
Rule your land and dominate the world with unparalleled freedom, depth and historical accuracy. Write a new history of the world and build an empire for the ages.
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Prices
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About
Developed by Paradox Tinto, the fourth instalment of the award-winning Europa Universalis series gives you a chance to control any nation in the world and lead it through four dramatic centuries - starting from the late middle ages and culminating in the Napoleonic era. Rule your land and dominate the world with unparalleled freedom, depth and historical accuracy. Write a new history of the world and build an empire for the ages.
Europa Universalis IV includes the base game, three expansion packs and one cosmetic compilation pack.

Europa Universalis IV: Control any nation in the world across four centuries of history, writing a new history of humankind from the Age of Discovery to the Age of Revolutions. Accumulate wealth, land and prestige in a fierce competition for global dominance.
Art of War: Centered on the 30 Years War and bubbling political instability between church and state, this expansion features improved gameplay mechanics that puts warfare at the forefront of your quest for domination on the continent.
Common Sense: This expansion focuses on diplomacy and the internal development of nations. It allows you to peacefully develop your nation and build a 'tall' empire, whilst also giving you the tools to execute grand diplomacy. Game changing religious features add depth and intriguing complexity to the gameplay.
Rights of Man: This expansion adds greater depth and detail to a host of game systems. New Great Power diplomatic options give them more flexibility, monarch personality traits add more flavour to the power of the throne and there are new religious options for Coptic and Fetishist religions.
Digital Extreme Edition Upgrade Pack: This compilation pack includes mostly cosmetic content, including new unit art, event art and game music drawn from content packs inspired by Islamic, Ottoman, Central European and American History. It also includes unique events from the American Dream pack.
Start before the Renaissance on a map of the world as it was then. Choose from any of hundreds of nations and then rule up to the Age of Revolutions. Or, if you wish, start your game at any date in the span, with historical monarchs and other leaders.
Hundreds of dynamic historical events are yours to experience, from merely troubling civil wars to world changing moments like the Protestant Reformation. Discover and settle the New World, or resist European conquest.
Control the flow of trade by developing your trade power in key provinces, using ships and governmental policy to bring the wealth of the world to your own ports.
Build alliances into iron bonds, cemented by royal marriage or play a flexible hand, keeping your options open. Strike when your enemies are weak, using your armies to grab new land and new potential riches.
Your nation’s pace of development will be heavily influenced by the person on the throne. Experience rapid development under a skilled monarch only to see things slow down when a less competent heir takes over. Plan for the future by spending monarch power wisely.
Four hundred years of research into new ways of war, administration and trade are available. Unlock new weapons, new buildings and new ship types. Over time, you can embrace national ideas that represent both your historic legacy and your ambitions for the future.
From grand voyages of discovery to religious wars to revolutionary governments, the entire history of the early modern world waits for you to rewrite it in Europa Universalis IV.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 137.4Kreviews | 88% | — | $216.2M |
| $4.99−90% | 123ratings | 66% | #112 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1271 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good!
A rather complex grand strategy game, you pick a country to control starting from the year 1444 all the way to 1821. There isn't any fixed objective to aim for: it's a good idea to try to get the achievements offered (such as world domination), as most are a real challenge to earn. Each country is divided into provinces, allowing movement of you armies from one to another in real time - nothing here is turn based. Battles aren't controlled by you, as in total war: you make your army walk onto the same province as an opposing army, and the battle outcome is decided in part by random dice rolls, and in part by factors you can influence, such as generals, terrain, morale of troops. The same can be said for naval battles, where different types of ships behave differently depending on what sea province you are fighting in, if they are in the open ocean, or in a closed sea (such as the Mediterranean). Diplomacy is fairly well fleshed out, countries can have a number of different governments, such as feudal monarchies or merchant republics, all that give different bonuses and maluses, and some (such as republics) offer the possibility to choose what type of leader you want, so as to give you more of a certain type of monarch points. You can offer alliances, royal marriages, support rebels, create false claims on provinces you don't own to give you a "casus belli" (a reason to go to war) among other things, the list is really really huge. Monarch points are a "limiting factor" in the game, you have 3 different types of monarch points (Administrative, Diplomatic, Military), each that serve different purposes. For example, military points can be spent to buy a new general, or to treat a province harshly if rebels are likely to rise up there. (As of the Art of War update, rebel mechanics have changes slightly. Instead of each province possibly spawning rebels depending on a percentage, now each rebel faction has a counter that goes up or down depending on your country's stability and province modifiers, such as nationalism, culture or religion. Once the counter reaches 100%, multiple stacks of rebels spawn). Other points can be used to change your capital, annex vassals, gain provinces in peace deals, create buildings and much more. The gain of monarch points depend on your ruler, that can give from 0 points each to 6 point each month. By spending some of your income, you can also hire advisors, that can add to your monthly monarch points income, and grant you some nationwide bonuses. Trade is also a large factor in the game, you have merchants and you can choose to send them to various trade nodes, and you can choose if you want them to try and collect money from that node with a malus, or to send the money that you collect upstream, to a different node where you can collect from. Having colonies and trade agreements with other countries helps your trade income, while being embargoed reduces your trade in nodes that the country embargoing you controls. As of the "Common Sense" update eu4 has a revamped fortress mechanic, given out for free. Now fortresses are placed in various provinces in your country (you can also choose to build them once you have the money), and they exert a "zone of control". Provinces without forts on them are very easy to conquer while in war, while provinces with fortresses on them have to be seiged or assaulted to fall under the attackers control. Forts now block enemy units from advancing, allowing the defending nation to have some space to reorganize and prepare defences, while the attacking nation has to carefully choose how and where to attack so as to lose the least amount of troops. Unoccupied forts also have a "zone of control": If you conquer a province next to a fort, but leave the fort to itself, the fort will free any occupied neighbouring province while at war. I love these changes, especially if you play a large nation, as it adds a whole extra layer of strategy to how you build up you nation's provinces. Paradox has created a lot of DLC for this game, but with each DLC comes a vast amount of free content as well, so it might be advisable to buy the base game before buying DLC, so as to see what you think about the game before commiting too much. If you choose to play online with a friend that owns the DLCs, even without owining the DLCs yourself, the game activates them, so its possible to try them out before you buy. It would also be a good idea to try and watch a tutorial beforehand (Arumba on youtube comes to mind), as the game doesn't do a great job of explaining all it has to offer. It's a very time-consuming, and occasionaly frustrating game, but I found that the more I played it, the more I enjoyed it: I'm constantly learning new things I can use to my adantage, and the game is becoming more satisfying due to that.
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Languages: English, German, French, Spanish - Spain
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You need a $20 DLC from 2015 to directly add units to an army. Thats not a misnomer nor is it purposefully misleading: It states it very clearly on the official wiki for the game in the very first section of the "Army" page in the EU4 wiki.
good
I have way more hours... in other ways...
还可以,但不了解欧洲制度,玩不惯
How I play: Start the game and pause, alt tab to watch a tutorial for 2 hours, save game, close the game. Satisfied.
Way, way, way too complicated to be enjoyable. You need an encyclopedia set just to understand all the buttons. I probably will keep on this game just because I'm a hard-ass and have to be successful at all my games. But I firmly believe that if you have this much time to sit and try to understand every concept offered here, you don't have a real life away from the computer. Just like the game "Hearts of Iron 4" this is just not worth getting into and will certainly take up too much of my life that I care not to lose. It might be worth the money I spent, but I do not think I will realize its potential until I finish it - win or lose. The manufacturer's need to release a PDF or a physical manual with a game this technical - YouTube does not count (Obviously, I failed to find someone that could follow there)! If you want a world domination game without all of the technical stuff go with the Civilization games. If you want a military historical game, try the Total War series. If you like these type of games, you probably are a chess player or don't have too many games anyway since it would take a lifetime to master all of the pieces of a game this technical - and - you won't enjoy any of the YouTubers that are trying to assist with complexities this game has to offer. Yes, it only took me 11 hours to figure out, this is not a relaxing getaway from life. No, I do not need to give it more time. Still haven't found Fallout 4's equal...
玩了一个100小时左右的存档,大概到了1950年,开新存档感觉实在很累,就先玩到这里吧
bueno
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