
Uncover the mystery of Archdale Castle in this Indie Action Survival Horror when an explosion threatens to expose a family curse and a new epidemic
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About
After receiving a distress call about an explosion, a detective travels to the remote Archdale Castle in search of answers but finds herself trapped. Can you find out what happened?
Find Notes, Solve Puzzles, and Use Key Items to progress through haunting Atmospheric Environments in this indie Action Survival Horror. Use a range of Firearms, defensive options and Melee Strikes to take on the horrors that await and Learn Movement Techniques & Upgrade Equipment that suit your playstyle to prepare for Intense Boss Battles.

Range of terrifying environments - From the open sea of the misty docks to the tight crypts of a haunted cemetery. Evil Awaits has a range of terrifyingly atmospheric and realistic environments filled with collectables, keys, puzzles, notes, encounters and surprises.
Face a diverse horde - A variety of mutations stand between you and what awaits, all with different move sets & weaknesses.
Refine your loadout - A range of melee attacks, defensive options, firearms, and more can be found throughout the Archdale grounds. Everything upgradeable from toolkits you will find along the way.
Cinematic - Evil Awaits hosts a range of suspenseful cinematic in-game cutscenes, one of many aspects that tell the tale of the Archdale family curse.
Horror in your control - An adapted control scheme allows for swapping sides as well as third & first-person aiming. More 'classic' perspectives are to be added in the future.
Survive - A variety of Brutal boss encounters and dangerous hazards lie in wait, can you overcome the challenge?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Usually when someone says a game is a "clone" of one game or another it's intended to be a pejorative. So let me change up the language a bit as the last thing I want to do is accidentally offend this developer. This game is very clearly inspired heavily by RE4. The setting, the flow of the gameplay, environments, and lots of small details demonstrate that the dev wasn't trying to hide it. Now, RE4 and RE4R are two of the best games ever made, so it has really big shoes to fill. And honestly? With the context that this is an indie game in mind, this was a phenomenal attempt. No, it's clearly not as good as RE4/RE4R. But it also stands head and shoulders above the countless other indie attempts at TPS horror games that I've played recently. And probably the best part of all? There were several sections that gave me the exact same feeling in particular combat that RE4 does. Right tool for the job, positioning, target prioritizing, etc. are all core to the RE4 combat loop, and I'm very happy to say it's present here. Another point of praise (double-edged sword–more on that in a moment) is that the game kept the scope under control. It's short, simple, and focused. So the dev didn't have to spend time on dozens of extra systems. That means that the end product is a reasonably polished (for indie attempts at TPS) product. Were there issues? You bet ya. The laser sight didn't always reflect where the reticle was actually aiming, the enemies can get too close to even shoot (I was probably supposed to melee...?), there's a really cheap insta-kill or two, there don't seem to be many unlocks to work toward in subsequent playthroughs (a hit to replay value when my first playthrough only took 2 hours and 47 minutes–and I wasn't rushing), enemy AI is pretty basic, the game isn't exactly difficult (I only died to the aforementioned cheap insta-kill in my playthrough), the bosses seem very simplistic, and a very few spawns seemed a bit cheap. So if you're looking for things to criticize? Yeah, they're there. But I really didn't mind most of that–yes, a subjective take. Your results may vary. But I came in with fairly low expectations, and this game soundly beat them. I have 0 regrets about buying this game, I plan to play through a few more times, and I will definitely be keeping an eye on anything this dev makes in the future. There are plenty of things that I could see being done better in a sequel (for example: I think RE4's currency system soundly beats the tool kit system in this game–especially when almost every enemy drops currency), and I hope this game sold well enough to warrant another game from this dev. Very easy recommend from me.
Gameplay is solid, combat enjoyable, and ambience spooky, some of the animations/bosses are a bit janky and the game is quite short but survival horror's usually are on the shorter side, quite enjoyed myself.
Evil Awaits was an awesome experience from start to finish. If your a fan of the classic Resident Evil games , you'll definitely love this. The game has that same tense, creepy atmosphere where your constantly on edge, solving puzzle's, and trying to survive 10/10.
Un bon petit RE-like sympa.
cool
We have Resident Evil at home. It's okay, I think you should take it for what it is, and that's an indie RE clone written in Unreal Engine. The controls are a bit on the janky side, the animations are a bit on the janky side, the sound is a bit on the janky side... But yeah, even with the levels of jank, I enjoyed it enough to complete it. There are much worse games out there for the price.
Buen indie con evidente inspiración en RE4. Bajo presupuesto con gráficos muy modestos, pero muy divertido. Buena variedad de escenarios (puerto, cuevas, exteriores e interiores de un castillo), de enemigos (normales, duros, explosivos , tóxicos) y unos cuantos jefes. Las armas de fuego típicas (pistola, escopeta, automática y "magnum") y bancos de trabajo para aumentar sus prestaciones con las piezas que encontremos. Hay dodging y podemos dar puñetazos y patadas (mejor evitarlo). Algunos puzzles y una sección de pasar entre trampas de fuego. El combate no es particularmente tosco para lo que suele ser un indie de bajo presupuesto. Modesto y sin pretensiones, pero muy buena opción para pasar un rato.
非常不錯的遊戲~不僅有類似RESIDENT EVIL的射擊遊戲性~解謎部分也是挺認真在設計~地圖部分也是非常的大~可以滿足喜歡探索的玩家~唯一小缺失就是還是有一點小BUG~以及射擊手感不太好~不過畢竟是獨立製作~而且以這樣的價格~加上遊戲的劇情、框架、格局以及解謎的設計~已經很物超所值了~非常用心的獨立製作遊戲~
ITS OK I WAS INTO IT JUST NEED TO MAKE THE ANIMATIONS MORE smooth and everything i do if its shooting running walking just feels clunky other than that i like the game
tipo resident esta bien
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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