
The best elements of Real-Time Strategy (RTS) and Tower Defense genres combined into a new Base Defense game. Defend against countless waves of enemies while you expand your base, gather resources, and research technologies to defeat the ever strengthening enemy units.
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About
Terrytorial Disputes is currently on hold, I hope to come back to working on it soon. The game still works, it's still playable, but there will be bugs and some balance issues. -Terry
Welcome Back Director, your Base has been waiting for you.
Endless stream of enemies
Prepare for a relentless onslaught of enemy attacks, with 12 different enemy categories (Fast, Heavy, Flying, Missile Launchers, etc.) and hundreds of waves to contend with, the challenge will be non-stop. When the enemies start coming, they won't stop until you are dead. You'll need to stay alert and adjust your tactics to match the changing enemy units and strategies.
Explore a massive Tech Tree
Research through over 250 Technologies that can upgrade almost every aspect of your base. Upgrade Turret's damage, Refinery's speed, or your Power Plant's power output. Gain EXP to purchase new technologies for your base. Spend the EXP after defeating a King's Champion, or after you are defeated. Each game will allow you to progress farther into the tech tree, can you survive long enough to explore them all?
Collect Resources
Capturing gem fields is essential to funding your operation! Managing your economy versus your defenses will be a constant balancing act, as your gem collection needs to be balanced with your gem capacity. To ensure you have a steady stream of income, build silos to allow a larger stockpile of money and plan your resource management carefully.
Expand your base
Terrain expansion plays a crucial role in your overall strategy. As you progress through the game, you'll have the opportunity to expand your base’s footprint by generating additional chunks of the map. This allows you to gather more resources and generate income, but it also enables you to construct additional towers and structures to better protect your territory. The larger your base, the more formidable your defenses can become.
Meaty Arsenal
Choose from over 65 different towers and structures to build up your defenses. From traditional machine gun turrets to advanced missile launchers, each tower has unique strengths and weaknesses. But be careful - the enemy will also have units to counter your strategies, so you'll need to constantly adapt and evolve your arsenal to stay ahead of the game.
Stay on the leading edge
Staying ahead of the curve is key to victory. With over 150 different technology upgrades to research, you'll need to carefully consider which upgrades to invest in to best counter your enemy's tactics. Each round you gain EXP, which you can use to unlock new technology for you to research in your next game. But beware: your enemies won't wait for you to catch up, and they'll constantly be adapting and evolving their strategy to keep you on your toes. Only by staying on the leading edge of technology and tactics can you hope to emerge victorious!
The enemy fights back
The enemy won't just stand idly by while you destroy their units. They'll fight back with their own diverse arsenal of cannons and missiles, making each wave of attacks increasingly challenging. With enemies getting stronger and more cunning as the game progresses, you'll need to stay on your toes and keep refining your defensive strategies to survive.
Fight against mighty champions
Champions are unique units designed to wreak havoc on your base and bring you to your knees. These mighty foes boast powerful attacks, exceptional speed, and devastating abilities, and they require precise strategy and tactics to defeat. As you progress through the game, you'll encounter a variety of different champions, each with their own strengths and weaknesses. Will you be able to overcome their challenge and defend your base against their onslaught?
Keep your base powered
The real life blood of your base, Energy. Keep an eye on your energy usage or you might find your turrets stop working. They won't be efficient at the start, but as you research upgrades for the power plants you'll find their presence in your base more manageable.
Calibrating Airspeed
Prepare to defend against land and air assaults; Air Superiority is vital if you are to defend your base. Air foes are fast and deliver effective attacks on your HQ.
Efficiently use your space
Support your buildings with boosters. Boosters help players get the most value out each node under their control. Different boosters have different effects depending on structure or turret they are placed next to. Refinery Boosters help give Gem Refineries a speed boost, so you get your money more frequently.
Construction In Progress
Terrytorial Disputes is still under construction, performance issues, balance problems, and bugs are a possibility. There isn't a bug I haven't been able to fix so far, and there isn't a feature I've wanted to add, but I haven't been able to program. Everyday I'm learning more and getting better at programming, balancing, everything. I'm committed to making this the best Terry-Type game, and an incredible Tower Defense game.
*Additional Language Support is being planned.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Das Spiel war anders als andere Tower Defense Spiele. Der Entwickler "Terry" hat sich intensiv um das Spiel gekümmert, hat versucht die Bugs die gemeldet wurden zu beseitigen. Irgendwann jedoch war er eher darin verliebt "8 bit Grafiken" zu erstellen und fing an das Spiel zu vernachlässigen... Es dauerte nur ein bis zwei Monate nach seiner "neuen Vorliebe" und seitdem hört man von ihm leider nichts mehr. Viele Bugs sind noch immer vorhanden, es gibt auch Videos (z.B. von mir) über das Spiel. Ich hatte wirklich gehofft, das hier ein TD entwickelt wird, das mehr kann. Nach über 3 Monaten ohne Reaktion des Entwicklers, weder persönlich noch im Discord oder auf "@Terry" schreibe ich das Spiel daher als gestorben ab. Ja es macht Spaß, aber nur bis zu einem gewissen Punkt, danach wird es einfach langweilig. Wenn man soweit ist, sind die letzten 100-150 Runden eigentlich nur noch eine Qual in der die Zeit verstreicht. Die schönen Ideen die kommen sollten, neuer Map-Generator, variablere Gegner etc. alles vorbei :( Schade, hat gut angefangen... und ist grausam in die Mülltonne geworfen worden.
A Command and Conquer inspired Tower Defence game which brings back the nostalgia of old Westwood RTS games.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game is good! Got this game after watching the video from Shermanator. I don't regret it! It is super fun! However it is still in a very early state from what i've seen. I wish there was a way to save and come back to a run. And some sense of progression would feel good after losing or wining. Not metaprogression per se, but some kind of sense of progression would be nice.
It's C&C TD. Get it. I dunno who Terry is, but he makes fun games.
👍
Highly addictive, genuinely really enjoyed the mix of old school C&C style RTS elements and the tower defense gameplay
The game's seemingly solo developer has at the time put up the title for a measly 2 euros because he's been struggling with depression and couldn't deliver anything new in a while but hopes he'll be able to come back to it eventually. In my opinion, this game deserves way more than that even in current Early Access state. This is, overall, a really fun tower defense that pays homage to classic RTSes, in particular Command & Conquer - just look at that logo and those visuals! By the way it's in actuality a pretty solid 3D game, you can turn off the pixel shader if you don't appreciate the chunkyness. The soundtrack also pays homage to Frank Klepacki's music so that's another plus to the vibes here. Now, gameplay. It's a classic tower defense, except you also have to manage power and economy structures like in Command & Conquer, and there's attackers that actually can destroy your structures, which means at certain point you'll have to use walls or auto-repair structures to avoid destruction. There's a lot of different utility structures there, stealth detectors, different types of towers, cannon fodder defensive vehicle factories, etc etc. While the game is endless survival, there's actually a meta-progression where you earn points to unlock new tech from, with a pretty expansive tech tree, and at your start you will have just the very basics. There is also a key nuance that this only unlocks new tech, but you still have to research it in a single run, which means there's no actual permanent bonuses that make the game easier and each run depends on your strategy, even if you do get more and more flexibility with each playtrough. Try it! I'm sure at certain point this one will go up in price but nonetheless it's very much worth it either way and I wish Terry success recovering from depression.
quite fun, cant wait to see what the dev has for us!
Abandoned. Only Skirmish is available and only 250 rounds. Gets boring really fast. No updates since 2023. Will be Early Access forever.
this game is really good
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