
A dark menace consumes the Old West. In solo or coop, fight with style in visceral, explosive combat against bloodthirsty monstrosities. Eradicate the vampiric hordes with your lightning-fueled gauntlet and become a Wild West Superhero.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Sep 3 → 9.86/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 10.2Kreviews | 75% | — | $11.8M |
| $59.99 | 16.4Kratings | 75% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1042 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
8/10
Excellent game! Simple and engaging storyline with great fight scenes
[h1] GOD OF WEST // EVIL COMBOS [/h1] On paper, the premise of this game sounds amazing. Cowboys with crazy tech in a secret institution fighting vampires and the forces of darkness. Punchy God of War style melee combat mixed with ranged shooting and other electric fueled abilities. AWESOME. So why isn't it awesome? The answer: oversaturation and enemy health inflation. Step 1. Introduce a new enemy type with a complex moveset and lots of health. Fight it, kill it, log it. Step 2. Have this enemy come back with the same level of health about 20-30 more times throughout the rest of the campaign. It quickly becomes tedious, repetitive, and a waste of time. This is compounded by the fact that several of these enemy types will pollute a single arena with waves upon waves of fodder to support them, which creates a mess. A couple enemies also have severe balancing issues and can ruin an arena that already takes 20+ minutes to clear, which just means that the experience is that much more frustrating. Top that with ranged enemies, loads of unblockable attacks, annoying enemies, and sometimes inaccurate aiming, and you get a convoluted battle. The game does have a solid upgrade and perk system, but it takes most of the campaign before they really start feeling impactful, and they still do not help with the issues mentioned above. The game is very buggy; several times I had to reload a checkpoint because I got stuck. In the spaces between arenas, there is little to do besides a few poorly hidden secrets, some "puzzles", and walking around. The game often looks rather simple or basic with generic assets and such infuriatingly inconsequential "obstacles" blocking your path (like a few boxes or bushes) that it makes these down times boring. Oh and the story we were hyping up? Let's go ahead and make every character either annoying or rude and uninteresting with terrible dialogue and next to no depth. The main villain is a joke as well. Combine that with bad pacing and lots of run-time padding and it becomes a very long, grueling, evil west. Even though at times I enjoyed myself, and I really like the premise, I can't wholeheartedly recommend this game for these reasons. If you adore these kinds of games, and are willing to overlook the subpar construction of this game, I would say "maybe". Otherwise, I think there are other games much more deserving of all of our time. 4.5/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.8M | 11.8K | 88% | $35.99 | |
| $11.8M | 86.1K | 90% | $4.79 | |
| $11.8M | 33.7K | 98% | $34.99 | |
| $11.9M | 6.9K | 49% | $59.99 | |
| $11.7M | 113.2K | 79% | $4.99 | |
| $11.9M | 10K | 87% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.6M | 18.5K | 92% | $9.99 | |
| $68.8M | 62.6K | 83% | $59.99 | |
| $10.5M | 69.4K | 83% | $9.99 | |
| $10.7M | 21.2K | 72% | $29.99 | |
| $28.9M | 24.9K | 84% | $49.99 | |
| $356.2K | 430 | 55% | $39.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 663.6/day in the week to Jul 16 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil, Russian, Czech*languages with full audio support
| $11.99−80% |
| 6.2Kratings |
| 80% |
| — |
| not modelled |
| $49.99 | 138ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
没想到这么多年过去了,这游戏居然还有可能会导致死档的bug存在,联机打完一关之后有可能直接跳回第一关,想选到后面的关卡再想拉人又会提示要通第一关才能联机,而第一关又有bug卡住无法推进 光影瞎眼,堆怪,还有联机时的吞招卡键,翻滚照样吃伤害,剧情播片老是像夹断一样戛然而止唐突跳到下一段,结尾略仓促,这些其实都还不是不能接受,毕竟联机的时候有人吹逼出点小问题吐槽下就过去了,倒了拉人还是无敌,而且主角的人物性能挺强的,加点起来基本是爽游,回血无敌+用能量回血+扣血换能量+血包变能量包基本就能无限循环了,打起来其实还不赖,结果快通关了一个死档毁了这个游戏两个人的体验
All I`ve ever seen about this game is praise, but this is one of the worst experiences I`ve had recently. Difficulty curve is all over the place, final boss is easier than some mini bosses, almost no variation in enemy design, becomes really apparent with same reused boss(8 or so of the same battles throughout the game). Pacing suffers due to that, you get some cool weapons but they either have a cooldown that`s too long or deal too little damage without max upgrades to be useful. Story is just good versus evil and honestly I couldn`t care less about it, characters uninteresting, setting is whatever(stereotypical western with vampires), very little to do apart from combat arenas, few collectables here and there and a boat load of `interactive loading screens`, aka watching your guy squeeze through ravines every other hallway. Unless you like slop, just move on.
Прекрасная игра. Многие жалуются на то, что в игре идет упор на ближний бой. Ну, кому как. Сюжет интересный, игра не наскучивает в первые 5 часов, как многие современные игры.
Предисловие. Первое чувство, которое будет у вас при запуске и буквально десяти минут игры будет "меня обманули". Конечно покупать сомнительные проекты по акции неудосужившись заранее прочекать её со словами "как настоящий геймер проверю в игре". Не повторяйте эту ошибку, не наступайте на те же грабли. А что касается самого обзора об этаком "красивом стимпанковском вестерне с вампирами"? В целом этой фразы более чем достаточно чтобы её описать. И всё. Обыная линейная "бродилка-коридорка" с классическими "аренами" от которых ты сразу приходишь к мысли - здесь будет файт. 90% всех действий в бою так и вне его заскриптованы и жёстко привязаны, для особых слепых разрабы даже цепи цветящиеся поставили рядом с местами которые вводят мнимое разнообразие прохождения. Помимо этого где ходить тоже сильно ограничено. Собирать золото в формате платформеров, где от тебя требуют каждый уголок облазить в этой игре не подходит. Не знаю сколько мне ещё осталось до конца, но тот факт, мне нужно буквально дойти до конца игры чтобы открыть всё ну... не нравится, чувствуется что я пройду игру, а у меня так и останутся неоткрытые ячейки. Из плюсов могу выделить разве что красивую графику и для любителей проектов в сеттинге Дикого запада аля "Думгай в фаллоуте" или известного из фильмов "Ковбои против пришельцев" ну или кому захотелось стимпанка, но при этом полудинамичного экшена, то в целом под пивас зайдёт. Ещё из плюсов можно выделить что сбрасывать все умения и навыки можно бесплатно до бесконечности, но для этого нужно дойти до такой машины.
This is the worst unoptimized beat em up I've ever played. There's lag in every zone. There's little parts of the arena that will get you stuck and die. they reuse bosses as "elites" up to hundreds of times. They have crappy checkpoints despite having to fight said elites over and over again which becomes very boring and tedious. The xp system does not match up what you need to fight to level up. They should have a system where you can replay levels if you miss a hidden perk but they don't. Evil mode is horribly unopimized for fun and getting 1-2 shot every. single. enemy is just annoying more than a challenge. The 2nd to last boss fell out of the arena and I had to restart the game. Elites randomly stop attacking or responding to anything at times. The spider silk from the Stalker causes my character to sometimes be permanently slowed. There's probably other things this game does badly but I think this is enough to not waste your time on a hard or evil mode playthrough,
Que joguinho bom em, lembra o Remnant que tbm é um jogaço. Só que o Evil West é mais focado em corpo a corpo e menos em tiros. Os gráficos são ótimos! Jogabilidade maneira. Eu recomendo jogar no dificuldade Evil que é a maior dificuldade do jogo. Vai sofrer um pouquinho? Vai com certeza!
🎮 Evil West (PC) – Reseña Historia y ambientación: La narrativa recuerda a una película noventera de acción, con un estilo directo y entretenido. Es fácil de disfrutar sin necesidad de profundizar demasiado en la trama, lo que lo hace perfecto para quienes buscan diversión inmediata. Jugabilidad y personalización: El sistema de personalización del personaje añade variedad y Re jugabilidad. Las mecánicas de combate son dinámicas y satisfactorias, especialmente en la batalla final contra el jefe, que se siente como una recompensa bien lograda. Rendimiento gráfico: El juego presenta problemas de optimización. Incluso con una tarjeta potente como la RX 9060 XT, se notan tirones y caídas de rendimiento. Para lograr una experiencia fluida, es necesario bajar varias opciones gráficas a nivel medio. Este es el punto más negativo de la experiencia. Conclusión: A pesar de los problemas técnicos, Evil West brilla por su historia ligera y divertida, su acción intensa y la satisfacción de superar sus desafíos. Es un título recomendable para quienes disfrutan de juegos de acción con un aire clásico, siempre que estén dispuestos a ajustar la configuración gráfica. 📌 **Veredicto final:** 👉 *Totalmente recomendado*, con la advertencia de que el rendimiento puede requerir ajustes para una experiencia más estable.
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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