
Embark on a harrowing journey with Alice, a college student, and her classmate Adrian, as they venture to a desolate town in search of a special cave. Uncover the chilling mystery surrounding Alice's strange nightmares and their connection to the town. The horror awaits.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 15 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Embark on a harrowing journey with Alice, a college student, and her classmate Adrian, as they venture to a desolate town in search of a special cave. Uncover the chilling mystery surrounding Alice's strange nightmares and their connection to the town. The horror awaits.
Story: A deeply narrative-driven horror game. The story being the primary focus of the game.
Puzzles: Intuitive puzzles designed to engage without frustrating.
Music: A nostalgic soundtrack inspired by early 2000s gaming classics.
Solo Developer: A solo developer's first game, with a few playtesters.
The game offers 7 to 15 hours of gameplay, depending on reading speed and engagement with optional content.
- Warning: Chapters 1-3 include puzzles, Chapter 4 features quick-time events, and the final chapter leans more towards a visual novel style with some quick-time events. The reasons for this structure delve into spoiler territory.
- There are a total of 5 chapters.
- Chapters 1-4 each provide around 1-2 hours of gameplay.
- Chapter 5 offers a longer experience, lasting approximately 3 hours.

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Chapter 1 playthrough: https://www.youtube.com/watch?v=fgeQEcYeG2Q Initial impressions after the first Chapter is that Everlasting: Tomorrow is a creepy, somewhat body-horror-esque, all-around polished, funny at times, and certainly well-written puzzle/horror/exploration game. In it, you play as Alice, a woman with some serious issues whose real world and internal empire (full of fleshy cacodemons and mournful circumstances) start to blend together while being dragged along on a weird trip by her friend. You need to continually solve puzzles, make choices, and navigate the environs to progress and survive. General vibe is that you are trying to solve the mystery your friend is interested in while simultaneously trying to solve whatever is going on inside your head. Put short, it seems really very good. The ideas that it plays with in its first segment makes me want to revisit it as more of it gets developed and I think that, so far, this is a really strong debut from what seems to be a solo dev. There are already some legitimate themes around loss and finding yourself and hope and creating a future you want to live in - and there are supposed to be 4 or 5 more chapters in the works to expand on it, which is quite exciting. It also seems polished all-around and scratches an itch for folks who wonder "what happens if I just keep talking to X thing", as many objects seem to have more flavor text beyond their narrative purpose. If you're into games that are dark, interesting, thought-provoking, have good puzzles & dialogue, drop you into a cool environment (late 1990s pre-internet boom small town on the outskirts of nowhere - ideal. simply the best) and overall feel nice to play - definitely give this one a shot!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 39 reviews with recorded playtime.
[h1]有汉化6分,没汉化5分[/h1] [b]小众并不代表神作,小众也可能是变态[/b] 本人已经通关游戏的全流程,虽然是生肉,但我也了解了游戏的全剧情。 先说游戏的类型,游戏应该是属于可以[b]“互动”的“纯视觉小说”[/b] 游戏包含着恐怖猎奇,以及宗教成分,但这些无法成为游戏的加分项,作为一个剧情驱动的游戏,下面我会简述游戏的剧情和设定。 [h2]犯一罪,行百善的故事[/h2] 游戏发生在一个真实存在着天神与地狱的世界中,人类社会中的善恶会化为实在的能量维持人间避免升入天堂或是堕入地狱。而在一个偏僻的小镇中,一群科学家意识到了世界的本质,他们开了一家医院,先是用恶魔的力量治疗病人,随着实验的进行,他们发现人类的躯体可以作为困住恶魔,驱使他们力量的容器。 为此,他们选了两位家庭不幸的人作为实验品,一位是科学家的女儿爱丽丝,她体内封入了水元素为主的恶魔;另一名是被家人扭送而来的男性,阿德里安,他体内被封入了名为艾瑞安的火属性恶魔。 可没想到,艾瑞安识破了人类的计策,并在他的观察中,人类社会似乎比过往的时日更加贪婪,并擅作主张的要让人间陷入地狱;他这么做是因为他曾为天使,对人类抱有很高的期待,在看到人类如今沉迷于七大最后,倍感失望。便使人间充满恶能量,使其往地狱下沉。 人间逐渐与地狱重合,全球范围出现了将世界视作[b]“血肉”以及“怪物”的集体癔症[/b]。在医生眼里这是病症,但事实上两者都为现实,不过是同一个事物在人间或是地狱的映射。 艾瑞斯告诉阿德里安,如果他能带来一个勇敢,富有美德的人类来到他面前,他就放过人类。阿德里安选择了爱丽丝,可没想到爱丽丝也是一个罪恶滔天的人,她误杀母亲,为水的性格让她对一切漠视,又因为其母亲早年的教诲,她对任何人都没有信任,表面上的善良也是彻底的伪善。 当她来到艾瑞斯面前,艾瑞斯本来十分失望,想用她犯过的罪去击垮爱丽丝的内心。却没想到,爱丽丝承认自己的罪过,但并没有为此消沉,而是决定去面对,去赎罪。艾瑞斯从人类身上看到了真相,即罪与善并不是分明的,爱丽丝为了驱逐艾瑞斯,举行了仪式杀死了阿德里安,即使她拯救了几十亿人,但她任会因此堕入地狱,这是艾瑞斯说过的,而爱丽丝愿意做这一恶来行百善。 艾瑞斯接受了自己的失败,承诺放弃对人间的侵蚀,他会带着阿德里安的灵魂离开。可这么就还剩下一个问题,那就是恶的积累还存在着,人间虽没有堕入地狱,但已是半个地狱。究竟是谁才能拯救人间,那当然是同时生活在地狱与人间的爱丽丝。 故事也就此结束。 [h2]总结[/h2] 故事或许这么看没什么问题,但要知道,这是我在体验完全流程后总结的,很多信息是在第五章给出的,要知道,第五章是游戏的最后一章。而他却给出了游戏的基础设定,这就让整个游戏十分割裂,就有一种我打到了游戏的大结局,突然让我回新手村过一遍我和史莱姆爱恨情仇的故事。 这不但打破了游戏的叙事节奏,还让主线变得十分神秘。没错,游戏存在着两条主线,但因为剧情的混乱,两条主线都并不完整。 主线1:自我救赎,即男女主从罪人,到自我解脱,化身为“人”,游戏讲述混乱,是我总结出的。 主线2:拯救世界,即医院的人体实验,跟恶魔的对战接近儿戏,在大结局穿插了大量主线一的内容,而在我看来主线一应该是在前四章完成的 再者便是游戏的画面,由于是纯视觉小说风格,游戏的画面并不算精良,猎奇也不猎奇,大量的黑红闪让人视觉疲劳,游戏解密与西方宗教紧密相连,我可以看懂,但解密时让我十分头大。如果有人玩游戏不会解密,可以在该评论下留言,我会给出解答。 [b]游戏最终评价:5.5分[/b]
First of all, this is not the type of game I typically play but it served to be a great introduction for me to the genre of story driven puzzle/horror games. [h3] Visuals [/h3] The game is very visually appealing for those who like pixel art (you can see a preview from the screenshots of the game). Especially from a solo indie developer, the amount of art assets along with attention to details was great. I love the color schemes and lighting. The art also really helps set the tone for the game along with some more intense body horror art. The game gives me retro and experimental vibes, at some points later on in the game reminding me of Neon Genesis Evangelion. [h3] Sound [/h3] Along with the art, the sound effects and background music are consistent throughout. The sound effects were generally satisfying and there were some outstanding pieces in the background music. A couple of the background tracks though put me on edge, although this may be intentional for a horror game. [h3] Story [/h3] As for the story, overall I think this had a great mystery which unfolds slowly over the first few chapters in a satisfying way with some unexpected twists which were subtly hinted at throughout, though not so much that it spoiled the reveals. I find that this balance is usually difficult to achieve and it impressed me. The pacing of this also felt on point. In the later chapters, the game takes more of a shift to the characters and exploring their inner worlds and traumas. For me the highlight of this game's story was the characters so for me this latter part of the game was my favorite (happening in chapter 4 and going full force in chapter 5). The game builds up a connection to the character over the first chapters and once you are invested delves deeper into character exploration. The characters themselves, including the side characters, are all personable and likable and I thoroughly enjoyed getting to know them in more detail. [h3] Gameplay [/h3] In terms of game play, the first few chapters have puzzles which I enjoyed a lot. There was good variation and a good amount of challenge to them, though this will definitely depend from player to player. As someone with a lot of gaming experience but not having played a lot of these types of games before, the level seemed about right for me. The last two parts of the game switch more to timed events and a visual novel type game. I think this seems appropriate given that the game shifts to more character focus but if you are just there for the puzzle aspect then you may not enjoy it as much. I would say though for anyone who enjoys character exploration of deeply troubled characters who you have grown fondness for over the course of the first chapters but do not know the history and inner world of, I would say these chapters do a great job of this. The story is not entirely like a visual novel in the end though and includes some exploration and walking sections which I feel are nice to break up the exposition. Also spread throughout the game are different chase sequences which are nicely done and scary with some amazing monster art. There are many places you can die in the game including these chase events and timed events, many of which have unique death screen art which I found to be pretty cool. [h3] UI [/h3] In terms of UI there can be some parts where it is clunky and I believe these may be patched in the future. For example, I think it would be great to be able to close the inventory and the menu with the escape button. This is the one main part about the game that I would change. [h3] Additional Thoughts [/h3] Some additional things I enjoyed about the game were as follows. I enjoyed the spread of Steam achievements in the game which reward deeper exploration and multiple playthroughs. On a related note, there are a lot of little easter eggs you can find by exploring and interacting with the game a little deeper. I also really enjoyed all of the lighting effects and the colors thoughout the game. There are a lot of surreal locations in the game with a great range of themes that I enjoyed exploring. I also thought that the backstories of the characters were very though provoking and relatable. The ending of the game, which I will not spoil, was also very enjoyable and satisfying for me and I feel like it wrapped things up nicely. [h3] Summary [/h3] Overall, this is a great game from a solo indie developer with some great art and characterization along with a fun mystery/horror plot and puzzles and timed events scattered throughout. Would recommend!
For lovers of puzzle & visual novel horror games, Everlasting: Tomorrow has you absolutely covered. The first half of the game is focused on exploration and slowly unraveling the mysteries of a sleepy, creepy town; solving puzzles and investigating as you dive deeper into the mystery unfolding. By the 4th chapter however, much of the exploration and puzzle solving takes a backseat as the game shifts into more of a visual novel, diving deep into the characters and their psyche. Though the gameplay is lessened in these later chapters, the story and character writing really shine and are thoroughly engaging. I did admittedly find myself longing for a bit more gameplay to break up some of the longer sections of dialogue, I wouldn't say it was boring in the slightest precisely because of how invested I was in the characters. What truly blew me away though, was the amount of care and detail injected into every aspect of this game. The pixel art is detailed and genuinely beautiful, the music though mainly blending into the background set the tone perfectly, and the depth of lore and mystique of the world had me captivated. Shining above the rest though, was the character writing. These characters feel like genuine people, with natural character arcs and believable flaws, so seeing them interact felt like hearing a story right from the mouth of a friend. Being all done by a solo developer, I think this is an impressive game and well worth your time.
what the hell. I LOVE THIS GAME the story. the music. the art. amazing atmosphere of a dying town. plenty to explore. truthful to its description: there are puzzles, but they're easy enough not to frustrate the player (although i'd like them to be harder) and disrupt the story. the mass of information in the last chapters was... well, massive, but the game doesn't drag on and it's so interesting and SO up my alley that i don't even care. maybe there's a charm to those longer chapters. great game. worth a try. thank u, slugstart <3
GOAT AF
ㅈㄴ 재밌습니다 딱 제 취향입니다 이 게임이 더 많은 사람들에게 알려졌으면 좋겠습니다 * 패치에 버그가 있어, 후반부부터 진행이 안되는 경우가 있습니다. 이때는 영어 버전으로 진행한다음 자동 저장을 확인하시고 다시 한글 패치를 먹이는 식으로 하면 진행 가능합니다. (현재 2회 정도 그렇게 한거같습니다.) *2 후반부에 이를러서 캐릭터들의 내면 서사 묘사가 굉장히 긴데 살짝 빡세네요
one of the best indie games i've ever played. this game hit me like a truck and it's vibes are immaculate. the dev is insane for making a playable final 2 episodes of evangelion, it's insanely well written. will be a game i think about for a very very very long time
It's decent! Even if the writing is heavy-handed at points, where it ends up reading more like a Wikipedia article or self-help book than anything, I still enjoyed playing it. The story was nice, it didn't feel like it dragged on for too long, and overall it hit the right notes for me. Worth a shot. You'll enjoy it for its art and the [spoiler] mild yaoi [/spoiler] anyway.
Everlasting: Tomorrow is an interesting experience of a game. It brings forth nostalgia of the 2010's past, of little indie games found in the corners of the internet that maybe you and ten other people have played through to completion. Its art direction is charming and purposeful, and I enjoy the town that exists as our main hub of operations. The people around town and the mystery surrounding it builds a good amount of intrigue, and I enjoyed each time I got to meet a member of the town. It felt very lived in and connected, coming from someone who has lived in a town as small as Mildew Meadows myself. Shoutout to Suzzie, who, if I may be so frank, is best girl. vague spoilers below! My personal issues with E:T come from the way the story is presented to us. While Chapters 1-3 are slow burns, Chapter 4 begins to rare up FAST with sudden plot stuff that felt as if it came out of nowhere. Chapter 5 is essentially a visual novel with minimal gameplay interspersed, more of a cinematic experience than a video game in those last few hours. This game's story is MASSIVE, and I fear that despite the intrigue its contexts hold, its presentation feels overinflated, as if it's simply too much for a game of its size. While this is insinuated to be Alice's story - and it is, but I'll get there - the focus abruptly shifts for hours at a time to focus on the deuteragonist, Adrian, alongside a third main player in the story who I won't name, but is abruptly revealed in a later chapter. While he's insinuated to be around the whole game (which I liked, and could pinpoint where I'd seen him before), his sudden presence and great importance feels as if everything grinds to a halt to introduce him and Adrian's history. That is probably my biggest holdup with the game. In the late hours, everything stops to information dump all at once. From backstories to exposition to world lore to everything in between, it is all dumped upon us at once, leaving us little room to breathe and absorb. both of our protagonists hold very deep, very serious trauma, and while I can tell that the creator tried very hard to present them in a respectful way, the pacing of the way it is told to us inherently makes all of the exposition feel a bit lesser. There's a lot of love put into this game, and I can tell. The ideas are massive, spanning from the beginning to the end, and the art oozes with personal touches. It's very much a mixed bag, and one that might leave you a bit frustrated with how much exposition is given to us despite very little answers of the previously established plot being provided. It completely focuses on Alice and Adrian's personal stories - which is fine, however, the sudden shift left for an unsatisfactory final two chapters for me, and the repetitive button mashing gameplay (though i acknowledge the limitations) grew to be more than a little grating. I believe that E:T is worth the play. It's supporting an indie developer, you get to see some really cool art and story, and you see what I believe could have been a masterpiece if only it had a little bit of refining. There's passion oozing at the seams from every inch of this game, and that alone is worth the price of admission. I just think that the pacing and storytelling could be tighter is all. It has a lot to say and doesn't seem to have the room that it needs. I look forward to whatever this developer creates in the future- I'll certainly be playing it!
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