
Everyday Shooter is an album of games exploring the expressive power of abstract shooters. Dissolute sounds of destruction are replaced with guitar riffs harmonizing over an all-guitar soundtrack, while modulating shapes celebrate the flowing beauty of geometry.
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About
Everyday Shooter is an album of games exploring the expressive power of abstract shooters. Dissolute sounds of destruction are replaced with guitar riffs harmonizing over an all-guitar soundtrack, while modulating shapes celebrate the flowing beauty of geometry.
Play through different levels each with a completely unique musical, graphical, and gameplay style. Shoot to trigger musical sounds and riffs that combine to form the final soundscape of the game. Use points earned in the game to unlock extra lives, shuffle mode, and different visual filters.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Oldie but goodie. Bullet hell shooter with a good soundtrack and interesting level mechanics that change each level. I remember getting this in a bundle a long time ago. Played it a bit in college. Its the type of game you won't play a lot of, but the type of game that you can crack open on a late night and just have a bit of fun before bed.
masterpizza
This game is amazing, every time I played it, I had to lay down in my bad with my eyes closed for at least 10 minutes to let my brain cool down. This game me fueled my love for gaming and my drive to be a game developer. The way the music integrates with the gameplay is superb and it became one of my favorite games of all time, unfortunately I haven't been able to play the game recently because I don't own a Windows PC anymore. But I couldn't recommend this game more!
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Hours played at review time, across 40 reviews with recorded playtime.
It's a bit artsy-fartsy with guitar strings signifying explosions. Plus, it has a bizarre scoring and progress system... and the price-tag is too high. The unique gameplay and varied level-design just about saves it though.
would be cool if they updated it
very fun
Really fun!
unique twin stick shooter from back in the day, good use of music, innovative gameplay
a weird little gem I come back to every now and again
一年半后正式重玩这个游戏,录了个默认残机 100% 通关(真结局)的视频:[url=https://www.bilibili.com/video/BV1E3411e7CH]BV1E3411e7CH[/url]。感觉问题还是挺多的,但瑕不掩瑜。稍微发表一下个人对每个关卡的看法吧: [b]1 - Robot[/b]:非常简单,想打分留着敌人不打全靠卫星消弹便可,但实话说也打不了多少分。单独拿出来看没什么毛病,但放到整个游戏流程中显得有点拖沓,如果关卡时间短一点就好。 [b]2 - Root of the Heart[/b]:同样是基本没有难度的开胃菜,找准真核打爆就好。弹幕看似有点威胁,但只要贴着版边绕就没有任何难度。 [b]3 - Lush Look Killer[/b]:机制很有意思,但作为第三关难度实在是有点不合理(跟后面的难关难度也没差多少)。一旦没有第一时间压制住 Boss,大量的随机弹及高速跟踪弹像疯狗一样不讲道理。 [b]4 - Porco in the Sky[/b]:个人比较讨厌的一关,主要是太不公平了。一阶段放小飞机的航母,只有在小方块生成位置好的情况下才可能击破,太随机了;二阶段那台红色小飞机也是,飞出来的位置相当给面子才有机会击破。虽然难度很低,但给人感觉就是敌人在乱跑、自机在挨打。另外比较讨厌的就是,二阶段红色小飞机可能会刷在自机脸上,相当坑爹(虽说将自机保持在版中可以避免这一点)。 [b]5 - Build 88[/b]:关卡很有意思,难度上应该是除了最后一关外最难的一关。这个关卡的恶心点在于那些维修机器人——到后期那些大坦克和芯片明明已经在上方不讲道理地发弹,下方还有一大堆小机器人追着自机跑——在这种情况下自机竭尽全力地找到一个相对安全的地方试图射爆一台大坦克,结果在快射爆时被一堆维修机器人修了起来,简直是…… [b]6 - Bits of Fury[/b]:这关反而没有什么好说的,难度上跟第五关半斤八两吧。只要能在大飞机出来前控好一大堆爆炸球,Boss 反而是好打的。坑爹的是,大飞机被击败后,若还没到时间,这大飞机的残骸在那里发光,一副要爆的样子就是爆不掉——这时候小飞机就猛刷,若此时撞弹就有种击破撞的感觉,挺蛋疼的。 [b]7 - Earthworm[/b]:很奇怪,明明是倒数第二关,却是难度极低的白给关卡。只要第一时间射爆所有虫卵就没什么难度(二阶段因为草的缘故可能会压制不住,但即便压不住难度也不如前两关高)。另外,二阶段的草有可能刷在自机脸上,注意到这点应该就没什么意外了。 [b]8 - So Many Ways[/b]:Boss 机制极其恶心,时间给得很紧且只能依靠激发毛球的爆炸打伤害,但毛球激发纯随机且激发窗口极短,以至于即便以无敌状态打最后一关,也未必能稳定击杀 Boss。结果往往是前面打了几十分钟见到 Boss,结果 RNG 给得不好只能看着半血 Boss 跑掉,血压飙升。Boss 本身还是挺有难度的,即使不打真结局、不打爆 Boss,光是要无伤躲避三阶段弹幕都有够难的。如果能把 Boss 血量降低三分之一,或许是个有趣的关卡。 [hr][/hr] 一年半前的感慨: N年前从网上下到这个游戏的破解版,一直还以为是免费的。那时候就觉得非常好玩,可惜当时比较菜,根本打不过虫子那一关。转眼块十年过去了,就在刚刚忽然从硬盘中见到这游戏,发现还是那么好玩。(只不过这难度已经难不到我了哈哈) 到底现在还有没有人在玩这游戏呢?搜了一下,找进官网,看到「Download higher quality trailer (15 MB) 」几个字。什么?竟然不是免费游戏?再往下看,「Get it for the PlayStation3 via the PlayStation Network and for the PC via Steam.」还有什么好说的,补票!
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Players by region
Where this game's players are, estimated from review languages.
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