
Somewhere in the future a hostile alien race conquers most of the galaxy. Scientists developed the “Millennium Soldier” project by cloning two super-soldiers. Armed with blasters they will battle scores of monsters, robots and boss aliens to save us and get a well-earned reward.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99 | 80reviews | 86% | — | $6.1K |
| $0.99−75% | 293ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Yes.
La mejor infancia que tuve fue gracias a este juegazo para la PS1. Le metía mazo de horas con mi hermano y amigos en cooperativo. Al tiempo descubrí que tenia items y caminos ocultos. Un juegazo para conectar con tu niño interior si lo jugaste.
Buenos recuerdos con mi viejo jugando esto, hay que configurar el control de xbox por que jugarlo con teclado es muy dificil.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is extremely hard and I refuse to believe that vast majority of players beat it without cheats. Even the walkthrough I found on FAQ jokes that you cheated when you played it. You have 3 lives per credit and maybe 9 or so credits on the easiest settings to beat the entire game and it took me and my friend on CO-OP mode about 100 credits to do it. Even longplay videos on youtube cheat the credits and just hide it with editing. You can make the game significantly easier by changing into the 3rd person back view from the top-down view, but even that is like a cheat because you can only do it by typing a code. Unfortunately, that back view does not work when you're playing in CO-OP. It also makes no sense for this game to have such an aggressive arcade mechanics, which normally require you to put real money to buy more credits, when the game was never even released on Arcades... Anyway, besides the difficulty another problem is how awkward the game controls. You have tank controls and sidestep. For a top-down shooter tank controls are really clunky, since there is mouse support, I do not understand why didn't they just implement full free look and free movement. But on the other hand, the game is fun, with a great combat, awesome weaponry, cool enemies and tons and tons of explosions and destruction. Despite the massive handicaps the game is still fun and somewhat worth the trouble. 7/10
2008年买过一张小游戏DVD光盘,里面就包括这个游戏,名字叫《3D魂斗罗:威力扫荡》,但删减了动画。由于当年游戏经验少,第一关试玩过不了,感觉太难无法通关就放弃了。但很喜欢这游戏的画面和主题。这次竟然在steam发现有这游戏,就入了一份,打算实现当年通关此游戏的愿望。(Expendable)是个还算不错的射击游戏,虽然键位操作别扭,但胜在画面好,对电脑配置要求低,我这台装有Windows 7_64 bit加CRT显示器的电脑正好可以玩此游戏。这次玩我连通关三遍,三种难度全玩过了,最后以最高难度通关了。这游戏不只是简单的射击加找通行卡开门,还有救人质、隐藏因素、奖励关卡等丰富内容,有些很容易错过,需要参考别人录的通关视频才能知道怎样进入。总之,我对此游戏是很满意的,能让我通关的游戏就是好游戏,这就是我评价游戏的标准。
Jetpack Joyride but better
harder than dark souls
Expendable, developed by Rage Software and now available on Steam through Funbox Media Ltd, is a loud, unapologetically arcade-style shooter that feels like a time capsule from the late 1990s. Originally released during an era when Dreamcast and PC action games were increasingly embracing 3D technology, it carried forward the spirit of classic run-and-gun shooters—simple objectives, frantic pacing, and a heavy emphasis on spectacle. The narrative framework is mostly decorative, framing you as a cybernetically enhanced commando deployed to distant worlds to eliminate alien forces and rescue human hostages, but the game understands its priorities: the action comes first, and everything else exists to support it. The core gameplay loop centers on pushing forward through linear levels packed with enemies, environmental hazards, explosive containers, and destructible scenery. Movement and aiming are straightforward, allowing players to immediately grasp the controls, and the camera angle—hovering above and slightly behind the character—gives the experience a blend of twin-stick shooting and third-person perspective. Enemies swarm in large numbers, often arriving from multiple directions, which keeps the momentum high and encourages constant firing, strafing, and repositioning. The gunplay is intentionally exaggerated: bullets and rockets leave trails of fire, explosions fill the screen, and physics react dramatically to destruction. Even when the objectives are simple—reach an extraction point, wipe out a nest of creatures, free civilians—the chaos makes moment-to-moment gameplay exciting. Weapons and power-ups play a crucial role in shaping the feel of Expendable. Standard rifles quickly give way to flamethrowers, energy cannons, grenade launchers, and screen-clearing special attacks. Because ammo is plentiful and enemies are relentless, the game invites players to constantly rotate through weapons rather than hoard them. Combined with destructible environments, these tools turn each stage into a playground of collapsing structures and cascading explosions. This commitment to over-the-top action gives the game a distinct identity, separating it from more tactical shooters of its time and aligning it closer to coin-operated arcade design, where sensory overload was part of the appeal. Visually, Expendable reflects its era, but in a way that still has charm. Textures and models are unmistakably late-’90s, with chunky enemy designs and sharp-edged environmental details, yet the art direction remains cohesive and bold. Neon lighting, industrial corridors, alien landscapes, and metallic debris create a gritty sci-fi aesthetic that pairs well with the relentless combat. The real star, however, is the effects work—particle bursts, flames, sparks, and collapsing scenery were eye-catching at the time and still provide a satisfying impact today. The soundtrack leans into electronic and industrial tones, reinforcing the militaristic sci-fi mood, while the sound effects—especially explosions—remain weighty and satisfying. The Steam version functions primarily as a preservation release, offering modern OS compatibility rather than a remaster or overhaul. That means some elements may feel dated to new players, particularly movement responsiveness, enemy variety, level pacing, and visual fidelity. The difficulty curve can also be uneven, with sudden difficulty spikes or overwhelming encounters that seem designed for arcade sensibilities rather than balanced progression. Repetition is another factor—levels follow similar structural patterns, and enemy behavior rarely evolves dramatically. For players accustomed to modern progression systems, dynamic AI, or narrative-driven shooters, the simplicity may feel limiting. However, these qualities are also part of the game’s enduring appeal. Expendable doesn’t demand time investment, mechanical mastery, or emotional connection—it offers immediate gratification. It’s a game built for short bursts of cathartic destruction, especially when played cooperatively, which remains one of its strongest features. With a friend, the chaos becomes even more enjoyable, as the screen erupts with overlapping firepower and environmental damage. For players who grew up during the late ’90s or who have a soft spot for retro run-and-guns, it serves as a nostalgic reminder of a gaming era defined by arcade pacing and explosive design choices. Ultimately, Expendable succeeds by staying true to what it was always meant to be: a fast, noisy, straightforward shooter that prioritizes fun over complexity. It won’t satisfy those seeking deep mechanical nuance or narrative depth, but it thrives as a throwback action experience—easy to pick up, satisfying to blast through, and full of chaotic charm. As a preserved slice of gaming history, it stands as a reminder of how exhilarating simplicity can be, and for fans of classic sci-fi shooters, it remains a worthwhile trip back through time. Rating: 7/10
I'm sad because this version of Rage is the 2000 release, not the 1999 release, which is a modified version of the original PC version of the game. When it was release to playstation they modified it, and this is the modified version. Funny thing is the intro in this video is the same as the 1999 version, but after you download the game, you don't get the same thing that you see in this video preview.
Missed this game so much and it is so nice to max out the graphics and revisit it again without a Dreamcast emulator or tracking down all the gear with minimal wear. I highly recommend this game. My brother game me this game when we were kids and I was hooked. Simple story like Soldier with Kurt Russell, but with amusing graphics, a pretty good soundtrack, and this isn't an easy game. You'll run out of lives on your first playing experience. It has a pretty good amount of levels, too. Disable the frame limits, allow Steam controller override, don't use bump-mapping, and use the highest graphics setting for the best gaming experience.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $3.2M | 5.5K | 89% | $29.99 | |
| $3.2M | 29K | 95% | $4.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.1K | 80 | 96% | $3.99 | |
| $6.1K | 95 | 72% | $2.99 | |
| $6.1K | 67 | 67% | $9.99 | |
| $6.1K | 54 | 100% | $6.99 | |
| $6.1K | 107 | 86% | $2.99 | |
| $6.1K | 71 | 93% | $4.99 |