
Exoprimal is an online, team-based action game that pits humanity's cutting-edge exosuit technology against history's most ferocious beasts – dinosaurs.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 25 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 4.4Kreviews | 69% | — | $4.6M |
| $59.99 | 11.1Kratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 817 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I went into this game expecting it to be mediocre at worst and mid at best. Instead it's mid at worst and pretty damn fun at best. Exoprimal isn't a perfect game, but most of all, it's damn unique, and in a world where online shooters are becoming more and more homogeneous, I'm glad Exoprimal exists, and I hope that more people try it out. $60 is definitely a large asking price. In my opinion, this game should be $30. However, if you see it on sale, don't hesitate to pick it up, because I think that many of you will find it to be a great experience.
this is only a negative review due to it being a dead game remembered this game after years, got exited to play it again after so long, all the meks felt fun and unique, game play was fun for me. its a shame to return 3 years later and see it in the state it is. while it was alive it truly was an experiance. glad i was around for it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, French, Italian, German, Spanish - Spain, Arabic, Spanish - Latin America, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $59.99 |
| 1.7Kratings |
| 77% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 818 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very fun game, but it had like no advertising and died pretty fast, meaning that there are almost no players anymore (like... consistently under 50). this lead to it not getting a whole lot of content, even after getting collabs, so it's not worth your money unless you're willing to buy it on sale and play with a few friends for a bit. there are like two modes and a handful of maps, and the loop is really fun, but there is little-to-no rng with actual dino spawns, so it gets really predictable over time. i love the game, but i can't recommend it after its death.
The monetization has gotten kinda silly. The free battle pass has 50 levels for 11 "rewards" of which only 1 is a skin. No option to buy the premium pass with in game currency also sucks. Also pretty disappointed with the way they're doing (new?) characters, just giving a character a new primary weapon without changing any skills or adding anything else to them and calling it a "variant", but it also has completely separate skin unlocks that you need to grind or buy.
You know the crazy thing? People don't like this game. People look at this, a spectacular dinosaur killing game, and say that they don't like it. Muppets, if you ask me. Yeah, please, go and play it right now. It takes a while to matchmake, as there is a lower player count, but it still has real players (me being one of them). It's not a hard game to get into, at all, and the tutorial is more than enough to get the gist of what you're supposed to be doing. Just have fun, and keep those dinosaur hoards at bay, you've got this, champ
Played it completely solo and found it quite enjoyable. Very much a modern arcade game with an entertaining story mode. The setting is fun, the gameplay is smooth and the end-credits song slaps.
Where to start... There's not much in terms of gamemode or map variety. There's an insulting amount of skins/battle pass/DLC greed on display. The story feels tacked on and it unconvincingly attempts to contextualize the game's obtuse premise. Story dialogue is almost always awful and the exosuits’ limited number of quips range from annoying to uninspired. The silent protagonist situation is super awkward and player character customization is surprisingly weak for an engine/company that brought us the character creator in SF6 and MHR. Queue times are long, matchmaking seems mostly random, and the gameplay is no replacement for many of the other co-op shooters. Close/back-and-forth games seem rare with momentum being hard to stop and no obvious tug-of-war system to keep the leading team on their toes. Team compositions aren't usually well-coordinated either. The number of synergies between exosuits that might've enhanced gameplay are slim to none. Abilities are usually single-purpose self/AoE buffs or defense stuff with the rest being individualistic attacks. Enemy variety is rough. Of all the games that could’ve taken fun creative liberties with dinosaurs, Exoprimal keeps the lizard diversity dry with basically two categories: small ones that are trivial and medium/large ones that charge at you. While Exoprimal comes across as largely derivative and has elements that bear a striking resemblance to various ongoing live service games, what's here isn't not fun to play. All the weapons/abilities have satisfying animations/sounds which makes the moment-to-moment dino-hunting haptically entertaining. The whole absurd [i]exosuits versus extra-dimensional dinosaur hoards controlled by a rogue AI[/i] premise has my inner child pretty hyped. Plus, I've kind of been looking for a team-based shooter that's not exclusively PvP that also includes classes/support characters. So, against my better judgment, I've been mostly enjoying the core of Exoprimal. So, the game fills a random, temporary niche for me, but I can't bring myself to recommend it based on that. It also feels wrong to promote a game with such toxic monetization. But if you are interested in the game, don't buy it at full price.
Criminally underrated, was killed at launch by the inclusion of PVP elements in a PVE game. A fantastic "hero shooter" where you pick a suit you like and head off to blast hordes of dinos.The way the game was advertised led a large number of people to think it'd be PVP and PVE at the same time when, in reality, you can pretty much delete all PVP elements aside from one interaction per match, and even then its just an enemy controlled dino that you can technically ignore if you're good enough. The gameplay is good, if a bit repetitive, and the controls are incredibly responsive. I have never felt like I was ever put into a situation I couldn't handle due to controls or issues with maneuverability, and if anything I feel incredibly agile in most scenarios. The dinosaurs are a blast to annihilate, with raptors making up the majority of creatures you'll shoot and bigger dinos like anklyosaurus and triceratops acting as elites or high priority targets. Each exosuit has atleast one variant that provides slightly different gameplay, and some even have a second variant that further changes gameplay. For example, Barrage is a grenade launching damage dealer, but his alpha variant uses a rocket launcher, and his beta variant uses a flamethrower. They still share many skills, but upgrades and your primary form of damage is different between each. The Exosuits themselves are split into three groups; Assault, Tank, and Support. Assault makes up the majority of the suits, with Tanks and Supports as a smaller part of the roster. More often than not, you'll see a support as the MVP of the game just due to the sheer amount of healing, but its not unheard of for Tanks or Assaults to carry a team to victory, its just a lot harder because killing Dinosaurs merits a lot less points than mass healing over the entire match. Killing elite dinosaurs DOES yield significant points, but only if you were the one to deal the killing blow; otherwise you just get assist points for helping take it down. The story is done in an unusual but interesting way, where you'll get a cutscene or storypiece after every few matches you play. You also gain lost data packets at the end of some matches, and these help you progress through an analysis board setup like a futuristic conspiracy theorist in a separate, ignorable tab so that if you dont care about the story, you can ignore it and keep playing. Personally, I want to know more about the situation and LEVIATHAN, the AI running the wargames, but I can understand why others might not care. All in all, Exoprimal is a fantastic game that, while being struck to near-death shortly after launch, is still kept alive by a small number of dedicated players and kept afloat by the fact that Capcom doesn't like to just abandon their projects. I'm hopeful that after the launch period of Dragon's Dogma 2, when they're done pushing out any patches or bug fixes, this game might get another glance and receive more publicity or even full on content additions and updates.
The game is not the worst, if this game came out earlier it probably could have been better; but, unfortunately you have to pay full price for a game chalk full of micro transactions with both a battle pass and a skin store. The gameplay is super repetitive with only 4 maps (6 if you count the boss arenas) and even if you have beaten a story mission you can get it again if you are queued up with newer players, ALSO in classic Capcom fashion you cannot skip cutscenes. Speaking of Capcom this game is chop full of crossover "events" where you MIGHT get to play a special misson but it is random chance because you cant even CHOOSE WHAT MISSION TO PLAY, only if you want the mission to end with either pvp or race for pve completion. Matchmaking in this game is just awful you will be matched against people with hundreds of hours when everyone on your team just bought the game especially in your first couple of games, it is genually either steamroll or get steamrolled, I have maybe had like two games where is was even possible to make a comeback but that was rare. I genuinely enjoyed the game for the first eight hours or so but with my almost 30 hours into the game I have probably played the first mission like 10 times due to the design on the game. If you think you might enjoy the game despite everything I just said, give it a try. See you around Ace.
A solid game otherwise that live serviced too close to the sun. I grabbed this for $10 expecting to dislike it knowing that it's essentially on borrowed time and man... I've had a blast. This really could've been a wonderful arcade multiplayer game but the need to make everything a forever game was the albatross around it's neck. Still leaving a recommend because I find it so fun, but be aware development has ceased.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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