
Take off to the skies for High Lagaard, a mysterious castle beyond the clouds. Assemble a team of heroes, seek the mystery of the colossal Yggdrasil tree and uncover the truth of the city!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ⅰ HD REMASTERで「エトリアの王冠」を入手した後に難易度EXPERTで開始したが,廃人仕様化したことでⅠよりもプレーヤーを選ぶ内容になっている。 ノーヒント・プレーでは6層どころか,5層クリアですらもほぼ無理な内容ではないだろうか。逆に攻略法在りきで,公式マスターズガイド本や先駆者の攻略法に全面依存のスタイルだと,自分の印象とは大きく違った見え方になる可能性は高いと思います。 第1-2層を探索しているが,最序盤の1-2F時点で特定スキルを取得しないとドロップアイテムの入手率が低く,収入よりも戦闘不能の治療費と宿泊費が上回って金欠化。また,雑魚戦でのスキル使用は燃費が悪く,タコ殴りしてはスカミスするだけの地味かつ大味な戦闘になっている。 Ⅰは戦闘に爽快感があるのでエトリアの王冠まで付き合うことができたが,Ⅱはスキル習得を面倒にしよう,スキルを弱体化させよう,ダンジョン探索を面倒にしよう,あの手この手の廃人仕様を盛り込んだので,6層どころか5層クリアまで付き合えるかも疑問。 NDS版は積んだままだったので,ⅡはHD REMASTERが初プレイ。 なお,HDリマスターのシリーズ作品としてⅠ,Ⅱ,Ⅲが同時リリースされたが,制作の熟練度がもっとも高く感じるのは当作品。
Like many others say, this is probably the weakest of the mainline titles, and you probably shouldn't play it unless you've played EO1 first. This is not because of plot or anything however, instead it's because the balance and design of the game is very reactive to the first. There are many changes in this game that were, in retrospect, overcorrections to decisions made in the first title. Without getting into specifics, this generally means that the game is very suited for hyper-offense parties, rather than defensive or balanced ones. Far more than perhaps any other game in the franchise. It all depends on your preference whether or not this is for the better. Compared to the first, EO2 only features two new classes: - Beast, a bulky frontliner that can flex between tanking and damage dealing roles. In practice, a class that is too fragile to protect the party and whose damage falls behind the actual damage dealers as the game goes on. - War Magus, a "jack of all trades" supporting class. In practice, a tactically superior Medic, whose lack of raw healing power is offset by their significantly higher speed (which allows them to more reliably react to incoming damage). Additionally, the two unlockable classes from the first game, Hexer and Ronin, are now available from the start. Considering most people will have not used either of them due to how late they unlocked in EO1, they might as well be considered new classes. And BOY were they buffed (to the point where many consider EO2 to be defined by how fun - and busted - they both are). If nothing else, this game is best experienced as a companion piece to EO1 so you can contrast and compare the two. It's not a bad entry, just a slightly off-kilter one.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b]A Dungeon Crawler sequel for the kids | KAMGUSTA's MINI REVIEW[/b] This is the remastered version of the game released in 2008 for Nintendo DS, and sequel to the first "Etrian Odyssey". It's a simple dungeon crawler similar to "Dungeon Master", "Eye of the Beholder", "Wizardry" or the newer "Legend of Grimrock", with a first person perspective and a grid-based exploration. Unlike those, it has a Japanese/Anime style and a special section on the screen where you can draw your own map (not so easy with a joypad). Combat is turn based, similar to classic JRPGs. To those who say it's quite difficult, that is true only if you play on "normal", but you can simply select a lower difficulty and it becomes easy / very easy. I didn't like the "colorful" and "childish" style, the simple mechanics (it's a DS port...), the JRPG gameplay (out of place) and, worst of all, not being able to see your party (you'll forget to have it). I'd recommend it only to fans of JRPGs searching for something a little different. Keep also in mind this remaster is quite outdated: in 2017 they released Etrian Odyssey 5 (but don't be in a hurry to play it: they all look and feel the same). As sequel, it's "more of the same" than anything new. Price is so high to be unreasonable. [b]Best played with joypad & mouse Recommended buy price: 8$ Score: 6,5/10[/b]
初始的新冒险者,等级最高Lv70 想要升到Lv99,需要让Lv70的冒险者退役,然后得到1个Lv30的“有潜力的”新人 然后需要把这个新人练到Lv71?! 没错,每次退役,都需要从Lv30练起,到Lv99,需要30次! 我没算错,到Lv99后,还需要再退役1次,才能得到最有潜力的新人,然后再练到Lv99才算完 好吧,身为程序员,我还是可以写这个脚本的。难度调低,上5个诗人,加点到额外经验Skill,招引怪物Skill 等级上限每升1级,要用1~1.5小时 不管怎么说,我还是做到了,我有了最有潜力的冒险者,但只有5个。如果目前阵容不合适,那还要再退役的 但游戏还有办法恶心我。3F的A6有个隐藏路径 第1次去,提示需要擅长听声音的(诗人) 第2次去,用退役带了Lv30诗人,提示只能诗人1个人去 第3次去,诗人单独上路,路上无法避免战斗,总算到了,进去了,然后Lv30等级低被怪FOE打死了 第4次去,读档,好歹让诗人把路开了,诗人单独上路,路上无法避免战斗 第5次去,换大号,都是战斗力强的,没带巡林客,路上无法避免战斗,总算到了,然后提示我需要诗人 老实说,这游戏是我用7块多在py上买的 我感觉买贵了
1,2,3 묶음으로 구매. 1보다 확실히 어렵고 까다롭다. 새로운 요소가 있긴 하지만 불편하거나 뜬금없이 어려운 부분이 많아서 모든 요소 100% 하려면 각오가 필요.
薬泉院助手が可愛いです。 PCで遊ぶから二窓や2画面で遊べたらよかったです。
Definitely the weakest of the original 3 but despite that i still love all these games. Different from the first given the balance adjustments to make most defensive options weaker, and weaker classes from the original game rediculously overpowered, while also nerfing the best offensive classes from the first game into the ground. This does open you up to the Newer Gunner and War Magus class and the weaker classes from the first game being stronger in comparison. On the exploration side, it was an interesting choice to take exp away from FOE fights... which basically gives you no reason to fight them outside of getting their mats for gear (which i actually forgot to go back and beat some after i was strong enough to do so). Despite that, what you get from selling them is either already weaker then what is available, or will be very soon so you are really just doing it for 100%. Money and exp also seems tight until you realize that you can just back farm the bosses on respawn for 1-3 levels of exp each, and a conditional that sells for 30k every time. Soon as i remembered that, i went from feeling poor to having more then i could need. For trash mobs, there isnt much in the ways of AOEs in this game either so you are either blowing skills or spamming Hexer's Torpor to sleep kill every fight. Almost every non-boss in the game is affected by it at a high chance at max level, and you just use it 1-2 times a fight, ALLLL the way from stratum 1, through till the end of the post game. Very much a kill them before they Kill you setup otherwise, which might make you think about not running a Hexer for a challenge, but as i learned with a protector in the first game, ♥♥♥♥'s just way too annoying without it lol. Boss fights with a full offensive team on the other hand are a weird balance of not dying to the first attack and then ending the fight by turn 5, you can bring a Protector to help with these, but except for the very last boss in the post story, i never really needed to. Even fighting through super bosses and just having the right mist items to block damage. This game also does put more emphasis with having at least 1 of every class to get to at least level 15 for various missions and dungeon restricted pathways for loot , sometime making you walk there solo with a single class to access. Thankfully you can do them on picnic mode if you're worried about the treck it, unlike the pains i had to go through on the DS version. Also doesnt help that the dungeon are a lot more annoyingly laid out in this game, having much less shortcuts on non-boss or geometric pole floors, great if you have the pole in that stratum enabled, annoying as hell to get back to those floors if not... and a lot of missions has to backtrack through these constantly. All in all still had fun. Exploration and mapping are still my favorite thing to do. 10/10 would recommend, even if not this or the more mundane first game, then definitely 3.
인생 두 번째 DRPG 게임 1에서 연결되는 부분이 좋았고 몬스터 소재가 잘 떨어져서 좋았음 1 보다는 좀 더 어려운 느낌이지만 마지막 계층은 1 보다 순한 맛 세계수의 미궁 2편도 재미있게 즐겼다 이제 3 하러 간닷
던전 크롤러 좋아하면 추천함.
難易度ピクニック(一番簡単)で50時間以上。無事裏ボスまでクリア。 ピクニックでもゲームバランス崩壊している敵がいます。レベル上げとは何ぞや。 普通にゴリ押しさせてくれ。 不満点はありますが、マッピングが楽しく無事クリアもできたので、オススメです。
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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