
Years after a boy genius named Evan disappears, a bizarre letter arrives. Evan wants a girl named Dysis to come find him. As Dysis, you’ll need to solve an intricate series of puzzles to unravel the entire mystery—and bring Evan home.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A couple of dozen OK puzzles split up by hours of MCU writing
퍼즐 게임. 생각보다 나름 재미있었다.
Damn.
The story is interesting with a pretty chilling twist near the end. The puzzles are pretty easy I'd say and the game is best enoyed in one sitting. The story parts do feel a little long winded at times but I enjoyed it.
The puzzles are just okay. A straightforward mechanism that just takes a bit of trial and error to figure out each level. That being said, I think this game is more of a story game with a puzzle than the other way around. Unfortunately, the story is quite lacking. The conclusion of the mystery falls extremely flat compared to the buildup. I'd also note that it's unusually cruel? It would've been just a boring conclusion had there not been that last plot twist [spoiler] of what Andrea did to Clover [/spoiler]. Is it worth the cash? Maybe on sale, if you're just looking for something mediocre to pass the time.
Милейший несложный Платформер с приятной глазу анимацией и новеллой. Скромно, коротко, но в конце удивить может. Жаль, что об игре знают не так много людей. Ознакомиться стоит, если любите что-то незамысловатое и хотите отдохнуть
I saw this game back then on Opera GX. Then I saw it on steam and had it stay for a while. Back then, I played for the puzzle, but now? I enjoy the story, though, not something I'd expect it to be. This game is solid, man
基本都在看剧情,解谜挺有新意。剧情虽然不长但是反转很多还挺感人的TT,可以说是对克洛弗一场盛大的临终关怀。。
3時間程度でクリア。 ちょっとした軽いパズルゲームがやりたかっただけなのに、話が長くて辟易しました。 とっととパズルやらせろや!って何度思ったか。 総プレイ時間のうち、半分以上が文章を読んでる時間です。 そのストーリーもイイハナシダナー風に思わせて、学生が習作で作ったかのような拙さ。 まあそれでも一本の作品としてまとめ上げたのは立派だと思います。 オススメするかどうかで言うと。 セール価格140円程度のお値段分は楽しめたので親指を上に向けておきます。
First two thirds of the game promise a lot of great things only to piss you off with the finale. While there is some interesting conversation that can come from playing this game, I hated the way the game wrapped up. It felt like the writers wrote themselves into a corner and instead of trying to come up with a beautiful, meaningful ending, they put a plot twist that served no purpose other than to resolve the outstanding questions the players have. I don’t understand why because they could’ve come up with other solutions other than this disgusting finale they gave us. I’ll admit the game proposes an interesting question but I’m not sure it does it intentionally. The way the ending is framed makes it look like the writers are not only okay with the ending, but support it. I personally felt like my time was wasted. A relationship was built for nothing. I didn’t even feel anything but anger playing it out. Anger and confusion because what was the point they wanted to make? They wrote the main character to be a selfish person, and then made it look like she was going to grow and change through her relationship with Clover. They then take that conversation we had and throw it away. This wasn’t even a condition of her job, she just chose to play along. I would’ve been more satisfied with the ending had we at least understood why she would decide that was the right thing to do. It felt like the antithesis of what the game was setting up. Clover felt like the writers talking directly to us, yet they ignored how he felt and gave us an ending he would have never been okay with. If you’re curious about the gameplay, it wasn’t anything special, what was special was the story and they ruined the landing worse than I could have imagined. There’s platforming puzzles, and they’re somewhat interesting but there’s not enough of them. They do a decent job breaking up the story so you can get a break from dialogue but that’s really all they do. They don’t play a special role outside of that. Our character was mostly just doing them for fun from my understanding. She said they had a purpose but with what we find out, I don’t even understand how that would be possible. Maybe a red herring. Overall, I don’t recommend playing this. I’d love to hear from people who enjoyed the ending why it made any sense to them. It feels purposeless and selfish. A savior complex from someone who thinks they’re “doing the right thing” except they’re taking away someone’s agency and at least a real ending to their lives. The game takes that away and justifies it as the best thing for the chronically ill. I’ll never be okay with that POV.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Languages: English, French, Italian, German, Japanese, Portuguese - Brazil, Spanish - Latin America, Russian, Simplified Chinese
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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