
The sun rises on another civil war, as you land in Japan aboard a battered Dutch ship. Thrust into command of its motley crew, you must navigate the politics of Sengoku-era Japan using stealth, diplomacy, or violence in this party-based RPG where every choice matters.
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Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Expeditions: Samurai is an expansive roleplaying game set in our world during real historical events, with an intricate, branching story and a vibrant cast of characters. At every turn, you will be faced with life-or-death choices that will challenge your resolve.
Create the character you want to be and choose your own path through history. Even the smallest of your decisions can have far-reaching consequences for yourself, your crew, and - in many cases - the people of Japan.

In the year 1600, the navigator William Adams arrived in Japan. He would soon become the first European granted the title of "Samurai".
In Expeditions: Samurai, William Adams never leaves England; you will beat Adams to the punch and sail to Japan aboard the Dutch frigate De Albatros.
You arrive in Japan as the newly elected leader of a motley crew of privateers and are quickly swept up in an ongoing civil war that is nearing its climax. Navigate the politics, intrigue, and drama of feudal Japan as you and your crew catch the attention of powerful warlords whose struggle will determine the future of the nation.

Every crewmate has their own story to uncover - if you manage to earn their trust. Build your relationship with each companion into a meaningful friendship, a lifelong rivalry, or possibly even a new love.

Outnumbered but never outgunned, engage your enemies on your own terms in a fast and freeing turn-based combat system where movement, attacks, and interruptions can all play out simultaneously.
Use stealth and clever gadgets to toy with your opponents. Split up your team to position them in real-time and set up devastating ambushes. Utilize a vast array of weapons and abilities to maintain the upper hand - from mainstays of the pirate arsenal to iconic Japanese weapons.
Craft your own items and experiment with different loadouts to survive deadly and diverse enemies.

For the first time ever in an Expeditions game, experience the tense combat and deeply branching narrative of Expeditions: Samurai in drop-in/drop-out co-op. Play in single-player as your own Captain Flynn, or invite your friend and play as a pair of twins.
In co-op, talking to characters at the same time lets you wrestle for control of important decisions or compete for a companion's affections. Coordinate sneak attacks or clever combat maneuvers; throw a distracting firecracker at just the right time to let your partner sneak past a sentry, or execute a flawlessly timed double stealth takedown.
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Reviews
I am stupid. I didn't check the developers before buying this expedition game, thinking, it was from logistic .. It is from the another studio. And you can feel it. it feels like someone who tries to copy your homework but didn't understand the meaning. The graphics are bad, the character design is hideous, woman and men almost feel the same and once again, don't understand why devs, love to add black women but they are never attractives, you hate Storm ? Coming back to the game. The UI is bad, it is really hard to know what attribute does and what they unlock. The dialogue choice ... Coming from a snarky millenium writer who thinks that sarcasm is the ultimate form of intelligence. Another "Guardian of the galaxy" writer who is destroying another franchise. I am so tired of this, how are those people still able to find job. performances are abyssal for a PS3 generation game. I don't even see how they will be able to salvage it, it's Temu+disney Expedition rome. Just don't buy it
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Languages: English**languages with full audio support
Hours played at review time, across 235 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ich wünschte wirklich, dass ich verstehen würde, was die Entwickler mit diesem Spiel bezwecken. Ich bin mit "Expeditions Rome" in die Reihe eingestiegen und war begeistert. Rome war mein Spiel des Jahres 2022 und ich wünsche mir wirklich, dass die Reihe fortgesetzt wird. Leider täuscht dieser Wunsch nicht über die offensichtlichen Probleme dieses Spiels weg, auch wenn es "nur" ein Early-Access-Titel ist. Das größte Problem des Spiels ist, dass es zum aktuellen Zeitpunkt den Eindruck macht, als wäre kein einziger Penny in die Entwicklung eines Drehbuchs geflossen. Von Sekunde eins an, existiert jede Form von Dialog, Questgebung, Interaktion und "Entscheidung" nur als eine hohle Variation der reihentypischen Alleinstellungsmerkmale. Alles wirkt so lieblos. Als wollte niemand, dass es da ist, aber halt reingemusste, weil es eben Teil der IP ist. Etwas, das Rome vorzüglich gemacht hat, war die Einführung in die Handlung. Zum Zeitpunkt der Erstveröffentlichung von Rome, war es dem Spieler nur möglich, einen weiblichen Charakter zu spielen, da sich die Entwickler zu dieser Zeit noch die Mühe gemacht hatten, die historischen Gegebenheiten zu berücksichtigen. Man wollte auf Seiten des Studios, dass der Spieler diese, auf eine Frau zugeschnittene Geschichte, auch aus Sicht einer Frau erlebt, da es, kurz gesagt, die komplexere Geschichte ist. In Samurai hat man sich dazu entschieden, auf die Gegebenheiten des selbst gewählten Settings keine Rücksicht zu nehmen und das streng patriarchale Japan des 16. Jahrhunderts zu einem Musterbeispiel für geschlechtliche Gleichstellung zu machen. Dadurch verliert das Spiel nicht nur historische Authentizität, welche man in den Vorgängern immerzu spüren konnte, man beraubt sich obendrein auch noch einer besseren Geschichte. Während man in Rome an der Spitze einer Armee unterwegs war, hat man in diesem Spiel den Ansatz einer Heldengruppe gewählt, welche sich auf "feindlichem Gebiet" zurechtfinden muss. Ich mag diese kreative Entscheidung, da ich einen neuen Expeditions-Ableger genauso gerne habe, wie ein Rome II. Leider wurde bei der Planung des Konzepts einfach nicht zu Ende gedacht. In Rome hatte man eine Gruppe von Story-Charakteren, zu welchen sich (bei Wunsch) irgendwelche Custom-Charaktere gesellten. In Rome besaß man noch die Fähigkeit zu wissen, dass der Spieler den Story-Charakter irgendeinem Typ vorzieht. Richtigerweise entschied man sich also, die Anzahl der Storycharaktere auf die Gruppengröße zuzuschneiden. In diesem Spiel hat man gänzlich auf Charaktere verzichtet. Zur Auswahl steht eine Gruppe namhafter Stereotypen, die mit ihren acht Vertretern gerade einmal so viel Tiefe besitzen, dass es für drei reicht. Warum man also acht Chars konzipiert hat, bleibt ein Rätsel. Besagte Gruppe an Gefolgsleuten ist immerhin "divers". Das war in Rome auch der Fall, nur hatte Rome den Vorteil, zur Zeit des alten Rom zu spielen. Rom war eine diverse Gesellschaft, da die Römer jedes Volk von Afrika bis Gallien versklavt hatten. Es ist folglich logisch, Mauren, Skythen, Griechen, Ägypter und Römer in einen Topf zu werfen. Trotz dessen hatte man in Rome zusätzlich echte Geschichten, für echte Figuren. Etwas, das die emanzipierten Frauen in der Geschichte von Rome ebenfalls mit entsprechender Glaubhaftigkeit und Tiefe versorgt hat. In diesem Spiel fehlt all das. Jede Ecke und Kante, die eine Handlung zu etwas Besonderem hätte machen können, wurde mit bemerkenswerter Gleichgültigkeit abgeschliffen, um den Fokus auf eine Geschichte zu legen, die einfach nicht fesselt. Nicht ein Gespräch ohne holprige Monologe, die wirken, als hätte sie eine KI verfasst, was vermutlich auch der Fall war. Es gibt keinen Moment des Sackenlassens, weil es nichts gibt, was man sackenlassen könnte, weil niemals so etwas wie persönliches Investment aufkommt. Der Tonfall der Charaktere ist nur in Ausnahmefällen dem Zeitgeist treu und beinahe immer in irgendeiner Form anstößig. Moderne Schimpfwörter, sinnfreie Beleidigungen und Dialogoptionen des Protagonisten, die auf eine sehr unangenehme Weise witzig sein möchten, machen das Ganze noch schlimmer. Untermalt wird die immer merkwürdige und häufig fragliche Szenerie, obendrein noch mit den 3d Modellen, welche sich bei Dialogsequenzen "Gegenüber stehen". Hätte man darauf verzichtet und wäre bei Textboxen geblieben, wäre das lediglich ein budgettechnischer Rückschritt von Rome gewesen, aber kein qualitativer. Auch UI und Inventarmanagement sind, einfach gesagt, unausgereift und unfertig. Zwei Punkte, die ich dem derzeitigen Status des Early Access zuschreibe und noch am ehesten verschmerzen kann. Das Kampfsystem ist das einzige, was in Ansätzen der alten Expeditions-Reihe entspricht. Auch das nun auf Stealth ausgelegte Gameplay kann unterhalten und macht an und für sich seine Zeit wett. Leider ist besagtes Gameplay in einem Spiel untergebracht, was es einfach nicht schafft, den Spieler dazu zu bringen, die nächste Mission spielen zu wollen, weil das oben Geschriebene bedauerlicherweise gilt. Umso tragischer, da Expeditions ROME für problemlose 45 Stunden fesseln konnte. Was ich nicht sagen möchte, ist, dass die Expeditions-Reihe zum "Cash Grab" geworden ist. In dem halben Jahr, das die Entwickler bis zur Version 1.0 eingeplant haben, lässt sich noch viel drehen, sofern besagte Kritikpunkte auch als solche erkannt und entsprechend behandelt werden. Offensichtlich hatte der Entwickler Campfire bei diesem Teil der Reihe wesentlich weniger finanzielle Mittel und/oder wesentlich größere Einmischungen von Publishern zu beklagen. Dass man diese Umstände nicht offen als solche kommuniziert, sondern in etw. Community-Posts erkennbare Qualitätseinbrüche als „kreative Entscheidungen“ labelt, ist in den letzten Jahren leider Standard für missratene Unternehmensstrukturen geworden. Leider bleibt nur die Hoffnung, dass man im Entwicklerteam zu alter Größe zurückfindet.
IN GAME TEXT WAY TOO SMALL, NO GAME OPTIONS TO CHANGE IN-GAME TEXT SIZE!! What is with devs these days, everyone plays at different resolutions and on different monitors / screens the sheer number of games that release without an in-game text size or ui size slider blows my mind. REFUNDED,
A lot of people seem to have issues with "historical accuracy". May I remind you all that, if that game was 100% accurate, the first samurai you encounter will just lop your head off. I enjoyed my time with this short prologue (I don't think it deserves the title of Act I. Too short, nothing much to do). This is not the best game I ever played but I tend to judge games by whether I had fun or not. Is it worth the price for what it is now? No. But if yout are optimistic that, when finished, it will be, then grab it at a major discount. My only wish is that there was a little more depth to things. From combat (ranged is overtuned) to the companions. I think the priest is, by far, the weirdest one and not in a good way. Also the way the UX handled is quite clunky. Having to select your attack to use it is... a weird choice for a game in 2026, and makes stealth in particular more difficult for no good reason. EDIT: I see a lot of negative comments about the art style. I think the game looks great - from the character models and portraits to the animations of movement and combat. I guess to each their own!
I have played every expeditions game and this is the worst, even though I know it's EA. - PLEASE GOD do not use this character art style. i can still remember what the memorable characters looked like from vikings, rome, etc. and these cartoon fuccers are horrible - controls def need refined, i use controller and cannot figure out why some things are confirmed with 'x' and others with 'square' this needs fixed. - the tooltip for the skills blocks the entire screen. i didnt love this on rome either but its even worse here. would be way better to have it appear on the side so i can see if the skill fits the situation i am in. - please dont make stealth a big part of it, people that play turn based games dont give an F about stealth. especially when now the dumb ass partners who are ai controlled can trigger enemy view. this is so annoying and i quit at first stealth part becasue it is not fun at all - you have a large fan base and these are amazing games, please dont flush this down the ♥♥♥♥♥♥♥....
Tldr the only reason to buy this right now is if you like the previous games and want to support the devs. There just isn't enough content available right now to justify $20. Before I begin my actual review, let me say I have no idea why everyone is so mad about there being female characters in the game. There were women being Vikings and Praetorians in their previous games, so I'm not sure why everyone is so up in arms about it in this one. Who wants a party based rpg with only dudes in the party? Certainly not me (except for you FF 15 my beloved), even if it is not necessarily historically accurate. Now on the the actual review, if you can even call it that. It's more feedback I should be giving them in their discord, but whatever. I can copy paste it over there. I am writing this from the perspective of someone who has played Rome and Vikings multiple times but never tried Conquistador. So I can't give any perspective on how this compares to Conquistador if you're wondering why I mention Rome and Vikings a bunch but not Conquistador. It's lacking a lot of polish, which is to be expected from EA. I encountered many different bugs in my time. Most of them were minor, but one of them is so bad it makes the game nigh unplayable on higher difficulty. You can't move to a hex next to an enemy where another enemy has died without looting the dead one. This results in you taking an attack of opportunity, which often means death, or at the least tons of damage, and your health does not regenerate in between fights on the same map. Why they felt the need to let you loot in combat I have no idea. Maybe because of the new stealth system they added. Speaking of the stealth system, if you like Skyrim stealth archer this is the game for you. One character with a bow and high sneak attack stat cleared most of the encounters for me without even starting a fight. The enemy AI is not diligent enough about searching for you once alerted or smart enough to actually find you if you just run away. You can just sneak up, shoot someone directly in front of another enemy, then sneak away and repeat. I think this could be a cool addition if balanced better, but as of right now it's just overpowered. In fact, ranged attacks in general seemed overpowered. All of them bypassing guard mean tanky enemies just die when shot with a couple arrows that would take your melee units twice as long to kill. I just ran with a tank and 3 ranged units and most encounters were pretty easy. And going hand in hand with stealth are my complaints about the control scheme. It it janky, weird, and completely different than the one in Viking and Rome. I was constantly doing things I wasn't trying to do because of the controls and having to reload. Beware this game does not autosave constantly like Rome did. You will need to make lots of manual saves to avoid losing time when you inevitably ♥♥♥♥ something up because of the controls. Also the game does not pause when you hit escape. I found this the hard way when an npc I was doing a mission with charged off into the next combat of the area and died while I was in the settings. Npcs then reacted like I had murdered this character myself and were mad at me. It's a strange choice to make the npc autonomous and able to just run off and start fights by himself instead of making them a temporary party member, especially if he can just die from doing so. It makes it so you can't take the time to reset or loot in between encounters. You just have to charge to the next fight. I guess they didn't want you to be able to stealth these encounters as the npc says he won't participate in stealth killing. On the topic of combat, if you played Rome you will know exactly what to expect. It felt almost exactly the same but nerfed. You now have two action points, with actions costing either one or two points to execute. Killing classless enemies now only regenerates 1 action point, and since nearly all attacks cost 2 actions points you aren't running around pulling off 5 kills in a turn like you could in Rome. Usually you are just able to use that 1 extra action point to cast a buff of some type. The use of consumables is also heavily nerfed from Rome, where consumables were quite powerful and essential. Here I found none other than healing items, and the ones of the map weren't all that consequential like a rock or a spear. Now, you may notice I said a tank and 3 ranged. Yes, the party size is now 4 from the 6 it was in Rome and Vikings. It makes sense given the scale of the fights is much smaller but I missed having the flexibility and strategic depth more party members gave me. Again, another reason the combat felt nerfed. Thankfully the forced fights with your generic party members from Rome are gone, as the generic party members are nowhere to be found. I will say building your party members is great. Character builds are now like Vikings with the skills from equipment like Rome. I like this a lot. The flexibility is awesome and they fused the two quite well. It seems the overworld army management from Rome is gone. Or maybe it's just not available yet. Either way I missed it. The roadmap does mention managing your own town, so I guess they are going back to the settlement management from Viking. Finally, the art is an interesting choice. Moving to a more stylized art style vs the realistic look of the previous games was jarring at first, but I soon was fine with it. What I did not enjoy was the character portraits are now zoomed in models of the characters in game vs the old hand drawn static portraits from previous entries. It makes it very apparent that every character model uses pretty much the same face just with different skin tone and hair. I really didn't like looking at every npc and seeing they have the same face. I assume this was the same in their previous games, but you never saw the in game models up close so you never noticed. To wrap it up, I think the bones of the game are good, but they definitely need to fix a lot of things before release. Only buy this if you want to support the devs, or like the previous games enough that you know you will want to play it on full release and can save some money by buying now.
I refunded. Hopefully I will revisit it after some things have be tweaked, added and made more stable. It crashed every few minutes. I'd suggest waiting a while.
Sadly not like Rome, feels more like a downgrade then a next expeditions. Perhaps it´ll improve after EA.
Dont bother it is a cash grab, It is little more than a demo at this point you get the first few quests then it ends with the road map of what they might do
Bought this for support game development cause loved earlier Expedtions Rome and tought five hour gameplay is enough - was wrong, this has launched too early even to early access. Graphics are disturbing bad style - not many games prevent enjoying game like this cause graphics, maybe cause playability was bad and experience in first tutorial mission wasnt really even close satisfying. Hoping graphic style back to Rome and even copying game system to similar, if writing new stories and making new maps. Maybe after year this will be close to ready and willing to buy full price if good reviews.
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