
The best elements of Real-Time Strategy (RTS) and Tower Defense genres combined into a new Base Defense game. Defend against countless waves of enemies while you expand your base, gather resources, and research technologies to defeat the ever strengthening enemy units.
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About
Terrytorial Disputes is currently on hold, I hope to come back to working on it soon. The game still works, it's still playable, but there will be bugs and some balance issues. -Terry
Welcome Back Director, your Base has been waiting for you.
Endless stream of enemies
Prepare for a relentless onslaught of enemy attacks, with 12 different enemy categories (Fast, Heavy, Flying, Missile Launchers, etc.) and hundreds of waves to contend with, the challenge will be non-stop. When the enemies start coming, they won't stop until you are dead. You'll need to stay alert and adjust your tactics to match the changing enemy units and strategies.
Explore a massive Tech Tree
Research through over 250 Technologies that can upgrade almost every aspect of your base. Upgrade Turret's damage, Refinery's speed, or your Power Plant's power output. Gain EXP to purchase new technologies for your base. Spend the EXP after defeating a King's Champion, or after you are defeated. Each game will allow you to progress farther into the tech tree, can you survive long enough to explore them all?
Collect Resources
Capturing gem fields is essential to funding your operation! Managing your economy versus your defenses will be a constant balancing act, as your gem collection needs to be balanced with your gem capacity. To ensure you have a steady stream of income, build silos to allow a larger stockpile of money and plan your resource management carefully.
Expand your base
Terrain expansion plays a crucial role in your overall strategy. As you progress through the game, you'll have the opportunity to expand your base’s footprint by generating additional chunks of the map. This allows you to gather more resources and generate income, but it also enables you to construct additional towers and structures to better protect your territory. The larger your base, the more formidable your defenses can become.
Meaty Arsenal
Choose from over 65 different towers and structures to build up your defenses. From traditional machine gun turrets to advanced missile launchers, each tower has unique strengths and weaknesses. But be careful - the enemy will also have units to counter your strategies, so you'll need to constantly adapt and evolve your arsenal to stay ahead of the game.
Stay on the leading edge
Staying ahead of the curve is key to victory. With over 150 different technology upgrades to research, you'll need to carefully consider which upgrades to invest in to best counter your enemy's tactics. Each round you gain EXP, which you can use to unlock new technology for you to research in your next game. But beware: your enemies won't wait for you to catch up, and they'll constantly be adapting and evolving their strategy to keep you on your toes. Only by staying on the leading edge of technology and tactics can you hope to emerge victorious!
The enemy fights back
The enemy won't just stand idly by while you destroy their units. They'll fight back with their own diverse arsenal of cannons and missiles, making each wave of attacks increasingly challenging. With enemies getting stronger and more cunning as the game progresses, you'll need to stay on your toes and keep refining your defensive strategies to survive.
Fight against mighty champions
Champions are unique units designed to wreak havoc on your base and bring you to your knees. These mighty foes boast powerful attacks, exceptional speed, and devastating abilities, and they require precise strategy and tactics to defeat. As you progress through the game, you'll encounter a variety of different champions, each with their own strengths and weaknesses. Will you be able to overcome their challenge and defend your base against their onslaught?
Keep your base powered
The real life blood of your base, Energy. Keep an eye on your energy usage or you might find your turrets stop working. They won't be efficient at the start, but as you research upgrades for the power plants you'll find their presence in your base more manageable.
Calibrating Airspeed
Prepare to defend against land and air assaults; Air Superiority is vital if you are to defend your base. Air foes are fast and deliver effective attacks on your HQ.
Efficiently use your space
Support your buildings with boosters. Boosters help players get the most value out each node under their control. Different boosters have different effects depending on structure or turret they are placed next to. Refinery Boosters help give Gem Refineries a speed boost, so you get your money more frequently.
Construction In Progress
Terrytorial Disputes is still under construction, performance issues, balance problems, and bugs are a possibility. There isn't a bug I haven't been able to fix so far, and there isn't a feature I've wanted to add, but I haven't been able to program. Everyday I'm learning more and getting better at programming, balancing, everything. I'm committed to making this the best Terry-Type game, and an incredible Tower Defense game.
*Additional Language Support is being planned.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very fun game. Hugely recommend to any fans of Tower Defense or RTS games. It's one of those games I keep finding myself coming back to. Mr. developer is also very quick to respond to issues and feedback.
Game is addicting, simple, and most of all fun. I lost track of time similar to when I played Civilization 5 or old Warcraft 3 tower defense games.
This is a very good game. We need a Chinese option!!! 这是个很棒的游戏。 但我们需要汉语选项。
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
game seems to be abandoned. no communication from dev on forums and no update for more than 6 months.. Mind, the game is playable, there are a few bugs and balancing issues, but you can get some fun out of it nonetheless - just dont expect anything too fancy
This game is great. It is challenging, fun and super cheap! Even if it is not completed, in its current state it is more than worth the money.
Great game for an early access version. I can see the potential. Graphics are really good. And you keep playing to fight the big guys showing up every 50 levels. You never know what's going to hit you. It's addictive. Nice music. Love the huge technology options tree. It's very engaging and time flies. Good value for price.
I'm soi glad i found this game, it's really great and i enjoy it, can recommend it to everyone who loves C&C and towerdefense games of course :D and...got a small question: i do love the concept of the tech-tree but... maybe a few upgrades that you can research for the next round or smth like that.... Global-Tech-style things would fit perfect i think but as i said: i really love the game so far :)
Sooooo your thinking of buying this game? Here is what you need to know. First you can download the demo to get a decent but no complete feel for the game. I bought this game on sale during the summerfest. I'm having loads of fun with it. (and some frustrations) This is basicly command and conquer the tower defense version. There are tips but no tutorial. So for instance i didn't learn that resource fields can be mined by multiple refineries @ the same time and 1 refineries can harvest multiple fields @ the same time. Expanding the spawn location to increase travel time and usuable territory is awesome en innovative. The tech tree offers a large amount of turrets but also gives the possibility of using vehicles and aircraft. No single turret is the best! you need multiple different turrets since enemies have different weaknesses. Some turrets have upgrades that have a chance to apply a stun or to be able to detect stealth units. While most upgrades are eventually available some upgrades are mutually exclusive and not just for turrets making the random map important for your choices. Expanding is king as you need the income as it gets later. Turrets can be given terget priorities or be manually targeted. The tech tree is progressive and you have different tiers of buildings/turrets. However this game is not finished. While already fun and playable there are definetly some negatives. For instances when you click a tower it shows it's health dps etc but that can get in the way of manual targetting. also the minimap is useless since it barely shows anything and i can't click on it to get somewhere fast. This is largely irrelevant early but later when you expand it takes a bunch of time scrolling back and forth and it can be a problem. I read a review stating this may be abandoned and if so thats a shame cuz this game is what fun over graphics embodies. what i did notice is that the version number is later then the last announced update of the developer but thats all i can say about it. Should you buy this game. If you took the time to read this probably yeah. It's frustratingly fun and addictive even in it's unfinished state. Just wait for a sale to pick it up.
TLDR: This is is "soft" yes for a recommendation. If you like TD games, you will generally like this. Even more so if you are a fan of the Red Alert style aesthetic. In a nutshell, think Rogue Tower Expanding with Red Alert graphics and a big meta research tree. More in-depth ish, more of a huge incoherent rambling: I really want to strongly suggest this game, but it is early access and of course has some balancing, bugs, and just rough edges in general. Overall, I am still having fun for a game or two here and there. I am really excited to see where this game goes. I like the art direction. I kinda dig the meta progression research system. I really like the "random" next segments of the map - really reminds me of Rogue Tower (which I have hundreds of hours in). My real only gripe is some balancing issues. Pillboxes are cheap and work well. Canons take a lot of research before they are useful. Same with Anti Air and Javelin. The Humvees seem about useless and just get walked over - which is a shame since they cost so much! 98 minutes is not a whole lot at the time of this writing. I think I put in a good 4 games or so and do plan to put in more. It is great to just pick up, play a round, spend my EXP and come back to it later. In the Dev's defense, he does have warning on the main page about the difficulty. Again, it is early access for a reason. If I didn't like what I saw from a few You-tubers, I would NOT have paid this price just by what I see at the Store Page. If it was in the $5-10 range, this may be better for where the game currently sits. But I know there are big plans here and I want to support the Dev to see where we go!
Тавер дифенс, который автор создавал чисто для себя, если уж ты тоже кайфанул, то ты и есть разраб. https://youtu.be/zLTAnuVymH4
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