
Use war, trade or diplomacy to satisfy your grandest ambitions and dominate five centuries of history in the newest version of Europa Universalis, Paradox Interactive's flagship historical grand strategy game.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Almost five hundred years of history unfold before you in Europa Universalis V, the latest version of one of the greatest strategy games of all time. Guide the destiny of any of hundreds of nations and societies in a simulated living world of unparalleled depth and complexity.
Europa Universalis V builds on the franchise’s core concept of developing and advancing nations from around a deeply researched historical world, adding more detailed diplomacy, a more sophisticated economic model, a revised military system and greater logistical depth that will challenge even the most experienced strategy gamers.

RULE a land of your choosing. Hundreds of nations are yours to command, as you guide the destiny of millions of people through the late Middle Ages up to the Age of Revolution - from the mighty Yuán Dynasty to the city-states of Italy, from the warring clans of feudal Japan to the Pope himself.
DECIDE which course your nation will take. Historical events and situations await as you chart a unique path through a new history written by your decisions. Experience The Hundred Years’ War, the Protestant Reformation, the collapse of old dynasties and rise of new ones.
EXPLORE alternate histories as you shape the world to meet your ambitions. What if England succeeded in pressing its continental claims? What if China pursued an overseas empire? What if Mongol supremacy in Russia persisted? Every action opens the possibility for an original history.

IMPOSE domestic peace in a divided realm. Keep your nation’s factions in line as Estates jockey for power in your nation. Offer privileges to one group of citizens while you limit the power of another, all in the service of keeping your population under control.
NEGOTIATE your way through an uneasy peace. Use diplomacy to entrench your dynasty across realms or build an invincible alliance. But remember that nations have no permanent friends - only permanent interests; so use your ambassadors carefully. Exact favors from friends, send threats to enemies, and keep an eye on everyone in-between.
CONQUER new lands to expand your borders. Wage War on those who impede your ambition in a completely new Europa Universalis military system. Start in the age of levies and mercenaries and, through social development, evolve to vast standing armies and impenetrable fortresses. Choose skilled commanders to oversee both land and naval forces.

BUILD a strong economic infrastructure in the most detailed trade system yet seen in a Europa Universalis game. Dozens of goods and crops are available for production and trade on a map filled with new riches to discover. Invest in feeding a growing population or trade your surplus to less bountiful societies.
MOLD your society to meet the historical moment. Choose your societal values, with new options opening as the ages move on. Centralize power at court or share it with your nobles. Pursue a tolerant policy for all faiths or condemn heretics. Emphasize massed armies or an elite cadre of quality soldiers.
GOVERN a nation composed of many cultures and faiths in a detailed simulation of the past. For the first time in Europa Universalis, populations are represented on the map in detail, so provinces may be divided by religion or culture. Your decisions will determine how these populations will fare under your leadership.

PREVAIL in the greatest strategic challenges of the past. Test your expertise in grand strategic planning on a worldscape larger and more detailed than seen in any previous Paradox Interactive game. Challenge yourself to outdo the most famous rulers of the past, eclipsing their grand accomplishments and building your own vision of a richly detailed globe.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 674 reviews with recorded playtime.
Reviews
Themes across 672 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game has so much potential, but all of that is outweighed by baffling design decisions, lack of basic functionality in some core aspects like diplomacy, AI behavior and historicity, and an inability or unwillingness on the part of the devs to address any of these issues. Maybe I'll give a positive review in 5-7 years (bruh)
zzz
傻逼老外,天天教你爹玩游戏,玩你妈呢
Excellent game with lots of potential! But needs more time, this doesn't feel like a "complete" game.
A hybrid of multiple games, honestly very similar in many respects to Imperator Rome. Waited to play until bugs had been worked through but having a great time now.
One of the finest grand strategy games ever made (provided you play as a European country) - and its still very new. Zero doubt that EU5 will continue to evolve in a fantastic direction, the jump from 1.2 to 1.3 was already huge progress. As DLCs continue to roll out it will only get better and better. I personally recommend jumping to the beta branch
bu oyuna verdiğim paraya yazık o kadar rehber videosu izledim vakit ayırdım en kolaya aldım oyunda net bir mantık yok sadece vakit kaybı kimseye önermem paranızı çöpe atarsınız bide optimizasyon berbat oyunu enn düşük ayarlarda oynamama rağmen bazı yerlerde takılıyo oyun akmıyo
broken multiple months after launch
Nearly every action in this game is miniscule and slow. The simulation game might be simulating too much, I feel like im legitimately waiting for investments to pay off in 100 years then i'm suddenly snowballing at mach 100
Jeu juste pas fini.... Plus de 2500h sur son prédécesseur, près de 400 sur CKIII et même si la saga Victoria n'est pas ma préférée, j'attendait avec impatience ce nouvel opus de la franchise Europa Universalis et ses mécaniques de gameplay qui étaient un mix entre ces deux autres saga..... Sauf que le jeu n'est juste pas fini et je ne pense pas que ça sera la fameuse politique de DLC de Paradox qui améliorera le jeu.. Déjà, 32Go de ram en RECOMMANDÉE ???? Non mais les gars même Cyberpunk 2077 en ULTRA et en 4K ne demande "que" 20Go au bout d'un moment il faudrait pense a aller se faire mettre et optimiser vos putains de jeux ! Ensuite, on en parle de la DA ? Non mais je veux bien faire un effort et me dire que des graphistes ont travaillés dessus, mais il ne fallait pas demander à Jean-Jacques qui n'a pas touché à une tablette graphique ni a un logiciel depuis près de 20 ans parce que bon je sais que le jeu commence au XIVe siècle, mais c'est pas une raison pour nous donner l'impression d'avoir fait un recul de 20 ans en terme de DA... J'aime bien la DA de CKIII ou encore Victoria III, même si au début j'avais un peu de mal, mais là .... rien ne va... Quitte a faire des portraits aussi moche autant ne pas les mettre hein. Pour le HUD, vous avez pensé a lancer une partie avant de le valider parce que bon je sais que les jeux paradox ne sont pas avares en information, mais au moins ces informations ne reviennent pas à chaque putain de chargement de partie !! Pour en venir maintenant au gameplay, c'est quoi votre délire chez paradox depuis Victoria III avec le concept de guerre ou de batailles ?? Non mais je veux bien qu'on repense le point de vue militaire de la chose en rajoutant des points de ravitaillement, des armées, en tout cas en début de partie, un peu chiantes a levé et pas non plus en très grand nombre et pas juste prendre un emprunt sur 500 ans pour se taper contre l'Europe et le saint empire, vas-y je veux bien qu'en début de partie c'est un peu long, mais là ça n'a aucun sens.... Pour rester dans le domaine militaire, parlons de diplomatie, sel on ne peux plus important des jeux paradox, bah pour le coup je vous félicite vous avez réussi l'exploit de tout rater ! Les mariages -> inutiles Les alliances -> inutiles, l'IA les brisent littéralement dans le mois qui suit sa mise en place et ce, même avec les meilleures relations du monde La vassalisation -> Aucun intérêt, ou alors j'ai juste pas compris Le commerce -> trop complexe, donc vous avez eu la magnifique idée de créer une mécanique puis de dire aux joueurs "Ne vous inquiétez pas, cliquez sur ce bouton, l'ia fera tout pour vous" L'expansion agressive -> ça sert littéralement a rien, j'ai joué l'Empire Ottoman, j'ai récupéré toute l'Anatolie + tout Byzance en moins de 50 ans, même pas une seule coalition, ou alors juste Byzance. Maintenant parlons d'un point qui, perso m'avais un peu donné envie, la gestion de la population ! Que ce soit la population locale ou celle obtenue via les conflits, elle ne sera JAMAIS contente ! J'ai littéralement laissé le jeu volontairement tourné géré par l'ia avec des paramètre pour qu'il n'y ait aucune guerre ni aucun changement dans l'ordre du monde et la population a trouvé le moyen de se rebeller et a faire chier son monde, POURQUOI !??? Bref j'étais vraiment hype pour ce jeu, je l'ai acheté day one et putain, quelle erreur.... J'ai acheté le jeu presque 60€ et aujourd'hui 8 mois après le jeu est au même prix dans sa versions standard alors qu'on pourrait se dire qu'avec les évaluations catastrophiques que se prend le jeu, ils auraient au moins fait semblant en baissant ne serait-ce que de 10€ Que nenni, paradox et son gout pour l'argent sera toujours plus fort que l'amour du bon jeu. Vous voulez jouer à un bon jeu de l'ère moderne ? Jouez à Europa Universalis IV
Related
Related
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| ROMANCE OF THE THREE KINGDOMS XIV | $24.1M | 15.8K | 63% | $59.99 |
| Romance of the Three Kingdoms XIII | $16.7M | 7.6K | 58% | $59.99 |
| Europa Universalis IV | $215.5M | 137K | 88% | $49.99 |
| Sid Meier's Civilization VII | $55.6M | 57.6K | 48% | $34.99 |
| Workers & Resources: Soviet Republic | $7.5M | 26.7K | 91% | $39.99 |
| Age of History 3 | $5.6M | 18.4K | 85% | $6.49 |
Related
| Diablo® IV | $61.5M | 74.3K | 65% | $49.99 |
| Assassin’s Creed Shadows | $61.5M | 38.6K | 76% | $69.99 |
| Cuphead | $61.7M | 217.4K | 96% | $19.99 |
| Days Gone | $61.1M | 115.8K | 93% | $39.99 |
| People Playground | $62.2M | 315.5K | 98% | $9.99 |
| Call of Duty®: WWII | $60.6M | 46.5K | 70% | $59.99 |