
「Koumajou Remilia: Scarlet Symphony」 is an action side-scroller based on the world-famous 「Touhou Project」. The legendary 2009 title comes back with modern upgrades including HD remastered graphics and a number of bonus content, ready to give fans more convenient and pleasant gameplay experience.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Dropped the game 2 years ago, forced myself to play from start and finish it this afternoon which took ~2h. It would be fine as a curiosity for less than 5euros, but not at 30! Aside from the price, the game is pretty bad due to a simple reason: classic castlevania controls do not blend with micro-spacing You have 7 stages with a boss at the end, then the 8th stage being bosses only. Stages themselves are way too easy with repetitive screens (and some of them are entirely skippable due to a flight mechanic); meanwhile bosses are a mess. Bosses attempt to go for more "bullet-hell" like patterns, but due to the rigid controls of a classic castlevania, you can't reliably dodge, so instead you have to rely on the i-frames for being touched by a low damage attack and then bruteforce your way through.
给童年补票 推荐是因为本人东方厨成分太浓 立绘绝了 红魔城的画风是本人所有东方二创里最喜欢的 声优绝了 听得我很舒服 但是内容太无聊了 大半都是重复的关卡 手感也不好... 以及相对古早的二创作品都会给爱丽丝安一个傲娇炸毛娇妻设定 虽然已经见怪不怪了但还是看得我浑身不舒服呃啊啊 哎可是小爱实在太美了
强烈建议以[b] extra easy 难度 + 20 生命 + 手柄 [/b]游玩。 因为以横版动作冒险的标准来说,这游戏很粪,这也是它的好评率为褒贬不一的原因。 既然如此,就别给自己上压力呗,好好品鉴一下这么帅的车万立绘和高质量的配音
我说日配是好文明
love how the game throws the hardest boss at you first.
The main claim to fame of [b]Koumajou Remilia[/b] aka "Touhouvania", long before it was even thought that it would get on Steam (the original version is from 2009), are the superb character designs: "What if Ayami Kojima designed the [b]Touhou[/b] cast?" So many years later, those alternate designs of Reimu, Marisa & co. still rock. Funnily enough, before Frontier Aja themselves gave a translation through a patch back then, it was thought to be possibly darker than the source material but once confronted with the actual dialogue, it's not the case. Even Remilia's doomsday plan is resolved with a slap on the wrist. When it comes to the actual game, however, there is much less to be enthusiastic about. It feels like the developers, wanting to mix [b]Touhou[/b] with classic [b]Castlevania[/b], didn't have a clear idea of how to do it, resulting in a superficial implementation of aspects from both franchises. Therefore you got Reimu who has very floaty jumps and whose flying, while useful at times, isn't exactly great to control as she can't even change the direction she faces during flight, on top of allowing to easily skip many obstacles. The level design is bland, with several rooms that are copy-pasted, especially visible in the arena level. Enemies are simply [b]Castlevania[/b] classics with a few fairies mixed in. And worst of all, boss fights have [i]danmaku[/i] with a gameplay not built for them. You have to count on the slide and dodge maneuvers and even so, the bullet volleys in such restricted boss arenas are so hard to dodge, they can easily force to tank some damage. Music is great, including some almost "obvious" remixes of classic [b]Castlevania[/b] tracks, and the dub added in this version is excellent, after all it's veterans like Miyuki Sawashiro, and all the VAs that worked on the sequel back in the day are back here, with the addition of Aoi Yuki as Cirno doesn't appear there. The graphics suffer from a zoomed-in view (it's like they were originally conceived to have a larger view and smaller sprites), it looks heavily pixelated, blurry and cramped, which also negatively affects gameplay - sometimes the flight is necessary to avoid certain leaps of faith. Reimu's animation is excellent but I can't shake the impression it's outright traced from Alucard in [b]Symphony of the Night[/b], as are some enemies like the minotaurs. I liked a few inserts of 3D in the mostly 2D graphics (like at the entrance of the castle), which reminds me of the earlier 2.5D games of the 32-bit era. In the end, [b]Koumajou Densetsu[/b] is little more than a curiosity, and its base price really too much for what it offers. At least the sequel improves most of what went wrong here.
I bought this game not knowing it was a Touhou game, so the bullet hell aspects (Even if they're not as bad as they really are) made this game way harder for me than it needed to be. That being said, everything else about it is fine. The fighting and movement is good, if the controls are kinda funky, the level design is basic but passable, but the music kicks ass. On sale, it'd say it's worth it. But if you don't like Bullet Hells or are expecting a modern Castlevania game, don't get this. It's more classic, which is fine, but the bullet hell aspect of the bosses kill it for me.
WTF WAS THIS GAME LMAO?! Look I don't wanna be negative but this game isn't that amazing. i know how castlevania games go but this was kind of whatever - The controls are too floaty making you lock between flying when you just want to jump multiple times - Buncha stuff coming at you. I know this is coming from a franchise that's focuses on danmaku but i can't freaking move because there's too many enemies on the screen - Wtf was the point of the bosses having danmaku if you can't even dodge them?! Only way to beat them is to just bruteforce spamming attacks and by that nature already makes the game boring because the boss fight ends too quickly. It even ruins the climax of the final bossfight because it's literally just button mashing till you win Anyways, no hate to the devs of the game. Making a game is a lot of work so I have to respect that. I like the artstyle they're going here and the concept is just what you expect but the execution is bland. I know the 2nd game is better and only played this first because i want to know how it starts off. If you want to play this game just for completion, go ahead but if you want to play this game for fun it's just not that worth it man... Get the 2nd game or somthing idk. Again no hate towards the devs. I'm sure they improved better from this game so good luck to them for future projects
东方月神夜? wc 魔界村 偏小的体量中一大半的流程都是注水的 最开始选择的hard难度进去不到5分钟就感觉不对劲了 为什么一个弹幕要素这么多的游戏不显示判定点啊? 唯一的优点只有美术音乐以及非常死亡时惨叫非常拼命的cv了 好牢啊 打完之后这个Extra start是什么东西啊??!!
非粉丝完全不推荐入手,要入手也只推荐打折了再入手 音乐美术很不错,但是整体游玩体验很差,弹幕和支援攻击太刮痧基本用不到,打boss只能换血,啊御币一直切,自机飞行性能太差,很多弹幕死了很多遍都不知道怎么躲 剧情的话还挺轻松愉快的
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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