
Take off to the skies for High Lagaard, a mysterious castle beyond the clouds. Assemble a team of heroes, seek the mystery of the colossal Yggdrasil tree and uncover the truth of the city!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
O jogo é divertido, apesar de simples. O problema é o preço.
Feels like a massive step backward from the first game. Etrian Odyssey 2 is not at all a bad game. It would actually be 'good' if this was the first game in the series, but unfortunately it wasn't. And it is because there is a first game acting as a measuring yard to this game that is why it slides into a not recommend for me. But first, the positive. The fact that the guild is more involved with the townpeople and them having more story with the Guild is a great motivator for gameplay. There are a lot of interesting characters and substory that makes up for your Guild being silent insert characters which is a great improvement on the first game. Music is also great, as per usual. And the dungeons are beautifully rendered, no problems there. But, here's the problems that really weight down the experience. First, the balance in the gameplay. By removing EXP gains from FOEs enemies, forcing the player to engage with the puzzle and punishing them for engaging with the difficult enemy takes away player choice that was a vital component of the game. You want player to choose to confront or loop around, and award them sufficiently for any choices that they made. Because if you do not reward them, then you take away the fun from trying to sequence break, test builds and grind for levels. Second, the new classes. It is understandable that the game tries to fix the severely underpowered class from the 1st game and nerfed the classes that became too strong in that one. But the balance have been flipped so severely that half the classes from the first game are unusable. Alchemists have their TP cost goes up so high that 4 spells casted would empty their tanks, getting players to prefer the Gunner for their efficiency in doing decent attack damage as well as having that elemental coverage that was the Alchemist's niche. War Magus can both heal and buff, rendering the medic and the troubadour useless. And Ronin are so strong now that Landsknetch is not even a consideration. Third and finally, the enemies have had their HP buffed to incredible level, making the fights artificially long and adding onto the resource management problems from TP pools that limited utility of some of the classes. There are better EO games. EO1 is better than this game, despite its own problems. EO3, I am told, is a better game by far, so I am looking forward to playing that. And with 2 other games that are superior to this one, there is really no reason to play this unless it is for completion's sake.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.