
A dark history comes calling in this "African Mythology meets Survival-Horror and Souls-like" experience! You play as the soldier who mysteriously ends up in a supernatural realm, of which her only way out is to partake in an ancient ritual... or so she believes.
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Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A decent game, finished it below 5 hours, the combat is fine, the puzzles are fine, there's a lot of text especially in the beginning so I recommend just skipping all that, the voice acting is horrendous just people plainly reading their text 😂 and some translations for the riddles I think went wrong? The controls can't be changed which is inconvenient since i'm left handed so i'm forced to use WASD, but I enjoyed the game, definitely get it for cheap, it's not high quality but it's enjoyable
Competant controls, looks nice visually except it doesn't because it's just a bunch of the same hallways, keys and doors. It's not an immersive world to get lost in.
It's alright. I like what it was going for but there were a few bugs that ruined my hard/no save run which was quite annoying. Then another bug happened with a camera shift that never went back behind the character. The game also doesn't run that well on older machines even on lower settings. Enemies have a nasty tendency of teleporting behind or near you. The voice acting is pretty terrible too (not in the accent but the delivery). With all the cons, it's a wonder why I'm still giving it a positive rating but games that deal with african mythology are pretty rare and the game does have its moments while not being overpriced.
Dev's implemented an invert Y-axis on request. Always a big thumbs up for responsive dev's! As for the game.... Its clearly low-budget, a bit rough, and amateurish, but its not low-effort trash. It has a lot of heart to it, and seems to be tapping into a mythology seldom explored in games. That's kinda neat. Gameplay is kinda ho-hum and repetitive, but not frustrating. Defeat 4 bosses, to open up 4 areas, then do a bunch of back-and-forth fetch stuff, and some basic puzzle rooms, to open up the final area. The games setting is mostly repetitive corridors and everything looks quite samey. Even the bosses mostly boil down to the same tactic once you figure the first couple out. Still its ok. At the very least its an interesting curio. If you are like me you found this game through a Fanatical bundle. If so, Hi! Looking for that one more game to get a bundle to the next discount layer? Yes this one will do just fine if you like budget indie curios.
Let me start by saying i'm so shocked at how good this game is. What caught my attention was the introduction of the "African Mythology" which is something I have never heard of. And as a lore-hungry souls player I fell in love what the story of the fallen kingdom and how it lead to the events of the game. Really enjoyable stuff. Like other reviews said, the dialogue and voice acting isn't that much, the assets are reused throughout the whole game (but it looks good so no problem) My critique would be the bosses, which after the 3rd one get really repetitive, which is a shame, because I enjoyed the first 3 boss fights. But my biggest problem with them was the lack of music. I know they are a small team, but there are other indie devs whose games have a lot of OST variety like eldest souls for example. Nonetheless, I really enjoyed my time with this one and look forward to trying the sequel and seeing where the story is going
Uma das minhas poucas compras escolhidas na sale de julho 2024. É um soulslike que em modo normais é bem simples e atrativo; temos armas para usar e todos golpes dos inimigos são quase que únicos. então é um ótimo game para aprender a desviar como uma perereca ambulante, rolamos para os lados e metemos bala. Não tem erro. A história do game é um pelotão em missão na africa, que acaba caindo em uma espécie de "Submundo" deuses caídos tentam voltar ao comando da terra e para isso precisam de uma guerreira forte para os representar em solo. É ai que entra nossa personagem Bolanle Gyboyega, uma militar que se vê como a ultima sobrevivente do seu grupo. O game consiste em uma torre com 3 andares, e andamos por eles por portais. em cada andar tem um desafio e numero de coletáveis necessário para : liberar novos amuletos e avançar na história. O game tem um limite de tempo para soltar espécie de maldição. Primeira é escuridão total, onde usamos óculos de visão noturna a segunda os inimigos e a ultima é o labirinto que iremos nos encontrar. São mapas bem curtos e tem muito de copia e cola, porém por ser simples e indie; da para dizer que é bem construído e funciona bem. O game ainda deu um agrado colocando legendas pt-br ( traduzido por googles da vida) porém válido a iniciativa. É simples e diferentão de abordar algo na africa; mas é recomendado.
Juego corto y demasiado fácil, con un doblaje horroroso. Sin embargo, es entretenido, es original (pocos juegos con ambientación africana he visto), es barato, y siendo realistas, es mucho curro para un estudio minúsculo. Con un gran descuento, compralo, que entretiene un buen rato.
This game is scary as hell. I had at least three jump scares in like two minutes. Hope GBROSSOFT keeps making more games.
Стремление Братьев-Чернорусов продвинуть свою культуру в мир безусловно похвально, но вот посредственный шутерок с перекатами и отвратными точками сохранения этому явно не поможет. Суть игры читается с первой секунды и заключается она в брождении по одинаковым коридорам цвета кожи разработчиков в поисках ключей с периодической стрельбой по своим одержимым соплеменникам и, иногда, боссам, побеждающихся затыкиванием. В принципе, если ты женщина, учишься в медицинском, не особо придирчива к играм и к тебе подкатывает свой Big Black Сосk твой африканский сокурсник, то поиграй в эту игру, чтобы понять, ради чего он пошёл учиться на врача, а не ушёл в наёмники или бандиты (что в конечном итоге одно и то же, ежжи).
Outliver: Tribulation je akční hra z třetího pohledu, kdy hráč žena je přenesena do jiného světa, kde musí splnit zkoušku. V tomto světě soupeří o nadvládu dva strážci, kteří vás chtějí získat pro své účely. Cílem zkoušky je sesbírat 9 koulí, které nám poté odemknou vstup k finálnímu teleportu a hlavnímu šéfovi. Hrdinka jak získává postupně koule promlouvá se strážci a dovídá se něco o světě, kde se ocitla. To lze také vyčíst z všudypřítomných kamenných destiček, které vypráví příběh z africké mytologie. V temných chodbách využíváme k orientaci mapu, která nám ukazuje jaké předměty jde na konkrétní úrovni sebrat (odemknout) a pro získání klíčových předmětů je potřeba plnit hádanky. V těchto koridorech také potkáváme tuláky, za které získáváme zkušenosti (body), které jde vyčerpat na pořízení upgradu svých talismanů a zbraní, které nám pomáhají přežít a porážet Bossy. Zbraně jsou dvě jedna klasická AK-47, do které sbíráme náboje a jedna jakási energetická, která se sama dobíjí a nabízí dva režimy střelby. Hra mě bavila, i když nejela moc plynule (nízké FPS), obsahuje horší dabing, a nemožnost si změnit volbu ovládání kláves tomu také snižuje hodnocení. Přesto nabízí slušnou výzvu a dobrou hratelnost při hledání a překonávání překážek a nepřátel a poměrně dlouhou herní dobu. Zápory: - Nízký framerate. - Nejdou navolit klávesy. - Slabý dabing hlavních postav. - Koridorové (temné-noční vidění). - Chybí úder zblízka. Klady: - Atmosférické. - Zajímavá africká mytologie. - 5 bossů, dvě zbraně a 4 obranné talismany. - Logické hádanky. - Hodnocení na konci hry podobné jako ze survival hororů. - Achievementy, které představují výzvu (bez uložení, bez umření, hard mode).
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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