
Euclidean Skies combines marvelous architecture and turn-based movements to create a beautiful world with mind-bending puzzles. The game’s focus is on shifting and rotating the world to gain tactical advantage and overpower the enemies in 55 elegant, but incredibly challenging levels.
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Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese, Traditional Chinese +2 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Puzzle rubik's cube. Faut tourner des axes pour aligner la gentille avec les méchants pour les dégommer en se placant dessus mais de la bonne manière. J'ai RIEN compris. J'ai abandonné lors du tuto. Clairement pas un truc pour moi, trop pointu.
If you are good with Rubik's Cubes this is going to be fun for you. Your goal is to move a figure from one tile on a cube to another in least possible moves. Using the Rubik's Cube mechanic, you'll have to rotate not only the goal towards your figure to minimize the moves you make with the figure, there'll also be obstacles such as walls and knights that guard a tile they are facing, you must not only avoid that tile, but also remove the knights by moving to the tile they stand on from any other tile they dont guard or otherwise the goal wont activate if there are still knights. They'll also start moving every time you make a move which makes it very tricky to reach the goal while having cleared all tiles and faces of the cube of knights in least possible moves. There are hints but they are basically useless, I assume they were added in response to reviews and are supposed to be introductory to when starting up with the first levels and then first facing knights, but then they are 'You should know what to do by now'. As a hint in a puzzle game you'd expect a hint to the solution of the current level. I think the hints might better be called tooltips or information (i). Somebody said it's a mobile port and controls are bad in the PC version. There's (now) a rotation sensivity setting, that I had to adjust because the default was really spinning too fast. Other than that the controls are so simple and not specifically geared to touch controls I dont think it is better in the mobile version. It is just rotate the camera and click a tile to move. However, I wish you could turn the camera to the downside face of the cubes. Right now you have to remember what you rotated to the downside or rotate the downside faces to another side to look at whats there because you cant turn the camera angle facing the 'south pole' of the cube shape. If you like this game you may want to check out the Unlock the King games. Other puzzlers with a cubes-and-tiles environment but different puzzle mechanics are Death Squared and Felix the Reaper. [quote=wikipedia]Named after Euclid of Alexandria (~300BC), Euclidean space is the fundamental space of classical geometry. Originally, it was the three-dimensional space of Euclidean geometry, but in modern mathematics there are Euclidean spaces of any nonnegative integer dimension. For more than two thousand years, the adjective "Euclidean" was unnecessary because no other sort of geometry had been conceived. Today, however, many other self-consistent non-Euclidean geometries are known.[/quote]
I really want to like this game because I loved Monument valley, the game probably most similar to this in terms of gameplay. The one thing holding me back from that is the extremely clunky movement of the cube. The art style is great, but the ui is lacking, with the pause menu's level select feeling very unintuitive to use. I do enjoy the challenges but having to open the menu to see what it is each level is tedious. to my disappointment, I really don't think I can keep playing this game with how frustrating controls are on pc
I enjoy the concepts, some parts get a bit too linear toward the end. The controls can be awkward but they aren't awful.
Not gonna lie, this puzzle game was harder than expected. I really liked it though, you have a "easy" route and the "harder" (completing all the badges/achievements) route. It has some buggy elements (not major ones) but I still recommend it!
The levels of the game are interesting and will be quite difficult later on. The game itself looks nice, but at first the controls are weird. I’ve lowered the sensitivity of my mouse almost as far as I can. After a bit of practice, I didn’t have any problems.
I almost didn't recommend. The UI is simply terrible. Rotations are all but intuitive. One hardly ever knows which blocks are going to move, in which direction, around which axis precisely... Visibility is also suboptimal. That often transforms puzzle solving into an exercise in randomness, occasionally with moments of frustration. On the other hand, I don't completely dislike the chaotic nature of the game. And the art has kept me curious for the next puzzle, so far. As a result, I can't usually play more than 1 puzzle or 2 in a session, but I keep coming back for 1 more every few weeks, when I'm in the mood.
简单而又粗糙的魔方类型解密游戏,体量适中画面优良,玩法也十分的简单且特别,因为就是类似于魔方般旋转解密,控制你的角色去打败敌人的入侵,有着结构变化等特点,用鼠标操作有些许不舒服,帧率还挺低的。推荐有心人可以入手试试看。
It's a decent puzzle game, but it does have [b]quite a lot of weird glitches[/b] and bugs. It felt like no one really playtested the game. Despite the obvious flaws, I still recommend this game.
Mieser kleiner Knobelspaß. Perfekt für Unterwegs.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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