
Uncover the mystery of Archdale Castle in this Indie Action Survival Horror when an explosion threatens to expose a family curse and a new epidemic
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About
After receiving a distress call about an explosion, a detective travels to the remote Archdale Castle in search of answers but finds herself trapped. Can you find out what happened?
Find Notes, Solve Puzzles, and Use Key Items to progress through haunting Atmospheric Environments in this indie Action Survival Horror. Use a range of Firearms, defensive options and Melee Strikes to take on the horrors that await and Learn Movement Techniques & Upgrade Equipment that suit your playstyle to prepare for Intense Boss Battles.

Range of terrifying environments - From the open sea of the misty docks to the tight crypts of a haunted cemetery. Evil Awaits has a range of terrifyingly atmospheric and realistic environments filled with collectables, keys, puzzles, notes, encounters and surprises.
Face a diverse horde - A variety of mutations stand between you and what awaits, all with different move sets & weaknesses.
Refine your loadout - A range of melee attacks, defensive options, firearms, and more can be found throughout the Archdale grounds. Everything upgradeable from toolkits you will find along the way.
Cinematic - Evil Awaits hosts a range of suspenseful cinematic in-game cutscenes, one of many aspects that tell the tale of the Archdale family curse.
Horror in your control - An adapted control scheme allows for swapping sides as well as third & first-person aiming. More 'classic' perspectives are to be added in the future.
Survive - A variety of Brutal boss encounters and dangerous hazards lie in wait, can you overcome the challenge?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fun indie horror title; The game feels like a mix of resident evil and dark souls. The level design is quite good and you'll rarely be lost or walking around for prolonged periods of time. If you're looking for a fun experience to kill a few hours, this game will scratch that itch!
un très bon p'tit RE like, ça passe le temps & c'est pas chère donc impec ^^
If you are a fan of Resident Evil then you will really love this game! It really is a lot of fun and the level designs are great and you can tell that the developer really put a lot of love into it. There a few minor things that need some fixing but overall this game is solid! I really like the upgrading system and how you can basically upgrade everything from sprinting to your weapons and learning new abilities. This game is worth the money and should be tried by horror fans!
fantastic effort!
In my search for more of my survival horror itch, I came across this game and decided to give it a shot. Since it is early access, going to be bugs and some jank. I did really enjoy my time with this game. Beat the story in around 4 hours and kept me engaged. It satisfied the cheesy tasty horror that I crave so much, and took my back to a PS2 era of fun. Is it worth $16.99? In my opinion no- Is it worth $10? I would say that is more reasonable. Is it The Killing Antidote levels of gun play and customization? No. But I really did enjoy the time playing it. I would like to see better Animations (she holds the shotgun which looks like her wrist is broken, and the sprint and push animations can be better), maybe a Horde Mode, and some more Character Costumes. I would say give it a try if you can. If you are still craving some Cheesy Horror goodness, I would check out BioGoddess: Doomsday Begins, DeepSpace 7, and Echoes of the Living
A good solid game.decent weapons plenty to shoot at puzzles could have been a little more difficult.but all around a good time.look forward to this team upping their games to the next level..well done
It's a decent enough game if you can get it at a sale. Main con is that the aiming is straight up bugged. Shotgun literally has no spread and almost acts like a handgun with a kick. The girl deliberately ruins your aiming by trying to move the stupid laser point away from the head of the zombies because of her SHAKY HANDS. You can do a single punch after which there's a dumb cooldown(seriously? A single swing and a cooldown?). Graphics are like a bad upgrade over original RE4. Look I'm not gonna act nice. The game was planned to be realistic with the shooting mechanics but ended up tedious with broken aiming. Other than that it's actually an overall presentable game and for a solo dev it's very very impressive project.
Usually when someone says a game is a "clone" of one game or another it's intended to be a pejorative. So let me change up the language a bit as the last thing I want to do is accidentally offend this developer. This game is very clearly inspired heavily by RE4. The setting, the flow of the gameplay, environments, and lots of small details demonstrate that the dev wasn't trying to hide it. Now, RE4 and RE4R are two of the best games ever made, so it has really big shoes to fill. And honestly? With the context that this is an indie game in mind, this was a phenomenal attempt. No, it's clearly not as good as RE4/RE4R. But it also stands head and shoulders above the countless other indie attempts at TPS horror games that I've played recently. And probably the best part of all? There were several sections that gave me the exact same feeling in particular combat that RE4 does. Right tool for the job, positioning, target prioritizing, etc. are all core to the RE4 combat loop, and I'm very happy to say it's present here. Another point of praise (double-edged sword–more on that in a moment) is that the game kept the scope under control. It's short, simple, and focused. So the dev didn't have to spend time on dozens of extra systems. That means that the end product is a reasonably polished (for indie attempts at TPS) product. Were there issues? You bet ya. The laser sight didn't always reflect where the reticle was actually aiming, the enemies can get too close to even shoot (I was probably supposed to melee...?), there's a really cheap insta-kill or two, there don't seem to be many unlocks to work toward in subsequent playthroughs (a hit to replay value when my first playthrough only took 2 hours and 47 minutes–and I wasn't rushing), enemy AI is pretty basic, the game isn't exactly difficult (I only died to the aforementioned cheap insta-kill in my playthrough), the bosses seem very simplistic, and a very few spawns seemed a bit cheap. So if you're looking for things to criticize? Yeah, they're there. But I really didn't mind most of that–yes, a subjective take. Your results may vary. But I came in with fairly low expectations, and this game soundly beat them. I have 0 regrets about buying this game, I plan to play through a few more times, and I will definitely be keeping an eye on anything this dev makes in the future. There are plenty of things that I could see being done better in a sequel (for example: I think RE4's currency system soundly beats the tool kit system in this game–especially when almost every enemy drops currency), and I hope this game sold well enough to warrant another game from this dev. Very easy recommend from me.
Evil Awaits, developed and published by Chai Games, is a third-person survival horror title that combines gothic atmosphere, exploration, action combat, and mystery-driven storytelling into a dark and surprisingly ambitious experience. Built around the investigation of a catastrophic incident connected to an ancient family curse, the game embraces many of the classic elements that defined older survival horror titles while adding more modern combat systems and cinematic presentation. The result is a tense adventure filled with dangerous creatures, eerie locations, and a constant sense of dread that keeps players engaged from beginning to end. The game’s strongest quality is easily its atmosphere. From the opening moments, Evil Awaits creates a heavy sense of isolation through its environmental design and haunting presentation. The world surrounding Archdale Castle feels abandoned, cursed, and dangerous long before the player fully understands the horrors hidden within it. Fog-covered graveyards, ruined halls, underground crypts, forests, and decaying structures all contribute to an oppressive mood that consistently reinforces the survival horror experience. Every location feels carefully crafted to build tension, often using darkness and silence as effectively as enemy encounters themselves. Exploration plays a major role throughout the game. Players spend much of their time searching for clues, solving puzzles, unlocking doors, and piecing together the disturbing history tied to the castle and its inhabitants. Notes, journals, hidden objects, and environmental storytelling gradually reveal more about the curse spreading through the area, rewarding players who take time to investigate every corner. The pacing benefits greatly from this structure because the quieter moments of exploration allow tension to build naturally before the game throws players into more dangerous situations. Combat is another major focus, and unlike many modern horror games that emphasize helplessness, Evil Awaits gives players the ability to defend themselves against the nightmare surrounding them. Weapons include firearms and close-range options that feel powerful enough to make encounters satisfying while still maintaining the vulnerability expected from survival horror. Ammunition and healing resources remain limited enough that players cannot waste supplies carelessly, forcing careful decision-making during difficult encounters. Enemy variety helps keep the combat engaging over time. The game introduces multiple monstrous creatures with different attack styles and behaviors, requiring players to constantly adjust their strategies. Some enemies are aggressive and fast-moving, while others rely on ambush tactics or ranged attacks to create pressure. Boss fights stand out especially well because they often combine large-scale creature designs with more demanding movement and resource management. These encounters successfully create memorable moments without relying solely on spectacle. The progression system adds additional depth to the experience. Players can discover upgrades, tools, and enhancements that improve combat efficiency and unlock new possibilities during exploration. Weapons become more effective over time, and the ability to strengthen equipment creates a satisfying sense of progression throughout the campaign. This system also encourages replayability because players can approach later playthroughs with different builds and upgraded loadouts. Visually, Evil Awaits delivers impressive environmental detail for an indie horror project. The lighting system does an excellent job creating tension, especially inside the castle and underground areas where shadows and fog obscure threats lurking in the distance. Certain locations are particularly memorable because of how effectively they combine gothic architecture with horror imagery. The environments feel believable and oppressive, helping the world maintain immersion even during quieter sections. The sound design contributes heavily to the game’s effectiveness as a horror experience. Ambient noises, distant creature sounds, creaking structures, and subtle musical cues constantly reinforce the sense that danger is nearby. The game often uses silence effectively to create suspense before combat suddenly erupts. Weapon sounds and enemy effects also carry enough weight to make encounters feel intense without overpowering the atmosphere. One of the more impressive aspects of Evil Awaits is the clear ambition behind the project. The game attempts to combine cinematic storytelling, exploration, combat, puzzle-solving, and progression systems into a complete survival horror package rather than focusing on a single mechanic. That ambition occasionally stretches the game’s indie production values, but it also gives the experience a sense of scale and passion that makes it stand out from smaller horror titles. However, the game is not entirely free from flaws. Some animations and combat interactions can feel rough around the edges, particularly during more chaotic encounters. Enemy AI occasionally behaves inconsistently, and certain movement animations lack the smoothness found in higher-budget horror games. There are also moments where pacing slows due to backtracking or extended puzzle sections that may frustrate players who prefer more action-focused horror experiences. The visual presentation, while atmospheric, also reveals occasional technical limitations. Character models and some cutscenes are not always as polished as the environments themselves, and a few gameplay systems could benefit from additional refinement. Despite these shortcomings, the core gameplay loop remains engaging because the atmosphere and exploration systems are consistently strong. Evil Awaits ultimately succeeds because it captures the feeling of classic survival horror while still embracing modern gameplay sensibilities. It understands the importance of tension, resource management, environmental storytelling, and oppressive atmosphere, all while giving players enough combat freedom to feel capable without ever becoming overpowered. The game balances horror and action effectively, creating an experience that feels both dangerous and rewarding. For fans of gothic horror adventures and old-school survival horror design, Evil Awaits offers a memorable and atmospheric journey filled with mystery, monsters, and tense exploration. While its indie nature means some rough edges remain visible, the game’s ambition, environmental design, and strong horror atmosphere make it an enjoyable experience that stands out within the growing indie horror scene. Rating: 7/10
好玩!好久没玩这么好玩的类生化游戏了
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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