
Embark on a harrowing journey with Alice, a college student, and her classmate Adrian, as they venture to a desolate town in search of a special cave. Uncover the chilling mystery surrounding Alice's strange nightmares and their connection to the town. The horror awaits.
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About
Embark on a harrowing journey with Alice, a college student, and her classmate Adrian, as they venture to a desolate town in search of a special cave. Uncover the chilling mystery surrounding Alice's strange nightmares and their connection to the town. The horror awaits.
Story: A deeply narrative-driven horror game. The story being the primary focus of the game.
Puzzles: Intuitive puzzles designed to engage without frustrating.
Music: A nostalgic soundtrack inspired by early 2000s gaming classics.
Solo Developer: A solo developer's first game, with a few playtesters.
The game offers 7 to 15 hours of gameplay, depending on reading speed and engagement with optional content.
- Warning: Chapters 1-3 include puzzles, Chapter 4 features quick-time events, and the final chapter leans more towards a visual novel style with some quick-time events. The reasons for this structure delve into spoiler territory.
- There are a total of 5 chapters.
- Chapters 1-4 each provide around 1-2 hours of gameplay.
- Chapter 5 offers a longer experience, lasting approximately 3 hours.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
This perfectly encapsulates the extremely multi faceted white, black and the gray nature of humanity, the body horror and the disturbing imagery is wonderfully crafted and the mental mindf*ck especially at the last chapter really made me uncomfortable but like in a good way, I really liked Alice in particular here with her story, and although Adrian pissed me off at some points the ending/ arguments within his mind made it worth it. The soundtrack is also amazing, def recommended!
Everlasting tomorrow is a fun, short experience that combines adventures with a little of visual novel. The plot is well done, with twist, interesting and deep characters, dark topics that are handled with care, and helped by eerie atmosphere that is carried for a lot of the story. I do feel that in the middle, in chapter 3 to 4, there are some weak things, there is a bit too much exposition and the dialogue is a bit clumsier, but after that, the story manages to find its footing again. Not a lot of music, but what there is, is pretty good. The puzzles are mostly easy, but fun to do. Graphics are simple, but they do their job and there is some creepy and intense scenes. I do have some small issues, like the fact that you can’t save, and have to relay on the auto-save functions, which saves quite often, so there isn’t a problem, but it would be nice to have that option. And this is a nitpick, but there is not a “continue” option in the menu, so if you click right after you boot the game, you may start a new game, as to continue where you left of, you have to go to load. Is no long, but for its price, I recommend it very well to anyone that wants a unique horror experience. Note: 8
Dos cosas que me duelen de este juego es lo increíblemente infravalorado que esta y que no puedo recomendarlo abiertamente. Tiene una atmosfera oscura muy bien lograda con un gran trabajo en el apartado visual y sonoro. La historia va de menos a más y siempre se mantiene misteriosa, con unos personajes complejos de los que siempre estamos descubriendo nuevas facetas. El gameplay es sencillo y se basa en diálogos y uno que otro puzzle, pero te mantiene enganchado por todo lo demás. Es una experiencia donde estas completamente sumergido en su mundo, yo lo jugué de día en verano y aun así sentí escalofríos mientras lo hacía. El único problema que tengo es que los capítulos 4 y 5 se ponen muy pesados con la cantidad de diálogo y hubiera preferido que siguiera la línea de los anteriores tres donde había algo de exploración y posibilidad de interactuar con otros objetos y personajes. Pero de todas formas me gustaría que más gente conociera y le dé una oportunidad a este juego que estoy seguro será una de esas historias que nunca olvidare y en las que constantemente pensaré.
I rarely leave negative reviews, especially for indie games and when the developer is clearly trying something different... however, an honest critique is necessary. I don't want to dissuade anyone from buying this, you should support indie developers, but you need to know what you are getting into: this game has a severe identity crisis. I felt like playing three different games, written by entirely different people, which may be acceptable, if only the quality wouldn't swings wildly from start to finish. The first three chapters are solid, genuine RPG with effective horror elements and well-designed puzzles (the hospital ones are excellent). Despite some bizarre design choices (like a city area with no purpose, or a phone you can only use once) it delivers a highly atmospheric experience. Then Chapter 4 happens, and the game entirely forgets to "show, don't tell." It abruptly shifts into a bland visual novel padded with repetitive quick-time events. The sudden change in tone and gameplay is disheartened, but at least you are still somewhat interacting with it. Then comes Chapter 5. The narrative completely falls apart. The writing and plot becomes implausible, superficial, and tedious. It was extremely difficult to stay engaged, and eventually I gave up trying to follow the plot and just mashed buttons to get it over with, but even that felt like a drag. Chapter 5 reads like the boring appendix to your least favorite textbook. Despite my harshness regarding the later chapters, there is genuine talent here. I hope slugstart will take this critique constructively, because I would absolutely play its next project if it builds on the strengths shown in the first half of this game.
This was one of the most enjoyable story gaming experiences I've ever played. Truly a work of art that deserves much more praise.
this game is really cool, i like the visuals and music a lot, it definitely made me uncomfortable, but that is part of the point and it adds to the game, i think about this game a lot
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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