
EVERSPACE™ combines fast-paced combat with roguelike elements, great visuals and a captivating story. It takes you on a challenging journey through an ever-changing, beautifully crafted universe full of surprises. Shoot, craft and loot your way to victory while the odds are stacked against you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 416.25/day in the week to Jul 15 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
EVERSPACE™ is an action-focused single-player space shooter, combining roguelike elements with top-notch visuals and a captivating story. It takes you on a challenging journey through an ever-changing, beautifully crafted universe full of surprises. Your skills, experience, and talent for improvisation will be tested continuously as you piece together the puzzle of your existence through encounters with interesting characters, each having their own unique part of the story to tell. In each exciting run, you will face entirely new situations, ensuring countless hours of thrilling gameplay and generating myriad opportunities for individual, meaningful moments to experience. No matter how skilled you are, death is inevitable but is also only the beginning of a much larger journey.


Dash into intense dogfights and experience furious space combat using a wide range of weaponry and devices.


Collect and mine valuable resources to either repair your ship’s systems or to craft new equipment and modifications for a much-needed advantage. Your choice.


Find blueprints for crafting, and hunt for exotic weaponry and equipment. You never know what will drop next.


Travel through vast, procedurally-generated levels with untold numbers of hidden dangers and treasures.
A game of risk and reward awaits.


With the tools provided, it is up to you to make the best of your situation. Utilize every advantage and be creative to turn the odds in your favor. Every mistake could be your last.

Single-player roguelike space shooter with persistent progression
Captivating fully voice-acted story featuring interesting and thoughtfully designed characters
Three unique player ships, each with different capabilities and starting gear to choose from
Vibrant art style with top-notch visuals and incredible attention to detail
Shooter-style 6DOF controls optimized for mouse + keyboard
In-depth crafting and damage system
Dynamic, functional cockpit displays for all player ships
Hardcore Mode with permadeath for die-hard roguelike fans

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 9.8Kreviews | 78% | — | $4.1M |
| $19.99 | 2.4Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 835 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Feels like Freelancer but Rougelike
Yet another example of a mobile game being sold on Steam. I’ve played Chorus before. It had decent cinematics and a narrative to follow, even though I ended up refunding it due to clunky controls and underwhelming combat. Compared to that, this game is even more stripped down. The combat here is extremely basic and actually feels worse than Chorus. In short, repetitive and clunky.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Polish, Japanese, Korean, Traditional Chinese*languages with full audio support
| $19.99 |
| 2.3Kratings |
| 81% |
| — |
| not modelled |
| $1.99−90% | 895ratings | 78% | #106 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very commendable roguelike space shooter, brings a lot of warm memories. Ruthless but fair challenge, and inspiring setting. Worth every coin.
купил этот тайтл потому что в свое время играл в galaxy on fire 2. в целом, классный рогалик, сложность сложная. из-за "скрытого" таймера, всегда есть мотивация побыстрее свалить на след локацию )
Is good
A very shallow space looter. If you look past the concept of death and restarting its the same enemies and items zone after zone with scaling that never allows you to really get any stronger. For $2 sure it's worth a trial run but i'm glad I waited so long to pick it up. Everspace 2 is apparently worse as too much of it's gameplay is annoying puzzles. Gonna call the entire Franchise a Do Not Play.
Okay so, i bought Everspace 1 and two in a bundle, and while 2 was a masterpiece, Everspace 1 almost made me refund the whole thing. Here´s why. First of all, this game plays rather smooth. Can´t complain here, also the environments are both beatiful to look at and fun to navigate. Then we have a pretty good sountrack, a solid voice cast and a really intrigiung plot about clones and amnesia. I know, tropey, but it works out. So what went wrong? Well, remember that one kid in your class that treated glue like a five star meal? That kid apparently was in charge of the game design, and now we ended up with a rogue like. And not even a good one. First of all, what´s so great about games like Dead Cells or Risk of Rain? Those games are fun from minute 1 onwards. They let you play them to the fullest, while you unlock new stuff on the way. And even if a run fails, the gameplay is still motivating enough to lure you back in. That´s not the case here. Your first dozen runs will be an unfun pain, like wathcing a documentary in school, knowing full well there´ll be a test about it. You are simply too weak to get anything done, and maybe some games get away with only getting good after 10 hours, but this is a roguelike. This problem becomes apparent when you look at the Energy System. In Everspace 2, each of your weapons and your engine have seperate energy sources, meaning you can switch between weapons to avoid being defenseless and also to run if the situation calls for it. Also there was a cruise drive that let you skip large distances, being a savior for the pacing. In Boring Space, everything, even your toilet share the same energy, and that won´t be much starting a new game. You can´t boost to your target as you´ll be caught without energy to shoot back if you´re attacked, and if you run out of energy mid fight? Tough luck. Die and come back later, loser. This is Everspace 1, fun only exists in the sequel. Oh and also, there´s a damage system for critical components. If even you engine, weapons, life support or anything else is just mildly damaged, you might as well fly into the next meteor because you can kiss that run goodbye. This is such a terrible design decision and seeing how Everspace 2 turned out, even the developers seem to agree with me here. Everspace 1 wants to be an arcade game like Ace Combat, while also being some sort of a light sim with its energy and damage system. Too bad what this game didn´t want to be was being good. I´d rather fly into the sun/10
Hilariously badly made game. And I haven't even started playing yet. 1. The ingame mouse sensitivity slider changes my Windows mouse sensitivity. 2. VR support is awful, took me an hour to get it set up. VR controllers wont work and using a gamepad is not recommended by devs. I tried using a gamepad, it was so badly mapped that I gave up instantly. Tried VR + m&kb, the visual pointers in the game were bugged, showing random empty locations and go invisible when you look at them directly. The anti aliasing setting that is turned on by default causes ghosting in VR. They put VR support in just to say we have VR support. It's unplayable. 3. OK. I switched to PC only now, and there's a horizontal axis the game wants you to stay on. Your ship will auto barrel roll to get to that "correct axis". Meaning there's a feeling of ground and gravity IN SPACE. I looked around and there's an "auto roll" function in settings. What's crazy is that even though its disabled in "keyboard and mouse settings" I have to go to "gamepad settings" and disable it there as well to disable this automatic gravity correction. I have no gamepad plugged in. I don't know what's worse, this option existing or it not working properly.
垃圾游戏,mac上运行改了显示设置为全屏之后就不能再改回来了,因为鼠标和光标不同步,点击还会失效
Genuinely enjoyable experience. Especially when it's heavily discounted. (It's a $1.24 at time of writing, exceptionally good value for money). DLC didn't feel mandatory but made the overall experience more enjoyable.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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