
The classic couch competitive gameplay of games like Bomberman brought into the modern era. Place bombs, get out of the way, destroy your friends, collect power-ups, 'splode your way to victory in smooth multiplayer with virtually unlimited local and online players!
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Joguinho bem legal no estilo bomberman focado principalmente em partidas competitivas entre jogadores ou contra bots. Para qm está familiarizado com este tipo de jogo vai ser bem fácil se adaptar, pois foi fortemente inspirado e tem tudo qnto é coisa padrão do bomberman: ovo cm bichinho qe atua como montaria, poderes pra aumentar a quantidade e a força das bombas soltas, especial de chutar bomba, de mina terrestre e de explosivo qe atravessa paredes, possibilidade de virar fantasminha e atrapalhar os sobreviventes após morrer.. enfim, nada de inovador ou nenhum acréscimo novo, as únicas diferenças são os personagens e qe este joguinho aqui tem poucos mapas e não tem modo campanha, embora seja possível configurar partida local com mais de 60 bots no mapa, em equipe ou cada um por si. O único grande problema do jogo é qe não tem ninguém jogando, e digo isso após 4 hrs hosteando partida e ngm de fora entrou além das pessoas qe eu convidei, e ao buscar servidores vcê encontra tudo vazio... cm isso embora o joguinho seja super divertido e engraçado só recomendo se tiver mais gnt pra jogar cm vcê, ou do contrário terá qe ficar treinando contra os bots até cansar.
There are very few games that support more than 4 controllers at once. Of those, this is the only one that seems to do it automatically without some kind of special setup. I was able to plug in 4 xbox one controllers, 2 of my generic SNES controllers, and an additional emulated bluetooth controller and all of them worked correctly the first try. That alone is amazing to me. I don't know what kind of wizardry the dev coded to make this work but I wish all games had this kind of controller support. Otherwise the game itself is a pretty straight-forward bomberman clone. It is priced fairly and is a nice addition to a couch gaming collection for those times when you have a large crowd. You can go up to 64 players in one game, but the AI is much better at handling the chaos than you will and it will get old quick. By the way, I see that the last update in the news was almost 1 year ago, but the other day I saw an update download which fixed an issue that I had with my TV. There may be more update activity than it appears. Thanks to the dev for fixing this problem!
Perhaps the best Bomberman clone on Steam. +Cheap (Goes on discount sale often) + Has AI bots (Very hard for beginners but its a good challenge) +Has 3 official servers. Has LAN play If you ever have friends you can enjoy this with one Keyboard and Many controllers + Many unique modifiers ,powers, mechanics and maps - Dead playerbase. I searched for people to play Splody couldnt find one. ;( Aside from its looking cheap ass mobile port. Its actually really good game. There are many Bomberman clones on Steam and all other gaming platforms. But i like splody. I really do. Give this gem a chance.
Jogo no estilo do bomberman, não preciso dizer mais nada né? Ele é bem divertido e permite partidas com mais de 15 pessoas na tela. Mas há mapas maiores tb! O problema q o online anda vazio oq é uma pena!
The game is way too cheap ! :P I would gladly pay 15 or 20€ for it. Back in the day I played original Dyna Blaster on 386 CPU, and Atomic Bomberman on 486/Pentium. I was anxiously waiting for about last 10 years when someone finally makes new Atomic Bomberman on PC since I never owned any console. I wasn't completely happy with this game when it came out, but now it can be configured to play pretty much the same as original AB. (Or the settings we played with back then,.. I don't remmember if it was default or not.) I didn't like the default game settings at all. The mounts, short rounds, item drop rates, dead players messing up the duel between me and last player... The drop rates: There was too much of everything by default and players didn't have to think strategically to obtain items. It's more interesting if you have for example 10 bombs without line bomb power-up and can't drop them at once, or very small reach. Which brings me to golden flame power up. By default I seen ~5 golden flames per game. Everyone having golden flame is not really interesting. It's much more exciting if you can't get out of the way and don't know if the explosion will reach you or not :) Also if you are good enough, you can just avoid the explosion because you know that it won't reach and therefore optimize your movement. If there is less items ingame you are then forced to go after the player that has the powerup you need. Or if you play team game, you can sacrifice yourself and drop the powerup so your friend can win the game. I think that makes the game more interesting and strategical. Now you can fine tune the drop rates and starting items when you create gameroom which is really awesome. Maybe "save/load preset" funciton would be nice. Postmortem: There was an option enabled on online servers where dead players could spawn bombs and mess up your game. You can now disable this when you are creating custom gameroom. But It was anoying as hell for me. So finally I'm fighting the last player in a duel and dead players keep interfeering. wth? Luckily this can be also configured in online game now. If I remmember correctly I was unable to create online game with settings I like and I was unable to run dedicated server. As most of my friends didn't like the idea of installing and running Hamachi (or other software that allows to play LAN games over the internet) we left the game alone at that time. Music is great and I think it fits the game perfectly. Sound FX are ok, but the great thing is that you can easily add your own sound effects if you don't like the default ones. Just add the sound file with same name into Splody\user\data\sounds and the game will play that one instead. Even better, if you add more sound files for the same thing, it will play them at random so there is more variety. I was able to convert sound files from Atomic Bomberman and use them in splody. That's the dream ! :) My biggest problem is still the character art style and animation. When I'm choosing the character in the beginning of the game, it's not like "which of the characters is the coolest", but "which of the characters is bearable." I would gladly pay money for some cool skin+animation pack/DLC. It is possible to add custom skins/animations into the game same as the sounds but I never did any character design before. I contacted the developer on Splody Discord server with my modding questions and he was very helpfull. I tried to edit the default character's face to add custom one but it took long time and the result wasn't the best. So I would still rather pay someone to make some really cool new skins. And not even whole skins, maybe just to replace faces on each character would be enough. The movement looks generic and same for each character, but the animation is probably more difficult to change. It would be great if the animation changes as you pickup more speed power ups because it looks weird that the character has the same stiff movement and body angle even though the grass behind him is on fire and he just passed by Sonic the hedgehog. Different body angle, blurry legs and fast movement lines drawn behind him would probably make all the difference. From my experience, people are more inclined to play any game if characters are really cool. I even sometimes play characters that suck in battle because I like how they look, talk, or behave. The game is still being updated from time to time, so let's hope it will be even better later on. Overall I think it's great game for the price, and very competent successor to the Atomic Bomberman.
An excellent alternative to the otherwise-pricey (yet not half-bad) Super Bomberman R. Splody pretty much does what Bombing Bastards could not: being able to find the fun whilst retaining the roots of the original Bomberman franchise. For those of you who are interested and have it on your wishlist, you're in for a treat! In addition to the usual local and online play, I like how you can play with more than 8 people and in large-sized arenas too! Bottom line, arcade-style party game at its finest. Saturn Bomberman, eat your heart out! :3 10 out of 10, and recommended!
After playing bomberman and thinking this would be interesting. It's bad... 1. The bot AI are really stupid. I had a bot suicide bomb me in the first 10 seconds of a game. on my 2nd match. They are so focused on planting bombs, they don't have logic to know when they are safe. and most of the time they end up killing themselves with the bombs they put down while you're stuck hunkering through 30 bomb placements. 2. There is a map size restricting feature that is designed to close off the outside of the map to bring the players closer together. But the maps aren't designed for it. my 3rd game, the only way to the left half of the map was via the outside of the map. It was quickly blocked off in the start of the restriction. I was then forced to sit there and wait, while the entire map had to be closed off. this are the 2 glairing issues I found in the first few minutes of gameplay. Also some nit picks. the controls are clunky. bomberman worked because movement was liner. you always could tell if you where in a safe spot. (unless you where worried about the length of a bomb's tail) This game lets you freely move, but locks your movement around walls. Making you have to pay more attention to how you move and not where you move. It's easily overlookable. but it makes the game rough to play.
A pretty spot on Bomberman clone for PC!
This game is great and it can do tons of players at once!!!
i like it more than Bomberman R which did cost a multiple of 7 bucks. Just annoys me that thrown bombs dont behave like in all other such games when thrown out of bounds: Instead of coming back on the other side of the field they bounce back from the same side. Which allows less mean strategies in throwing bombs. Or can this be configured somewhere?
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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