
Ņ̴̣͕̻̤̣̞̝͑̾̉̄̃͊̀̚ͅĘ̵̢̺̞̱̙̔ͅǓ̶̢͚͕̙̙͕̙̻̖̥̗̗̦̾͆̄͋̉̈́͂̄̉̽̉̒̓R̸̨͈̝͇̰͇̺̼̙͕̄̇̃̈́͜͠Ǒ̸͔̳͇̏̽̽̒́̾Z̵̛͕͙͍͚̒̇̏̆̍̌̂̔̕Ȃ̶͇̱̫͌̌̑́̒̂́̑́̒̈͐͘͠ is a hidden object game. The player's task is to find things hidden on the map.
Modeled estimate, not a reported figure. How we estimate →
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Hello. Good news ̄̏͋̎̄̏͋̎ ̉̑̔͑̓̏̓̽̎͑̈́̄̏͋̎̚ ̉̑̔͑̓̏̓̽̎͑̈́̚ ̄̏͋̎̄̏͋̎
You are in the process of integrating your shadow.
̄̏͋̎̄̏͋̎ ̉̑̔͑̓̏̓̽̎͑̈́̄̏͋̎̚ ̉̑̔͑̓̏̓̽̎͑̈́̚ /̴̨̢̢̧̨̨̧̡̧̢̧̢̨̨̧̨̢̢̧̢̨̧̡̡̧̛̛̛͉̜̝̗̠̮͉̹͈̝̻̖̳̲͈̮̫͈͎̥̼̥̣̦͙͇͉͇͇̤̠̙̲̳̰͉͎̹̭͉̦̪̲̹̪͔̞̼͚̬̹̮̯̮̤͈͓̲̥̺̩̠̭̜̰͕̼̖̩͉͖̝͉̻̜̘̜͔̬͖̥̯͉͚͕̮̯̣̥̟̹̙̫͖̱̩̳͕̤̹̺̰͍͉̥̟̗͇̬͕̬̤̩͙̜̩͔̘͇͙̘̗͍̲̹̼̝̳̣͓̗͙̲̩̩̟̭̲̬͚͉̲͍̲͉͕̼̫̗͉͎̙̩͖̠̝̝̻͎̜͙͇͈̩̱͕̟͇͍̬̭̱͔̩̩̼̥̬̤̜͔̯͍͍̙͖̙͖͕͙̳̩̻͍̰̙͇̼̬͕̘̼̮̖̩̟̘̹̰̪̳̤̰̝̰̭̖̗̜͕͕̜̙̘͕̟͙̫̮͙̻̬͚̦̹̟̖̱̥̺̥̗̝̀̐̆̄̔́̈̍͊͋̏̏̈̌̃̓̎̊͐̄̇͊̀̃̊͐̽̋̉̿͐̑͗̆̂̈́̿͊̉̀̂̇̆́͐̑͊̎̿̂̐̔̍́̆̽̈́͐̓̊̅̂̎͌̽͂̔̾̆́̄̐̀͒̈͋͗̿͌̂̋̃̀̐̓̍̑̾͒͛̈́̽͌͂̌͗́̾̄̈́͗̂̆̏͒̽͛̐̂̀̋͗͂́͑̋̄̆̓̐̇̇̔̓̊͛̄̌̈́̊̈́͑̊̔̎̋̽́̆̈́̚͘͘͘̕̚̕̚͘̚͘͜͜͝͝͠͝͝͝͠͝͝͠͝͝͝͝͠͠͠͠ͅͅͅͅͅͅͅͅͅͅ
Shadow integration may be accompanied by unpleasant sensations, such as anxiety, sleep disturbance, increased muscle tension, sleep paralysis, shortness of breath, heart palpitations.
This process will be painful, but it can bear blissful fruit in the form of harmony of spirit, body and emotions - integration and merging of repressed parts of the whole,
not accepted by the ego
Ņ̴̣͕̻̤̣̞̝͑̾̉̄̃͊̀̚ͅĘ̵̢̺̞̱̙̔ͅǓ̶̢͚͕̙̙͕̙̻̖̥̗̗̦̾͆̄͋̉̈́͂̄̉̽̉̒̓R̸̨͈̝͇̰͇̺̼̙͕̄̇̃̈́͜͠Ǒ̸͔̳͇̏̽̽̒́̾Z̵̛͕͙͍͚̒̇̏̆̍̌̂̔̕Ȃ̶͇̱̫͌̌̑́̒̂́̑́̒̈͐͘͠ is a hidden object game. The player's task is to find things ̶̧̡̠̜̯̣͎̳̩͖̙͙̙͉̦͓̥̭̱̾̌̿̅́̿̌͑̏́̄̋̊̔̈́̋̔̾̄̀̿̓̀̿̚͘͘͠͠ ̵͎͎̮̣̳̓̃̆͗̆̄̋̇̅̍̌͘͝͝ ̵̧̛̛͍͉̗̞̮̺͚̦̹̟͓̝̗͎̲̣̬̻̒͊̿̋̋̆̍͊̄́͊͊͒̌̊́͋̎̊̓͂̒̏̎͐͗͗͘͠͝͠ ̶̧̡̠̜̯̣͎̳̩͖̙͙̙͉̦͓̥̭̱̾̌̿̅́̿̌͑̏́̄̋̊̔̈́̋̔̾̄̀̿̓̀̿̚͘͘͠͠ ̵͎͎̮̣̳̓̃̆͗̆̄̋̇̅̍̌͘͝͝ ̵̧̛̛͍͉̗̞̮̺͚̦̹̟͓̝̗͎̲̣̬̻̒͊̿̋̋̆̍͊̄́͊͊͒̌̊́͋̎̊̓͂̒̏̎͐͗͗͘͠͝͠ ̵̶̡̨̧̡̹̹͎͈̱̟̰̫̫͈͚̫̯͈̙̥̲̠̜̯̣͎̳̩͖̙͙̙͉̦͓̥̭̱̀̌͛̉̾͒̎̇̐̏̎̈̐͒̌́͐́̾̌̿̅́̿̌͑̏́̄̋̊̔̈́̋̔̾̄̀̿̓̀̿̚͘͘͜͠͠͠ͅ ̵͎͎̮̣̳̓̃̆͗̆̄̋̇̅̍̌͘͝͝ ̵̶̡̨̧̡̹̹͎͈̱̟̰̫̫͈͚̫̯͈̙̥̲̠̜̯̣͎̳̩͖̙͙̙͉̦͓̥̭̱̀̌͛̉̾͒̎̇̐̏̎̈̐͒̌́͐́̾̌̿̅́̿̌͑̏́̄̋̊̔̈́̋̔̾̄̀̿̓̀̿̚͘͘͜͠͠͠ͅ ̵͎͎̮̣̳̓̃̆͗̆̄̋̇̅̍̌͘͝͝
hidden on the map.
The story is based on the motifs of depth psychology by Carl Gustaf Jung, ̶̧̡̠̜̯̣͎̳̩͖̙͙̙͉̦͓̥̭̱̾̌̿̅́̿̌͑̏́̄̋̊̔̈́̋̔̾̄̀̿̓̀̿̚͘͘͠͠ ̵͎͎̮̣̳̓̃̆͗̆̄̋̇̅̍̌͘͝͝ ̵̧̛̛͍͉̗̞̮̺͚̦̹̟͓̝̗͎̲̣̬̻̒͊̿̋̋̆̍͊̄́͊͊͒̌̊́͋̎̊̓͂̒̏̎͐͗͗͘͠͝͠ ̵̶̡̨̧̡̹̹͎͈̱̟̰̫̫͈͚̫̯͈̙̥̲̠̜̯̣͎̳̩͖̙͙̙͉̦͓̥̭̱̀̌͛̉̾͒̎̇̐̏̎̈̐͒̌́͐́̾̌̿̅́̿̌͑̏́̄̋̊̔̈́̋̔̾̄̀̿̓̀̿̚͘͘͜͠͠͠ͅ ̵͎͎̮̣̳̓̃̆͗̆̄̋̇̅̍̌͘͝͝ ̵̧̛̛͍͉̗̞̮̺͚̦̹̟͓̝̗͎̲̣̬̻̒͊̿̋̋̆̍͊̄́͊͊͒̌̊́͋̎̊̓͂̒̏̎͐͗͗͘͠͝͠ ̵̡̨̹̹͎͈̱̟̰̫̫͈͚̫̯͈̙̥̲̀̌͛̉̾͒̎̇̐̏̎̈̐͒̌́͐́͜͠ͅ
especially the motif of the shadow and the unconscious, as well as neurotic disorders, but is presented in a pictorial and symbolic way.
̴̡̡̨̟͈̲͍̺̱̫̱͓̖̼͉̘̲̿͜ ̶̧̛̲̬̂̎͛͊̀̿̂̀̋͐̔̑͐̈́̍̈̈́̈́̄̚ ̸̧̨̣͕͙̱̱̊͆̈́͜ͅр̵̡̪͖͍͓̭̹͔̻̬͖̗̖̺̄̽͛ͅ ̄̏͋̎̄̏͋̎ ̉̑̔͑̓̏̓̽̎͑̈́̄̏͋̎̚ ̉̑̔͑̓̏̓̽̎͑̈́̚ ̄̏͋̎̄̏͋̎ ̉̑̔͑̓̏̓̽̎͑̈́̄̏͋̎̚ ̉̑̔͑̓̏̓̽̎͑̈́̚ ̄̏͋̎̄̏͋̎ ̉̑̔͑̓̏̓̽̎͑̈́̄̏͋̎̚ ̉̑̔͑̓̏̓̽̎͑̈́̚
̴̡̡̨̟͈̲͍̺̱̫̱͓̖̼͉̘̲̿͜ ̶̧̛̲̬̂̎͛͊̀̿̂̀̋͐̔̑͐̈́̍̈̈́̈́̄̚ ̸̧̨̣͕͙̱̱̊͆̈́͜ͅр̵̴̡̡̡̨̪͖͍͓̭̹͔̻̬͖̗̖̺̟͈̲͍̺̱̫̱͓̖̼͉̘̲̄̽͛̿͜ͅ ̶̧̛̲̬̂̎͛͊̀̿̂̀̋͐̔̑͐̈́̍̈̈́̈́̄̚ ̸̧̨̣͕͙̱̱̊͆̈́͜ͅр̵̡̪͖͍͓̭̹͔̻̬͖̗̖̺̄̽͛ͅ The characteristic hand-drawn graphics, with a strong symbolic style, complement the overall impression and build the mood of the game world.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Traditional Chinese, Simplified Chinese, Czech, Danish, Finnish +91 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[b] Neuroza [/b] - назва гри вже дає певне розуміння її тематики. Загалом це гра з пошуку предметів, але водночас ми спостерігаємо невротичний стан дівчинки чи дівчини, яка бореться зі своєю тінню. [h3] Візуал [/h3] Цей проєкт зроблений у психоделічному жанрі, де кольорова гама складається з чорно-рожевих кольорів. [h3] Ідея [/h3] Як зазначили розробники, вони спиралися на праці Юнга щодо концепції тіні. Тінь — це наші страхи, приховані риси, вподобання та інші аспекти особистості, які ми не можемо або не хочемо прийняти в собі. Але для мене концепція виглядає доволі дивною. Дівчинка (чи дівчина) не стільки намагається прийняти цю тінь як частину себе, скільки сприймає її як окрему особистість і навіть закохується в неї. https://steamcommunity.com/sharedfiles/filedetails/?id=3672088304 [h3] Музика [/h3] Варто зазначити, що не всі треки передають тихий жах, який переживає героїня. У деяких композиціях, на мою думку, варто було б зменшити або прибрати баси, адже вони надто відволікають під час споглядання картин. [h3] Символізм [/h3] Цей проєкт виглядає ніби своєрідне продовження гри A.M.E.N. Проте в "Амен" концепція була більш чітко сфокусована на темі "Аліси з Країни чудес" та інтерпретації її психічного стану. У цій же грі нам просто показують дівчину - без конкретної літературної основи. Водночас тут знову порушуються теми Бога та спасіння душі, але вони подані більш абстрактно. https://steamcommunity.com/sharedfiles/filedetails/?id=3672094699 [h3] Загальні враження [/h3] Я не знайома з концепцією тіні у працях Карла Юнга, тому не можу оцінити, наскільки правильно або глибоко розробники передали цю ідею в грі. Щодо самого проходження, то під час перегляду деяких картин у мене справді виникало відчуття морозу по шкірі — настільки атмосферно й емоційно це було передано. Візуально гра місцями виглядає дуже сильною. Щодо концепції "спасіння душі богом", то вона не розвинена тут, бо з'являється буквально в кінці.
[h1] Information / Review English [/h1] NEUROZA falls into the 2D hidden object genre, developed by Sons of Welder and FM Simple Games Studios. [h1] Gameplay / Story [/h1] Carl Gustav Jung is the founder of analytical psychology within depth psychology. His work cannot be understood without incorporating the relationship between the ego and its core personality, the self, into psychology. The characteristic hand-drawn graphics with their highly symbolic style complement the overall impression and shape the mood of the game world. Your task in this game is to find hidden objects on the map, some of which are too well hidden and difficult to find. Once we have found them all, we progress in the story. [h1] Pros [/h1] + Paranormal phenomena + Attention to detail through hand-drawn concepts + Hidden object scenes + Dark graphic style + Atmospheric background music + Multiple languages available + Achievements [h1] Cons [/h1] - Collectibles are sometimes too well hidden [h1] Conclusion [/h1] NEUROZA combines attention to detail with puzzles and a dark visual experience. [h1][url=https://store.steampowered.com/curator/26335619-Adult-World-Gamers/] First of all, many thanks to the developer for providing us with this key for the group. You can find more great reviews from others and me here, and if you liked the review, we would appreciate a thumbs up. [/url][/h1] [h1] Information / Review Deutsch [/h1] NEUROZA fällt in das Genre 2D-Wimmelbilder, welches von Sons of Welder und FM Simple Games Studios entwickelt wurde. [h1] Gameplay / Geschichte [/h1] Carl Gustav Jungs ist der Begründer der analytischen Psychologie innerhalb der Tiefenpsychologie. Sein Werk lässt sich nicht verstehen, wenn man nicht die Beziehung des Ich zu seinem Persönlichkeitskern, dem Selbst, in die Psychologie mit aufnimmt.Die charakteristischen handgezeichneten Grafiken mit ihrem stark symbolischen Stil ergänzen den Gesamteindruck und prägen die Stimmung der Spielwelt.Deine Aufgabe in diesem Spiel besteht darin, dass du auf der Karte versteckte Dinge finden musst, welche teils zu gut versteckt und schwierig zu finden sind. Wenn wir alle gefunden haben kommen wir in der Geschichte voran. [h1] Pro [/h1] + paranormale Phänomene + Liebe zum Detail durch Handgezeichnete Konzepte + Wimmelbilder + düsterer Grafikstil + stimmungsvolle Musikuntermalung + mehrere Sprachen sind verfügbar + Errungenschaften [h1] Kontra [/h1] - Sammelobjekte sind teils zu gut versteckt [h1] Fazit [/h1] NEUROZA kombiniert Liebe zum Detail mit Rätsel und einer düsteren Optik. [h1][url=https://store.steampowered.com/curator/26335619-Adult-World-Gamers/] Zunächst einmal vielen Dank an den Entwickler, der uns diesen Schlüssel für die Gruppe zur Verfügung gestellt hat. Hier findest du weitere gute Bewertungen von anderen und mir unter und wenn dir das Review gefallen hat, dann würden wir uns über einen Daumen nach oben freuen. [/url][/h1]
[h3]Что будет если соединить олдскульный эмокор, польский психодел и гностический символизм? NEUROZA[/h3] Очень атмосферная, ламповая и сильная игра в духовном смысле. В принципе это классический поиск предметов - нужно найти 324 ключа на 8-ми уровнях и 20 скрытых предметов. Но то как это сделано, шедеврально! Это не обычная Hidden игра - здесь очень иммерсивный и сильный саундтрек, приятный глазу визуал (пусть и кажется простеньким, нарисованным ребёнком, но это и усиливает гнетущий сюжетный элемент). Игры такого плана и типа редкость, особенно в среде небольших разработчиков! Браво, у вас получилась прекрасная игра! [h3][b][url=store.steampowered.com/curator/31925504] Игровая аналитика от mkabatsky [/url][/b][/h3]
[h1]Concise Game Reviews: "NEUROZA" [Ņ̴̣͕̻̤̣̞̝͑̾̉̄̃͊̀̚ͅĘ̵̢̺̞̱̙̔ͅǓ̶̢͚͕̙̙͕̙̻̖̥̗̗̦̾͆̄͋̉̈́͂̄̉̽̉̒̓R̸̨͈̝͇̰͇̺̼̙͕̄̇̃̈́͜͠Ǒ̸͔̳͇̏̽̽̒́̾Z̵̛͕͙͍͚̒̇̏̆̍̌̂̔̕Ȃ̶͇̱̫͌̌̑́̒̂́̑́̒̈͐͘͠ ] [/h1] [i](Scroll down for the longer version)[/i] [table] [tr] [th][b]Game Value:[/b][/th] [th]✅ Recommended for players who enjoy hidden object games with a dark psychological theme. "NEUROZA" takes you through the mind of a young woman facing depression, trauma, and emotional pain. Each level represents a part of her subconscious, filled with strange drawings, hidden keys, and disturbing imagery. The music and visuals create a heavy, emotional atmosphere. Can you help her face what she’s been trying to forget?[/th] [/tr] [tr] [td][b]Game Tags:[/b][/td] [td]✔Hidden Object ✔Psychological Horror ✔Symbolic ✔Single-Player ✔Short Game ✔Indie[/td] [/tr] [tr] [td][b]Genre Classification:[/b][/td] [td]A stylized hidden object game enriched by psychological storytelling, horror symbolism, and hand-drawn art, offering a contemplative experience over raw gameplay complexity.[/td] [/tr] [tr] [td][b]Game Length:[/b][/td] [td]Around 45 to 60 minutes to complete all 8 levels, with optional secrets and achievements encouraging a second look.[/td] [/tr] [tr] [td][b]Challenge Level:[/b][/td] [td]Moderate; finding all keys and secrets can be tricky without hints, but the game offers three per level and avoids punishing mistakes.[/td] [/tr] [tr] [td][b]Graphics:[/b][/td] [td]Striking hand-drawn visuals using black backgrounds with vivid neon colors, especially purple, scattered throughout each scene. Some drawings change when hovered over, revealing inside a character’s head or body—like neural fields or symbolic shapes. It’s a visually rich and artistic style that fits perfectly with the game’s psychological theme, especially if you enjoy darker, expressive art.[/td] [/tr] [tr] [td][b]Technical Stability:[/b][/td] [td]Stable overall with smooth progression across levels. Limited resolution and display options (no windowed mode), but otherwise bug-free.[/td] [/tr] [tr] [td][b]Music and Sound:[/b][/td] [td]A dark ambient/synth soundtrack that amplifies the oppressive and surreal mood of the game. It's subtle but atmospheric, and complements the visuals very well.[/td] [/tr] [tr] [td][b]Replay Value:[/b][/td] [td]Moderate; secret items and achievement hunting offer a reason to revisit levels, especially for fans of detailed visuals and symbolic exploration.[/td] [/tr] [/table] [b]For further insights, feel free to join my [url=https://steamcommunity.com/groups/MaverickGameVault]Steam group[/url] or follow my updates on my [url=https://steamcommunity.com/groups/MaverickGameVault/]curator page[/url].[/b] [h1]Detailed review:[/h1] [table] [tr] [td][b]Key Features:[/b][/td] [td] 🧠 [b]Psychological Symbolism:[/b] Inspired by Jung’s shadow theory, the game immerses you in symbolic representations of depression, trauma, and unconscious fears. 🔑 [b]Hidden Object Challenge:[/b] Each level requires finding dozens of hidden keys to progress, with some cleverly concealed behind visual illusions and interactive elements. 🕯️ [b]Visual Storytelling:[/b] The story unfolds without text or dialogue, relying entirely on symbolic artwork and mood to convey the protagonist’s mental state. 🎨 [b]Distinctive Art Style:[/b] Hand-drawn scenes mix abstract sketches, surreal shapes, and black-and-white photography with bursts of neon—especially purple—creating a haunting atmosphere. 🔍 [b]Secrets & Achievements:[/b] Each level hides bonus items beyond the main keys. Finding them unlocks achievements and rewards players who enjoy exploring every corner. [/td] [/tr] [/table] [table] [tr] [th]🌟[b]Overview:[/b][/th] [/tr] [tr] [td] "NEUROZA" is not your typical hidden object game. Rather than focus on casual relaxation, it pulls players into an oppressive internal landscape where the act of finding keys becomes a metaphor for healing and introspection. It’s short but impactful, with each of its 8 levels offering a visually arresting, symbolic glimpse into fractured mental states. [/td] [/tr] [/table] [table] [tr] [th]🎮[b]Gameplay:[/b][/th] [/tr] [tr] [td] 🔑 [b]Hidden Key Mechanics:[/b] NEUROZA revolves around finding 33 to 47 hidden keys per level. Some are easy to spot; others only appear when hovering over certain areas, revealing disturbing imagery like nerves or fragmented thoughts—mirroring the protagonist’s inner chaos. 👁️ [b]Limited Hint System:[/b] You get three hints per level, shown as a blinking eye icon. It fits the eerie vibe and offers just enough help to avoid frustration without breaking immersion. 🧩 [b]Progression and Unlocking:[/b] Levels unlock in sequence. You must collect all required keys to move forward—no skipping—ensuring you absorb the story’s mood and pacing. 💡 [b]Optional Secrets:[/b] In addition to keys, each map hides bonus objects like hearts and stars. These items are not tracked in-game and aren’t needed to progress, but they unlock achievements and reward thorough exploration. Their presence adds depth and replay value for completionists. 🕹️ [b]Minimal Interface:[/b] The game runs in fullscreen with no resolution settings. The UI is stripped down to keep your attention on the visuals and atmosphere. NEUROZA isn’t about speed or high scores—it’s about slowing down, looking closer, and descending into a symbolic, unsettling world. [/td] [/tr] [/table] [table] [tr] [th]📖[b]Story and Depth:[/b][/th] [/tr] [tr] [td] Told entirely through symbolic artwork, the story reflects a descent into the unconscious, confronting loss, neurosis, and the repressed self. Influenced by Carl Jung’s psychological theories—particularly the Shadow—the game deals with themes of mental illness, identity fragmentation, and emotional reconciliation. It’s subtle, artistic, and open to interpretation. [/td] [/tr] [/table] [table] [tr] [th]🏆[b]Verdict:[/b][/th] [/tr] [tr] [td] "NEUROZA" is a quiet scream into the void. Beneath its minimalist mechanics lies an eerie, thought-provoking experience that uses hidden object gameplay to explore the darkness within. The visual design is raw and unfiltered, the music intoxicating, and the emotional impact far greater than expected for a 1-hour game. It’s not for everyone—some will bounce off its brevity or aesthetic—but for those who enjoy abstract games with psychological undertones, this is a hidden gem worth experiencing in one sitting, preferably with headphones on and lights off. [/td] [/tr] [/table] [table] [tr] [th]✅[b]Good:[/b][/th] [/tr] [tr] [td] 👍 [b]Atmospheric and immersive art style:[/b] Evokes unease and curiosity in equal measure. 👍 [b]Powerful music:[/b] Synth and dark ambient tracks perfectly reflect the game’s emotional themes. 👍 [b]Clever use of symbolism:[/b] Keys, shadows, and hidden visuals all serve metaphorical roles. 👍 [b]Simple yet engaging mechanics:[/b] Accessible gameplay that rewards attentive exploration. 👍 [b]Short and replayable:[/b] A compact experience that doesn’t waste your time but leaves a lasting impression. [/td] [/tr] [/table] [table] [tr] [th]🛠️[b]Ways of Improvement:[/b][/th] [/tr] [tr] [td] 👎 [b]No windowed mode:[/b] Limits flexibility for players who prefer non-fullscreen environments. 👎 [b]Lack of secret item indicators:[/b] A minor gripe, but having a counter could improve collectibility clarity. 👎 [b]No additional gameplay layers:[/b] The game could benefit from small variations or interactive story scenes to extend immersion. 👎 [b]Short runtime:[/b] While concise, some players may find the experience too brief for deeper engagement. [/td] [/tr] [/table]
[h1]Delving into the human mind... :o[/h1] [h2]Introduction[/h2] [i]NEUROZA[/i] is a psychological horror, hidden object game developed and published by Sons of Welder and FM Simple Games Studio. You take on the role of a young woman who is suffering from depression, ultimately leading to her death (or perhaps, she is already dead and reliving past trauma from when she was alive :o). The story is told through the use of several scenes. Of course, since this is a HOG, the gameplay is the main focus. There are a total of eight scenes, and the objective is to find the indicated number of keys in order to unlock the scene to move onto the next one. You're given a maximum of three hints in case you get stuck on finding a key. Each scene also has a few secret items, such as weird-looking hearts or stars. Lots of Steam achievements are available, but they won't count towards a user's global total until the game is out of "Steam is learning about this game". [h2]Review[/h2] It's no surprise that there are lots of game genres on Steam, and HOGs is certainly among one of them. Thus, it makes finding unique games among a genre difficult although certainly not impossible. I've enjoyed games by this developer ever since a friend introduced me to one of their games. When [i]NEUROZA[/i] was offered, I knew that I had to play and review it on the sooner side. XD When I played the first scene, I was surprised to discover that there is a story. Even though it's narrated solely through pictures rather than words, it's definitely present. Based on the store page description, the story takes inspiration from Jung's psychological teachings, delving into the subconscious and exploring dark topics, like depression (which must never be taken lightly). I love it when games narrate stories like this, as pictures can speak 1000 times louder than words. However, I know that the gameplay is probably what a lot of people are curious about. I like that there are several scenes and you have to find keys in order to unlock their doors. It speaks quite literally and metaphorically. Also, there are a few secret items. With the keys, I was able to find all of them without too much trouble, but each scene has three hints in case you're stuck on finding any, so it's best to use them wisely. As for the secret items, the scenes don't indicate how many there are. I had to randomly click on things until I figured out how to actively search for the secret items. I would have liked for there to have been a counter for the secret items, like with the keys, but this is a minor nitpick. As for achievements, I was able to obtain all of them at the time of this review. If I have to bring up one other criticism, it's that I wish there had been a windowed mode option since I prefer to play games in that mode. Again, this is a minor nitpick. In regards to the art, it is amazing. The backgrounds capture that theme of darkness and psychological disturbance really well. They can be mildly disturbing for those who want tamer content, so it's best to keep that in mind. At any rate, the backgrounds and items are drawn well, and the use of colors, having the right contrast of white and black with splashes of pink, is just brilliant. https://steamcommunity.com/sharedfiles/filedetails/?id=3471295287 https://steamcommunity.com/sharedfiles/filedetails/?id=3471295530 With the music, the tracks are great to listen to. Like the art, the music captures that whole feeling of depression and psychological disturbance, going down that dark rabbit hole, really well. The tracks are a perfect accompaniment to the backgrounds. [h2]Conclusion[/h2] Would I recommend [i]NEUROZA[/i]? If you're a hidden object fan and not afraid of exploring darker themes, then this is definitely worth checking out. It stands out, and I like that there are HOGs like this one that aren't afraid to explore more mature themes. Granted, if you're looking for a tamer-themed HOG, then there are plenty out there and this may not be an appropriate fit. However, I do recommend giving this a look. Finally, I would like to thank Sons of Welder and FM Simple Games Studio for the review copy. This game definitely caught my attention in all the best ways, and I hope that there will be more future HOGs like this one. ^^ [quote]For more detailed, fully complete, high quality reviews like this, please follow [url=https://store.steampowered.com/curator/44702020/]The Introverted Gamer[/url], prioritizing heart and soul always. ^^[/quote]
Neuroza to ogólna nazwa na zaburzenia psychiczne powodowane często stresem. Mogą tu występować różnego rodzaju uporczywe myśli, zachowania, nawyki, itd. Od poważniejszej psychozy odróżnia ją świadomość wadliwości tych zachowań i odczuć, w autorefleksji jest element krytyczności w stosunku do nich. Z cyklu: nie jestem ekspertem, ale się wypowiem. A dokładnie to żaden ze mnie autorytet w temacie gier z ukrytymi obiektami. Coś tam trochę grałem w kilka, ale daleko mi do ich pożeracza. Wiem, bo mieszkam z jednym. A zasadniczo z jedną - moja partnerka miewała fazy, że tygodniami grała tylko w ten typ gier. Czyli dopinając temat: mam skromne doświadczenie osobiste i przeogromne z drugiej ręki. I przysięgam, takiej gry z tego gatunku jeszcze nie widziałem. Tematyka tego gatunku różną bywa, są nawet tytuły w klimacie kryminałów czy grozy. Ale wiecie, one są jakieś takie ugładzone, stonowane i nierzadko z brzmiącą niczym padające w lesie drzewo grą aktorów głosowych. Abstrahując od rzemiosła aktorskiego: są one jakie są. Niby straszne, niby poważne, niby emocjonalne. Tyle że niewiele z nich jest w stanie wywołać rozgrywką uczucie niepokoju, zmieszania czy nawet i obrzydzenia. Tutaj mamy do czynienia z dziełem sprawiającym problemy w odbiorze, szczególnie u co wrażliwszych. Niekoniecznie do poziomu odruchowego wyłączania urządzenia, na którym gramy czy półgodzinnych przerw na uspokojenie oddechu czy przytulenie się do bliskich, ale coś tam jakby się dzieje z tyłu oczu. Prezentowane obrazy są niepokojące, bo w sumie ciężko przejść do porządku dziennego na widok dziecka dokonującego pełnego afektu, acz umiarkowanego efektu samouszkodzenia. Choć uważam też, że utrata włosów w tej części głowy i w ten określony sposób mogłaby być przyczyną ran - tak mniemam z racji posiadania dłuższych włosów i sporadycznego nimi o coś zahaczania. Bardzo sporadycznego, na szczęście! Od klasycznych gier z szukaniem obiektów odróżnia NEUROZĘ mało wyrazista fabuła i przypadkowa jej chronologiczność. Tutaj dostajemy osiem plansz przedstawiających dzieje życia wewnętrznego przemieszane z realnym? Ciężko mi rozeznać gdzie zaczynają się twory umysłu bohaterki, a gdzie wydarzenia z jej życia, nawet gdy przepuszczone przez subiektywny filtr własnych emocji i impresji. Na każdej z plansz naszym zadaniem jest odnalezienie wszystkich kluczy. Niektóre są w miarę łatwe do uchwycenia wzrokowo, a inne wymagać będą od nas dokładnego prześwietlenia obrazu. Cóż, bywa że liczy się wnętrze - a z pewnością te występujących postaci - intryguje i zaznajomienie się pozwoli nam osiągnąć progres. Kto wie, może to ma symbolizować swoistą przemianę wewnętrzną percypowanych postaci? Obcując z tą produkcją raczej nastawmy się na bardziej abstrakcyjną przygodę niż zwykłe szukanie obiektów, które możemy sobie zapodać na rozluźnienie po ciężkim dniu czy do śniadania. No chyba że ktoś lubi trawić przy drażniących neurony treściach - ja tam nikomu w talerz nie zaglądam. Wracając do kluczy - jak się gdzieś zawiesimy, to istnieje opcja uzyskania podpowiedzi. ... która nie działa w przypadku szukania sekretów. Na te musimy polować sami, gra traktuje nas tu bezpardonowo. Przyznam, że brak klarowności dlaczego i gdzie powinienem ich szukać stanowił najbardziej męczącą partię kompletowania osiągnięć. Po prawdzie szło zgapić to i owo z filmików, ale niektóre wymagały od nas maniakalnego (taki żarcik) klikania w niemal każdy element obrazka. Chyba że to miało ułatwić immersję w stan umysłu osoby neurotycznej, nie wiem. Bez szukania tychże gra dostarcza wrażeń na około pół godziny, mnie to zwiększyło czas gry po czterokroć. Klimat to nie tylko wrażenia wzrokowe, ale również i oprawa muzyczna. Mnie ujęła, ale podobno miewam osobliwe gusta muzyczne. Muzyka wprawia nas równolegle z treścią graficzną w stan zaniepokojenia, niepewności czy trudnego do uchwycenia smutku. Zgrywa się akuratnie z obrazem, tego jej odmówić nie mogę. Dałbym radę słuchać poza grą też, bo w sumie to czemu nie? Dziwne to i pokręcone - tak jak lubię. To jest to miejsce na podsumowanie. Ogólnie to bardziej interaktywny projekt artystyczny niż stricte gra. Bo tej drugiej mamy tak nie za dużo: szukanie kluczy i w ramach urozmaicenia innych sekretów. Nie musimy z tymi kluczami później nic robić, nie używamy kreatywnie przedmiotów, nie wchodzimy w interakcje z postaciami. Osobliwy wernisaż nękanego wewnętrznymi demonami artysty - tak poetycko mógłbym to dzieło określić. ZALETY: - Mocno oryginalny design - Muzyka z obrazem walczą o nasze emocje, gdy my walczymy o zachowanie spokoju WADY: - Krótkie - Szukanie sekretów to jakaś wersja demo obsesji Osoby, które grałyby w tę grę: - Hans Rudolf Giger - Peter Grick - Władysław Hasior Osoby, które nie grałyby w tę grę: - Barbara Millicent Roberts - Kimberley Rew - David Parker Więcej moich recenzji na wartym obserwowania kuratorze [url=https://steamcommunity.com/groups/rec100cheevo] Recenzje na 100%... osiągnięć [/url]. Publikacja recenzji także na [url=https://store.steampowered.com/curator/26553378/] Świecie Recenzji [/url].
[b]The most packed hidden object game I have ever played.[/b] Not only does this come with 8 levels, they each contain unique artwork pieces, all hand-drawn and incorporating art style and technique such as mixed-media art (which I only just learned the name of 5 minutes ago) or semblance of it, you get the point. Eitherway, these art pieces all tell a story for you to interpret. Some surreal and uncomfortable for you to look at that you become psychologically involved to find the meaning behind it. Not only do all levels contain these, they also each contain original tracks, lasting up to 5 minutes, all of which are a banger to listen to, which goes a long way from trying to convert you to the story behind the images you're looking at. If you're a fan of electronic music, you must buy this game alone just for the soundtrack to listen to Seriously, what more do I need to mention for you to consider purchasing this game?
A solid visually appealing and atmospheric hidden object game! The art looks awesome and it's fun to search for the keys because of the smooth UI, although collecting the other secrets can get quite difficult due to lack of indication regarding the amount of secrets in each level. The trippy visuals and ambient music offer an immersive surreal and kind of ethereal vibe. Overall it's a pretty nice short experience!
While hidden object games can be easily found, I have not found another developer that is as unique as Sons of Welder. With an amazing synth/dark ambient soundtrack perfectly accompanying the game in the background, it truly pulls you in to it's unique oppressive environment. I feel this is a game that needs to be played to be experienced, as there is so many little unique secrets and stunning artwork that words can't describe. This game feels like you are delving in to the diary of an obsessive doodler. Every piece feels intentional, yet chaotic. An absolute bite size treat of a game. Put some headphones in, turn off the lights, and enjoy the madness that is Neuroza. I was gifted this by a friend, and am delighted to be able to share in this experience. Thank you, again.
Another psychological horror hidden object game, similar to its predecessor AMEN, find keys to unlock disturbing artistic drawings. This time with a theme of mental disorders and acceptance of trauma, perhaps? At least that's how I understood it. Make use of the deals and bundles with it. [quote] [i] Check out [url=https://store.steampowered.com/curator/44959158-Critiques-Sans-Frontiers/] our curator page [/url] to discover more little interesting games. [/i] [/quote]
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