
Take off to the skies for High Lagaard, a mysterious castle beyond the clouds. Assemble a team of heroes, seek the mystery of the colossal Yggdrasil tree and uncover the truth of the city!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
和一代的變化不大,缺點還是有些地圖和任務不查攻略會不知道要去哪
So far, every praise I gave the HD version of EO1 applies here. So this will be a "review" of what changes I feel are relevant between EO1 and EO2. First, the game is much more "balanced" than EO1. In the first game, there was a clear "meta" of broken skills that could carry you through almost the entire game, like the Medic's Immunize, Troubadour's Bravery or a Landsknecht's Allslash. While those skills are also useful here, they are not a MUST. The new classes also are interesting to play and all have a place in the game, which is surprising given the amount of classes the game has. Dungeon floors seem much more intricate and interesting to explore and most of them are less of a "pain" to navigate. If I had one criticism, it would be that I absolutely despise their decision to make FOEs not give XP. It completely disincentivizes you from ever engaging with one, except on the rare occasion you need a drop from them. It also removes one of the best farming methods from EO1, which almost forces you to run back and forth in Picnic mode to level up. But even with that, this is yet another great dungeon crawler that will be right up your alley if you enjoyed EO1.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Хорошая корейская дрочильня
好玩爱玩 体感: 不同职业间平衡有问题 除最后一大层,地图设计比树一差一点 最后一大层的地图设计比树一好一亿倍 凭啥二代foe不给经验值。。。
Etrian odyssey 2 is a step in the right direction but it still has almost all of the worst problems with etrian odyssey 1. The classes are horribly balanced, a teambuilding guide is practically necessary for a first playthrough, and the postgame in this one is the worst in the series. I personally think the 3ds remake of this game has the worst postgame but I'm probably the only person who thinks such. Despite all that, I enjoyed the game and while it's a little harder to recommend this one due to it's flaws I like these games enough to do so. Hell, I'd write a positive review for untold if it was on steam and that game has serious issues.
Návrat do labyrintu Yggdrasilu v Etrian Odyssey II HD pro mě znamená čistou esenci nostalgie a připomínku doby, kdy se poctivě kreslila každá chodba hezky ručně. Tento remaster původní klasiky z Nintenda DS převádí unikátní koncept krokovacího dungeon crawleru na moderní obrazovky, a k mému potěšení to díky chytrému uživatelskému rozhraní funguje překvapivě dobře. Tím hlavním tahákem pro mě totiž vždycky byla právě kartografie – ten neuvěřitelně uspokojivý pocit, když krůček po krůčku odkrývám neznámé patro, pečlivě zaznamenávám pasti, tajné dveře a trasy děsivých elitních nepřátel (takzvaných FOE). Nová verze sice přidává šikovný auto-mapping pro pohodlnější průchod, ale ten pravý, pohlcující zážitek z objevování neznáma pro mě stále leží v tom, že si mapu tvořím pěkně sám. Pod povrchem tohoto vizuálně vyhlazeného dobrodružství se navíc skrývá poctivé a poměrně nekompromisní tahové RPG, které neodpouští chyby v přípravě. Sestavování pětičlenné party a hledání dokonalé synergie mezi jednotlivými povoláními mě nutilo neustále přehodnocovat taktiku, obzvlášť při střetech s tuhými bossy. Zahrnutí moderních vylepšení, jako je volba obtížnosti, více slotů pro uložení hry nebo rychlejší průběh soubojů, celému zážitku obrovsky prospělo a odstranilo zbytečnou frustraci z původní verze. I když se průchod desítkami pater může časem stát trochu repetitivním a mapování myší či ovladačem přece jen postrádá kouzlo dotykového pera, pro milovníky staromilských výzev je to fantastický, nesmírně odměňující návrat ke kořenům, který mě znovu naprosto pohltil.
新1、新2、3 クリア済 初エキスパートでプレイし、クリア ボス戦とか歯ごたえあってかなり楽しめた けど控えメンバーのレベル上げとか装備集めの作業が大変で重い テンポ感考えるとベーシックがちょうどいいのかもしれん FOEの経験値なし パラディンのスキルが腐り気味 異様に回避高い敵、攻撃全然当たらん この辺が他世界樹と比べて謎 どうしてこうしたんだ感 それでも世界樹の迷宮だから楽しめました 初見の方は3をオススメする
Great dungeon crawler and a welcome update. Don't let the art fool you, this is a really good game with fantastic team synergies and builds and excellent dungeon and enemy design.
硬派RPG,俗稱自虐樹 但是美術真的好 每次都會很期待看到新的迷宮跟機關 二代算是一代的延伸 如果要玩的話 建議還是一>二這樣 而且可以繼承一個道具這樣 但如果只是想試試看世界樹的話 建議直接買三代 系統比較沒那麼折磨人(哭 而且劇情跟一二代可以分開看
[h2] Positif [/h2] [h3] gameplay [/h3] beaucoup de classes différentes, exploration intéressante pour les premiers levels, beaucoup de designs pour les enemies [h2] Négatif [/h2] [h3] gameplay [/h3] Objet de quête principal ramassable uniquement à certaine heure passage invisible pour progresser, obligeant à se taper tous les murs pour les trouvez [h3] Musique [/h3] une seule musique lors des combats et de l'exploration, qui devient vite répétitive puis insupportable [h2] Conclusion [/h2] sympa mais sans plus
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