
A dark menace consumes the Old West. In solo or coop, fight with style in visceral, explosive combat against bloodthirsty monstrosities. Eradicate the vampiric hordes with your lightning-fueled gauntlet and become a Wild West Superhero.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Sep 3 → 9.86/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 13.6Kreviews | 74% | — | $11.8M |
| $59.99 | 16.4Kratings | 75% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1057 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
6/10
fantastic
Brabo d++++++
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 663.6/day in the week to Jul 16 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil, Russian, Czech*languages with full audio support
| $11.99−80% |
| 6.2Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | 138ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Well.....this has left me with very mixed feelings. I'm just going to be quick and get to the point. So the graphics are beautiful with very good performance on my rig, the voice work is top notch (even though the story is total nonsense) and for the first 9 missions it is very fun and engaging. The combat is fun and frantic with a variety of weapons and fun abilities that you can spend your money and ability points on. However..........after mission 9 it becomes a total slog and infuriating because of the insane difficulty spike. The way they deal with difficulty in this game from mission 9 onwards is by just throwing swarm after swarm, mob after mob of mini bosses and other creatures at you and that is absolutly terrible way of dealing with difficulty and is very poor game design. It is too chaotic and becomes very unfair! Enemies become huge damage sponges with the absolute worst ones being the mini bosses that can also regenerate health. The last boss especially was so incredibly unfair that I felt like i wanted to throw my controller through the tv. I did beat him on easy but god knows how anyone can beat him on normal or even hard! Even though it is infuriating and an absolute slog it still just has that something that makes you want to give it just one more go and then another go and another and another etc etc. However to have such a ramp up in difficulty from nowhere and because of how insanely unfair and unbalanced it suddenly becomes I cannot recommend it. I had to drop it down from normal to easy/story because it was just unbearable but even on story it's still an infuriating nightmare at times.
Game wasn't ported to PC correctly. For example, if you press a movement key to run, then shift, your character will run. But if you press shift then a movement key, your character will not run. If you press right mouse button to aim your rifle while looking towards the center of the screen, you will aim your rifle. But if you then look at your feet or even certain sections of the terrain and aim again, it will not aim the rifle. Then you can click RMB a bunch of times it will not aim, but if you move the mouse slightly, even still looking at the terrain, and press RMB again, it will aim. This inconsistency is a big problem in a combat action game where you die fast and ended up walking out of the way of an enemy attack rather than running. Or your defensive rifle shot doesn't shoot. I believe there are similar problems with using the spacebar to dodge and various other controls because I notice I got hit a lot even when I know I hit the key in time. In addition the game isn't optimized correctly for the PC so that if you spin the camera too fast the textures can't keep up and the game hitches. Turning down the graphics settings helps with this, but even at medium it will still happen a lot. Update: These issues don't happen if using a gamepad. I still don't recommend the game however. If the mouse and keyboard aren't going to be ported correctly, state that in the store page. Also, as other reviews have pointed out the game scales up difficulty in large part by spawning multiple bosses with sub-enemies at the same time. Many bosses, especially shield bosses, are nearly invulnerable most of the time and spam big attacks that you have to dodge. So mid to late game fights have you spamming dodge, dodge, doge until you have a second to get one attack off. Your normal attacks practically do nothing in the late game, so you're just dodging until your special attack timer wears off. It's the only way the player can do anything.
Recommended. A pulpy 1890s vampire-hunter brawler that swaps the shooter its cover art promises for gauntlet melee and quick-draw revolver finishes, and the surprise pays off completely. The arsenal keeps expanding (flamethrower, crossbow, rail gun, gatling, throwable dynamite, late-game explosive bundles that become a favourite), zapper stuns set up satisfying executions, and early problem enemies like shielded brutes become trivial by the finale as the toolkit matures. It runs smoothly, looks excellent, and the cutscene volume works in its favour. The soft lock-on camera fixes to whatever is in front during crowded fights, one level's path fork is a one-way trip that permanently costs a chest, shield enemies regenerate their shields after breaking, and the flamethrower is near-useless outside detonating glowing enemies. Small gripes on a package that otherwise ticks every box.
love the game but hate the amount of spiders
hayatımda bu kadar buglı bir oyun oynamadım yapacağınız oyunu sikeyim cowboy slop
Really fun game for the most part. Also runs well on steam deck. The issue with it as mentioned in other reviews is around halfway through rather than making new bosses that are more challenging they just start putting you against two previous bosses ruining immersion and making it hard just for the sake of it rather than designing a new boss, I wish It continued like the first half of the game as I loved it! Play it for a bit of fun but wait for a sale
I ain't the type to stumble onto a game and suddenly realize that Soulslike boss-fights is my thing. Nah, I'd reckon it's more like this: "Hand me a cowboy, a six-shooter, and a proper Western setting. Let me blast some supernatural hell, and I'll give that game a fair shot."
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.2M | 33.6K | 92% | $39.99 | |
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| $12.8M | 25.3K | 71% | $29.99 | |
| $28.9M | 30.7K | 84% | $49.99 | |
| $357K | 343 | 56% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.8M | 37.2K | 98% | $34.99 | |
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| $11.9M | 6.9K | 49% | $59.99 | |
| $11.7M | 9.3K | 38% | $59.99 | |
| $11.9M | 10.1K | 87% | $49.99 |