
A dark menace consumes the Old West. In solo or coop, fight with style in visceral, explosive combat against bloodthirsty monstrosities. Eradicate the vampiric hordes with your lightning-fueled gauntlet and become a Wild West Superhero.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Sep 3 → 9.86/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 13.6Kreviews | 74% | — | $11.8M |
| $59.99 | 16.4Kratings | 75% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1057 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ладно,когда я впервые поиграл в неё,показалось игра калом. Сейчас еще раз дал ей шанс,и был не прав. Вкуснятиа. Так еще напоминает чем-то Ремнант
A bit buggy, but still a lot of fun when playing coop, highly recommended.
its good
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 663.6/day in the week to Jul 16 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil, Russian, Czech*languages with full audio support
| $11.99−80% |
| 6.2Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | 138ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Holy bug fest
schöne Action kurzweilig aber gut umgesetzt :)
At the beginning of the game, I was constantly confused about what I was supposed to do next, especially when it came to understanding how the game actually works. The instructions weren't very clear to me. It didn't really give me a proper sample or short tutorial showing which buttons do what, like most games do. At the same time, the prompt isn't very noticeable. The feel of using the repeater doesn't feel natural either. When you're fighting one to three enemies, it's okay, but when you have to fight more than five enemies and a big boss, it becomes extremely frustrating. The character can only do one type of punch, which is pretty weak, and the gun is also weak and has very little ammo, so you're constantly having to reload. So far, I'm really not enjoying the combat. Everything feels so limited. I mean, the character literally has only one type of punch, and that's ♥♥♥♥♥♥♥ frustrating. The fights also happen so quickly one after another that I'm already getting overwhelmed. You barely finish fighting one group of enemies before you're thrown straight into another fight. And as the game gets harder, you can easily run out of health because the enemies keep getting stronger while your character's abilities still feel so limited. It's ♥♥♥♥♥♥♥ frustrating. I'm playing on PC, and I can really feel it in my left arm whenever there are multiple enemies or a big enemy to fight because I have to press so many different keys just to fight and hit them. It feels like I'm constantly forcing my left hand to do too much. I also don't like how every time there's a boss-type enemy, they have a massive amount of health while mine is so ♥♥♥♥♥♥♥ small. It's so irritating how long it takes to kill them. It constantly feels like I'm at a disadvantage. And when I run out of health, I have to start everything all over again. My arm ♥♥♥♥♥♥♥ hurts from constantly pressing buttons, and it feels like all that effort isn't even helping. And the ♥♥♥♥♥♥♥ gun doesn't even do that much damage! If you're playing on PC, the weapon system is also unnecessarily complicated. Your left hand has so many buttons to press just to use the different weapons. Why couldn't the developers just use the middle mouse button to switch between some of the weapons? Why does everything have to require a separate key press just to use? The response time of the repeater is also incredibly slow sometimes. There are moments when I've already right-clicked to aim, but instead of shooting, the character suddenly starts punching like an idiot. It feels like the controls aren't responding properly. The system for the fourth weapon is also lame. Why do I have to keep pressing #4 and then right-click just to use it? Why couldn't I just press #4 once to equip it and then use it normally? There are also moments when you have to follow someone or an NPC to a certain location, but when you look around, they're not even there with you. Then suddenly, a cutscene starts and somehow you're standing together like you've been there the entire time. It feels weird and disconnected. It's also kind of lame that there are certain areas where the game only allows you to enter or leave through one specific route. It makes the world feel more restricted than it needs to be. Overall, I don't think this game is very comfortable to play with a keyboard and mouse, especially because of how many keys you have to constantly press. My hand and fingers start to hurt during longer fights. The weapon controls especially should have been designed around the mouse more, because it would make switching and using weapons much easier and more natural. Right now, the combat just feels unnecessarily complicated, limited, and physically tiring to play on PC.
multiplayer is a bugfest. Singleplayer good
muito bom
toppae
Warning. This games requirements do not mention that it needs resize bar support to even begin to run somewhat smooth. Otherwise you might as well be playing a flip book. and even after that, it's an unreal engine game, so expect loading stutter. Gotta love it. the game itself....a dumb fun and ridiculous beat em up/shooter. get it on sale, shut your brain off and have fun. worth the $10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.2M | 33.6K | 92% | $39.99 | |
| $55.4M | 46.3K | 83% | $59.99 | |
| $10.5M | 69.5K | 83% | $9.99 | |
| $12.8M | 25.3K | 71% | $29.99 | |
| $28.9M | 30.7K | 84% | $49.99 | |
| $356.2K | 431 | 55% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.8M | 37.2K | 98% | $34.99 | |
| $11.8M | 7.8K | 87% | $35.99 | |
| $11.7M | 113.2K | 79% | $4.99 | |
| $11.9M | 6.9K | 49% | $59.99 | |
| $11.7M | 9.3K | 38% | $59.99 | |
| $11.9M | 10.1K | 87% | $49.99 |