
Embark on a harrowing journey with Alice, a college student, and her classmate Adrian, as they venture to a desolate town in search of a special cave. Uncover the chilling mystery surrounding Alice's strange nightmares and their connection to the town. The horror awaits.
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About
Embark on a harrowing journey with Alice, a college student, and her classmate Adrian, as they venture to a desolate town in search of a special cave. Uncover the chilling mystery surrounding Alice's strange nightmares and their connection to the town. The horror awaits.
Story: A deeply narrative-driven horror game. The story being the primary focus of the game.
Puzzles: Intuitive puzzles designed to engage without frustrating.
Music: A nostalgic soundtrack inspired by early 2000s gaming classics.
Solo Developer: A solo developer's first game, with a few playtesters.
The game offers 7 to 15 hours of gameplay, depending on reading speed and engagement with optional content.
- Warning: Chapters 1-3 include puzzles, Chapter 4 features quick-time events, and the final chapter leans more towards a visual novel style with some quick-time events. The reasons for this structure delve into spoiler territory.
- There are a total of 5 chapters.
- Chapters 1-4 each provide around 1-2 hours of gameplay.
- Chapter 5 offers a longer experience, lasting approximately 3 hours.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
잘 만들어진 포인트 앤 클릭 게임 아트와 분위기가 특히 좋음 취향에 맞는다면 재밌게 할 수 있을 듯
10/10 game that's extremely well written, has great visuals, is consistent in it's storytelling, and has a great soundtrack. My favorite thing are the subtle changes that stay consistent throughout the entire story such as how the characters grow overtime like how Adrian ends up smoking outside and not near people after Damien confronted him only once and many years prior to then. It has some of the most well written ideas, psychological shifts, and story that I have ever seen. There are some things that seem unnecessary, like the door puzzle where all you do is put in the 4 symbols and rotate them slightly, but it doesn't take away from the story or immersion at all. The visuals and music go together amazingly and I actually fell asleep with the menu on and just the music playing. This is the first games that I've played in months that hasn't felt repetitive or like it was a chore to play and try to think about it all came easily and was just a breath of fresh air. I bought this game ages ago and I regret not having played it sooner. Also the lack of attention on this game is a letdown even though it is an RPG maker I thought there must be at least some online recognition but there's nothing more than a few videos with less than a thousands views each. I don't know if it'd be possible but trying to reach out to a youtuber like ManlyBadassHero (who used to be pretty niche but not really anymore) might be able to shed some more light on this masterpiece.
If you like horror story and/or VN style adventure games, this is a perfect match for you. It's story is very easy to get immersed in, albeit slow at the start, I was left shocked and craving more after nearly every chapter. Definitely one of the most unique stories I've ever seen in a game. The art style is also very unique, not too simple or complicated but a healthy medium. I loved most of the character design they were very cute or goofy IE the bunny girl, librarian, and convenience store worker. It's sombre and tranquil at times then horrific and gorey in a flash. The writing was very well done, conversations felt natural and I enjoyed the authors dry comedy at many points. I especially enjoyed the religious symbolism and demonology, along with the nature elements of the story. The soundtrack and effects were all extremely clean and sounded great, some of the songs are also great as ambient music lol. PS the cats are the absolute best side character <3
review based on chapter 1 - will update as i play further chapters: first impressions were good! i love the art direction and sound design as they both go well together to create a pretty gritty and unsettling tone for the game. as for the story im not entirely sure whats going on yet but thats part of what keeps things pretty interesting and mysterious for now. looking forward to trying out the rest of the game!
incredible i really adore this game and i dont understand why it doesnt get much more attention it deserves. i like that theres no good or bad characters, theyre all just like actual people, i like the way this game shows gray morale, at this point theyre all victims and villians at the same time i also like the way the game portrays demons, its common for gamedevs to make them all bad and evil, but if you know at least a little about occult stuff, you know that demons arent all this heinous puzzles are nice too, not too hard but not too easy either, just give something to make your brain actually work the [spoiler] fighting sequence in chapter 4 [/spoiler] was a little annoying tho but thats fine, this game deserves a lot of appreciation anyway and it feels like people that developed it actually liked what they were doing overall its just a very unique and cool game
Wonderful story, wonderful atmosphere. Got me to [strike]almost[/strike] cry a few times. :)
한글패치입니다 8월 11일 테스트 확인했습니다 https://blog.naver.com/shasw/223966048998 한글화한지 꽤 되었는데 평가 쓰는걸 깜빡했네요 호불호가 많이 갈릴만한 게임인데 분위기 독특해서 괜찮았습니다 뭔지모를 옛날 향수가 느껴집니다 공포보단 기괴한쪽이고 퍼즐이 좀 나오는편입니다 액션보다는 글이 많이 나오니 쯔꾸르,퍼즐 좋아하시는분이면 괜찮게 하실꺼같습니다 아! 그리고 공략 많이 찾아봤는데 없습니다 엔딩보신분계시면 영상 좀 올려주세요 ㅠㅠ
Pretty good game with an interesting story and compelling characters. Some elements of the gameplay weren't the best but nothing detrimental to the overall experience. Very much worth trying it out. Will be looking forward to this dev's next projects since I feel there's a lot of potential for even better games.
Достойная игра, особенно учитывая то, что делалась соло-разработчиком. Атмосфера, персонажи, сюжет - за всем этим было интересно наблюдать. Единсвенным, хоть и небольшим, минусом отметил бы, что пятая глава немного затянута - но она не могла быть короче, учитывая количество информации в ней.
[h1]Beautiful 2D game focused on story and puzzles, quite emotional [Eng and Pt-Br review][/h1] Everlasting Tomorrow is a very interesting, creative and beautiful game, but it left me a little disappointed in the end. I must say that the game is beautiful and uses a gameplay scheme that is unfortunately rare nowadays. Games focused on 2D exploration focused on plots and puzzles. Simply walking around the map (even if it's small) and seeing all this art done in the old-fashioned way is something beautiful and what made me interested in this game. Of course, the dark, depressing mystery theme also played a big factor. I simply like the people and even the game has a shade of blue that transmits a cold and somewhat depressing and emotional energy. It also has a huge amount of scenarios and CGs, it's beautiful! The OST is also good, but it has a big problem, the songs are very short, almost all of them promise a lot but they end up in a short loop, disappointing what a full version of the song could be. Personally, I would prefer a shorter OST but with longer songs, which would connect better with the player, because this game is full of feelings. The first 3 chapters of the game were, for me, the best. Simply walking around the city, meeting new people and discovering clues was extremely fun, like a 90s mystery series. But when chapter 4 arrived, the game presented many problems for me. The writing became too repetitive, too focused on one aspect only, telling the past and talking about feelings in a massive way. The quality of the writing dropped and the gigantic amount of QTEs didn't help at all. The whole chapter 4 actually became difficult to take seriously due to the QTE scene that even sounded comical, including its resolution. The following chapters presented a religious content that was too heavy for my taste and focused too much on a few characters, retelling stories with boring writing. Sure, the visuals were excellent and at their peak, but the game didn't know how to develop its characters very well. I never really connected with any of the characters and, personally, I don't like the main couple. I actually kind of hate one of the characters. The theme was rushed at the end and left several open points, so it was a little difficult to take it all seriously. And the ending was a bit disappointing and poorly developed after such a long climax. [b][u]But don't let that get to you too much, it's still a very beautiful and interesting game. The visuals of the distorted world were also very good, the random information about plants was good, it's a shame that the theme and characters didn't connect with me much, but the game was a good experience, especially since it's the developer's first game, I'm anxiously awaiting what this dev can deliver in the other games![/u][/b] [hr][/hr] [h1]Belo jogo 2d focado em enredo e puzzles, bastante emocional [Eng and Pt-Br review][/h1] Everlasting Tomorrow é um jogo bem interessante, criativo e bonito, mas me deixou um pouquinho decepcionado ao final. Devo dizer que o jogo é lindo e usa um esquema de jogo que infelizmente é raro hoje em dia. Jogos focado de exploração 2d focados em enredos e puzzles. Simplesmente andar pelo mapa (mesmo que pequeno) e ver toda essa arte feita a moda antiga é algo lindo e o que me fez ficar interessado nesse jogo. Claro, o tema dark, depressivo de mistério também exerceu um grande fator. Eu simplesmente como as pessoas e mesmo o jogo possui um tom de azul que transmite uma energia fria e um tanto deperesiva e emotiva. Também possui uma quantidade enorme de cenários e CGs, é lindo! A OST também é boa, mas apresenta um grande problema, as músicas são muito curtas, quase todas prometem muito mas ficam num loop curto, decepcionando o que uma versão completa da música poderia ser, pessoalmente, eu preferiria uma OST mais curta mas com músicas mais longas, que conectassem melhor com o jogador, pois esse jogo é cheio de sentimentos. Os primeiros 3 capítulos do jogo foram, para mim, os melhores, simplesmente andar pela cidade, conhecer novas pessoas e descobrir pistas era extremamente divertido como um seriado de mistério dos anos 90. Mas com a chegada do capítulo 4 o jogo apresentou muitos problemas para mim. A escrita ficou muito repetitiva demais, focado muito num aspecto só, contando o passado e falando de sentimentos de forma massiva, com uma queda na qualidade da escrita e a gigantesca quantidade de QTEs não ajudou em nada, todo o capítulo 4 na verdade ficou difícil de ser levado a sério devido a cena do QTEs que soava até cômica, incluindo a sua resolução. Os capítulos seguintes apresentaram um teor religioso pesado demais para o meu gosto e focou demais em poucos personagens, recontando histórias com uma escrita maçante. Claro, o visual foi excelente e no auge, mas o jogo não soube desenvolver seus personagens de forma muito boa, eu nunca realmente me conectei com nenhum personagem e, pessoalmente, não gosto do casal principal, realmente eu meio que odeio um dos personagens. O tema foi apressado demais no final e deixou vários pontos abertos, de forma que ficou um pouco difícil de levar tudo aquilo a sério. E o final foi um tanto decepcionante e mal desenvolvido depois de um clímax tão longo. [b][u]Mas não deixe isso afetar muito você, ainda é um jogo bem bonito e interessante. Os visuais do mundo distorcido também ficaram muito bons, as informações aleatórias sobre plantas foram boas, pena que o tema e personagens não conectaram muito comigo, mas o jogo foi uma boa experiência, ainda mais sendo o primeiro jogo do developer, fico ansioso aguardando o que esse dev pode entregar nos outros jogos![/u][/b]
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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