing because the game frequently encourages real physical steps and turns. The moving-platform illusion can also challenge your sense of balance. Although comfort considerations are included, people who are particularly sensitive to VR motion may need time to adjust. Replay value comes from discovering treasures and secrets that may have been overlooked during the initial journey, while additional speedrun challenges encourage experienced players to approach familiar areas with greater efficiency. These challenges work especially well because mastering movement becomes a skill of its own. What begins as cautious stepping between blocks can eventually turn into confident navigation as you learn the timing and behavior of the temple's mechanisms. Steam Deck compatibility is effectively not applicable as a normal handheld experience. Eye of the Temple is a VR-only game that requires compatible PC VR hardware, tracked controllers, and a proper room-scale play area. A Steam Deck by itself cannot provide the required VR setup or physical tracking environment, so players should not purchase it expecting conventional Deck gameplay. Eye of the Temple stands out because virtually every major design decision supports physical immersion. Its puzzles, movement, environmental design, tools, and exploration all take advantage of VR rather than merely placing a conventional first-person adventure inside a headset. The room-space requirement inevitably makes it less accessible, and its moving environments can be demanding for VR newcomers, but with the proper setup it delivers an imaginative adventure that genuinely makes you feel as though you are navigating a dangerous ancient temple with your own body. Rating: 9/10
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