
A dark menace consumes the Old West. In solo or coop, fight with style in visceral, explosive combat against bloodthirsty monstrosities. Eradicate the vampiric hordes with your lightning-fueled gauntlet and become a Wild West Superhero.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Sep 3 → 9.86/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 10.2Kreviews | 75% | — | $11.8M |
| $59.99 | 16.4Kratings | 75% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1064 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
达份是这样的,制作人只要无脑堆怪和数值就行了,可是玩家要考虑的事就多了,放boss风筝,防止被boss和小怪踢皮球一套连死,满地乱滚
Eu recomendo, é um bom jogo, mas eu não gostei kkkk Ele tem vários pontos positivos: desde a historia que é simples, mas funciona bem; a mecânica de recarga das armas durante o combate é legal deixa o combate cadenciado; os cenários e suas soluções criativas para lidar com a falta de iluminação natural por conta dos inimigos serem vampiros; a iluminação no jogo é coisa de cinema; os inimigos: tem uns 15 inimigos diferentes e um bucado de variações pra maioria, fora os mini Chefes nenhum deles apresenta dificuldade para ser derrotado(isso que eu estava jogando no modo difícil) os Chefes são beem legais, no modo difícil eles são ótimos pelo menos, são desafiadores e não é um esquema de só andar pra frente e bater, alguns deles exigem fazer uns "mini-games", achei bem divertido; A performance do jogo é ótima também. O que me incomodou: Esse é o primeiro jogo que eu jogo não me da vontade nenhuma de comprar uma habilidade nova. Pra mim a melhor parte da gameplay foi o combate a distancia, vc desbloqueia varias armas, mas cada uma tem 3 melhorias no máximo e olhe lá, por que algumas vão dar buffs de dano corpo a corpo condicional. tem 2 arvores de upgrades inteira voltadas pra dano corpo a corpo e o combate corpo a corpo no jogo não é legal e por mais que você tenha varias melhorias a maioria vai deixar seu combate mais elaborado e não necessariamente mais eficiente e digo mais, cada melhoria que você pegar vai te ajudar a matar os inimigos comuns e não ajuda muito contra os Chefes de fase e os mini chefes.. lembra que eu comentei que os inimigos comuns não apresentam ameaça... então... Dai você upa sua arma favorita com os 2 upgrades disponíveis e é isso, acabou seu jogo, por que você não vai ficar mais forte que isso, pegou a melhoria que desbloqueia com a historia? seu tiro atravessa vários inimigos agora? que diferença faz se você ainda tem que dar o mesmo numero de tiros pra matar ele e se você tiver sorte no próximo inimigo você vai poder matar com tiro a menos. Agora, sem relação com o combate: nas partes mais distantes do cenário frequentemente acontece um desfoque e não tem opção pra desativar, não me acostumei em momento algum com isso... Considerações finais: Se você gostar do combate corpo a corpo usando garras, não no estilo assassino rápido e letal, é mais no estilo boxeador você vai gostar bastante desse jogo por que da pra fazer umas coisa muito massa aqui, eles realmente se empenharam nessa parte, mas se você preferiria ter uma espada, um machado, ou simplesmente dar dano usando suas armas... ai não, acho melhor você passar reto, a historia não é tão profunda pra te prender pelo loop de gameplay.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 663.6/day in the week to Jul 16 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil, Russian, Czech*languages with full audio support
| $11.99−80% |
| 6.2Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | 138ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
amazing game graphic's are great combat is amazing just a w game
Its fun and frustrating
Definitely enjoyable, a game that made me jump back to gaming again, realizing that enjoying pure gameplay is what makes games addictive -- and this definitely is one. My laptop performance is not that fast, but this game is managed so well, 1080p and upwards 60 FPS at Medium in times where most games I try on this portable rig run like Powerpoint slides. Very commendable, the story may not be strong and the OST does its job, the gameplay makes up for it. If you enjoy DMC, go ahead, buy this game DURING sale. It's worth it that way.
I'm not too big on western personally, but even with that opinion its still a great game. Combat feels real nice, I do like that the weapons are act more like abilities which works well with the combat. I really like the story, and this concept of mixing the wild west with vampires and monsters, their designed pretty well done. Visually great. puzzles in the game are simple but just right amount of simple.
困难难度打了6关,怪差不多三四下秒人。 BOSS难度不高,数值高,只会固定招式复读,近战远程练一下都能轻松打。 所以设计师选择了堆怪,就导致BOSS战体验非常糟糕了。 比如BOSS关常见配置就是BOSS+小怪,或者BOSS+精英小怪,或者BOSS+精英小怪+远程小怪。 导致你使用任何套路都不能爽,只能按照清杂-BOSS-清杂-BOSS的路数闯关,体验极其单一。 期间你还需要在小怪干扰下打断BOSS闪光技能以获取回血机会增加容错。 然后默认开启的辅助瞄准非常难用,很容易出现描边枪法,个人更习惯手动瞄准。 BOSS也是劳模复用,6关有的BOSS都见过3次了。 还不能手动存档,走错想回头尝试岔路,只能反复打。
I thought that this game was pretty fun. It is a short game but it knows what it is and doesn't have you doing a bunch of random things to progress like some games nowadays. I recommend never getting the blood and thunder ability because it can soft lock you in the middle of boss fights when you don't have any healing abilities ready.
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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