
Use war, trade or diplomacy to satisfy your grandest ambitions and dominate five centuries of history in the newest version of Europa Universalis, Paradox Interactive's flagship historical grand strategy game.
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About
Almost five hundred years of history unfold before you in Europa Universalis V, the latest version of one of the greatest strategy games of all time. Guide the destiny of any of hundreds of nations and societies in a simulated living world of unparalleled depth and complexity.
Europa Universalis V builds on the franchise’s core concept of developing and advancing nations from around a deeply researched historical world, adding more detailed diplomacy, a more sophisticated economic model, a revised military system and greater logistical depth that will challenge even the most experienced strategy gamers.

RULE a land of your choosing. Hundreds of nations are yours to command, as you guide the destiny of millions of people through the late Middle Ages up to the Age of Revolution - from the mighty Yuán Dynasty to the city-states of Italy, from the warring clans of feudal Japan to the Pope himself.
DECIDE which course your nation will take. Historical events and situations await as you chart a unique path through a new history written by your decisions. Experience The Hundred Years’ War, the Protestant Reformation, the collapse of old dynasties and rise of new ones.
EXPLORE alternate histories as you shape the world to meet your ambitions. What if England succeeded in pressing its continental claims? What if China pursued an overseas empire? What if Mongol supremacy in Russia persisted? Every action opens the possibility for an original history.

IMPOSE domestic peace in a divided realm. Keep your nation’s factions in line as Estates jockey for power in your nation. Offer privileges to one group of citizens while you limit the power of another, all in the service of keeping your population under control.
NEGOTIATE your way through an uneasy peace. Use diplomacy to entrench your dynasty across realms or build an invincible alliance. But remember that nations have no permanent friends - only permanent interests; so use your ambassadors carefully. Exact favors from friends, send threats to enemies, and keep an eye on everyone in-between.
CONQUER new lands to expand your borders. Wage War on those who impede your ambition in a completely new Europa Universalis military system. Start in the age of levies and mercenaries and, through social development, evolve to vast standing armies and impenetrable fortresses. Choose skilled commanders to oversee both land and naval forces.

BUILD a strong economic infrastructure in the most detailed trade system yet seen in a Europa Universalis game. Dozens of goods and crops are available for production and trade on a map filled with new riches to discover. Invest in feeding a growing population or trade your surplus to less bountiful societies.
MOLD your society to meet the historical moment. Choose your societal values, with new options opening as the ages move on. Centralize power at court or share it with your nobles. Pursue a tolerant policy for all faiths or condemn heretics. Emphasize massed armies or an elite cadre of quality soldiers.
GOVERN a nation composed of many cultures and faiths in a detailed simulation of the past. For the first time in Europa Universalis, populations are represented on the map in detail, so provinces may be divided by religion or culture. Your decisions will determine how these populations will fare under your leadership.

PREVAIL in the greatest strategic challenges of the past. Test your expertise in grand strategic planning on a worldscape larger and more detailed than seen in any previous Paradox Interactive game. Challenge yourself to outdo the most famous rulers of the past, eclipsing their grand accomplishments and building your own vision of a richly detailed globe.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 634 reviews with recorded playtime.
Reviews
Themes across 633 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It'll be good one day. Give it 10 years and spend $500 and it'll be a good game.
Every patch is 1 step forward and 2 steps back
TL;DR: EUV released as a potentially worthy heir to EUIV, but like any good heir it has suffered a tragic hunting accident since launch. Upon release EUV was a rough cut gem; a fascinating simulation of the demographics, economics and war of the world's modern era. There were issues, omissions and flaws, but overall it yielded a fun game that told interesting stories and seemed to striving for (if not quite reaching) a coherent vision. Since release, however, the game has suffered a series of heel turns in vision, overcorrections in game balance and incoherent updates that have shattered the original flawed simulation. Being a fan of EUV is now an exercise in trying to ride a unicycle while someone is trying to keep you balanced by adding huge weights to one side, then the other, then the one side again. The balancing veers so vastly between updates that it's become incredibly difficult to stay aware of what how it *actually* works at any given time. Despite the constant updates, many core systems that seemed "lacking but with potential" on release still haven't been fixed. EUIV was one of my favourite games of all time. EUV was on track to become a worthy successor upon release, but now it seems further from getting there than it was before. It's a shame, because Tinto seems to have a clear vision and a dedicated team. I wish them all the best in getting this vision translated to their game and look forward to revisiting it when they do.
UI一坨,数值一坨,一个不可能模拟出来真实历史的历史模拟游戏,一个数值调整只会位移小数点的制作组,一个狂妄到自认为大战略游戏第一人的游戏制作人,最后结果就是活跃人数甚至不如前作,怎么不直接把报表上的游玩人数小数点后移两位?
Don't buy this if you don't have good enough CPU or RAM, although I don't think that matters much since: THIS GAME CRASHED FREQUENTLY WHEN CLICKING NEW GAME EVEN WHEN NO MODS ARE LOADED! I don't want to gamble if my PC will crash and need restart every time I have to start or load a game! FIX IT! At first I had hope since the dev updated it frequently a month after release date, but then they only focus on features, "balances", and didn't fixed the crashing issues at all... Some of the updates were sometimes so flip-floppy that it changed the feel of the game (They turned it down but still not that sandboxy as EU4)
I'm on a machine with an i9-14900HX and a 5070 gpu. Yet the game is super laggy, even with settings set to low. Pretty disappointing for a modern game.
Too much micromanagement it simply takes all the fun out of the game, and personally, I think they should add the mission tree like in EU4, it makes the game more fun and meaningful. If in the future they managed to reduce the aumount of micromanagement, the game will be more playable and fun.
worst game of all time i wish i could get a refund
欧陆风云,我有四不玩。 第一,大明我不玩,因为我仁。 大明三百年,设厂卫罗织构陷,宠阉党朝纲败坏;横征暴敛,苛捐杂税,百姓苦不堪言。 天下动荡,兴亡无常,君主沉迷修道求仙,此为不仁,故大明我不玩。大元更不仁,我也不玩。 第二,奥斯曼我不玩,因为我智。 奥斯曼国祚昌隆,西征欧罗巴,东略亚细亚;下君堡而需东西之脉,通商路以济陆海之利。 兵精粮足,天时地利人和,三战其三,可谓简单至极,玩多了会流出口水来,对智力开发极为不易。 此为不智也,故奥斯曼我不玩。 第三,英格兰我不玩,因为我理。 带英驰海为暴,劫掠商旅;开拓殖民,残虐土著;垄断贸易,横征远邦,恃强凌弱,唯利是图,无理之甚。 此为无理也,故英格兰我不玩。 第四,法兰西我不玩,因为我义。 法兰西兴教祸屠异己,诛杀新教血染巴黎;恃兵威而背盟约,屡侵邻邦,夺地掠财。 名为天主孝子,实为上帝逆儿;前拘教皇于阿维尼翁,后协异教以亵哈布斯堡。 此为不忠、不信、不孝、不义,故法兰西我不玩。
Will be ready in 5 years
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Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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