
Ether One is a first person adventure that deals with the fragility of the human mind. There are two paths in the world you can choose from. At its core is a story exploration path free from puzzles where you can unfold the story at your own pace.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 451reviews | 73% | — | $160.6K |
| $19.99 | 20.4Kratings | 71% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I enjoyed this game a lot. It is a walking simulator filled with puzzles that reward players who want to immerse themselves in the world and learn about the story of the areas they are exploring. It feels a bit like drinking a cup of tea with the characters. The game presents the player with story-rich locations and landscapes that need to be explored in order to progress (the art style is nice, too!) While it is possible to complete the game just by collecting the basic objectives that are scattered throughout the areas, this makes the game feel a lot like a walking simulator and it actively goes against the spirit of the game, since the ending you get for beating the game this way is extremely unsatisfying. Instead, the game encourages the player to immerse in its world and solve its more difficult puzzles, reading notes which present the stories of the people that lived in the areas you explore, and paying attention to other various environmental clues. This way, the apparently difficult puzzles unfold nicely, almost like in a detective game - which I believe this game is, in a way, also proved by the fact that the studio made a detective game after this one. The story is quite simple, but also emotional and captivating, if you want to empathize with the virtual characters that you read and hear about. All this isn't to say the game is without flaws. Some of the puzzles are obtuse and I thought they were badly designed even after reading a guide about them, since I could not figure them out by myself. The best puzzles have their solution in the environment and notes and manage to add depth to the story - for example, one of my favorite puzzles is in the second area of the game and it regards Graham Bell, who allegedly lived in the town where the game takes place; the puzzle is located in Bell's workshop, but in order to solve it the player needs to find the house where Bell lived, investigate the place and read various notes around the area to discover the relationships the engineer had with other people, which complements the story nicely. Some of the worse puzzles just require the player to run around and remember numbers that appear in certain places and place them on a grid - these add nothing to the story and is why I say they were badly designed. These more or less require a guide. The graphics are simple but effective, and I enjoyed both the original (made in Unread Engine 3) and the Redux version (made in Unreal Engine 4). Overall, I enjoyed the game a lot and would recommend it to people looking for an emotional and immersive adventure that rewards taking your time and paying attention to the environments.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, Spanish - Spain, French, Italian, German, Polish*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Honestly, I've never been so bored with a game.
Great game. Very touching.
The first hour or two were pretty engaging. The story starts out interesting and the settings are intriguing, however, the story quickly fizzles out and loses all momentum and the surroundings grow less intriguing with every minute spent backtracking. If you want to completely reveal the whole story without any sort of walkthrough, be prepared to spend over 30 hours in this walking sim.
😍 🇴🇻🇪🇷🇼🇭🇪🇱🇲🇮🇳🇬🇱🇾 🇵🇴🇸🇮🇹🇮🇻🇪 😏 🇵🇴🇸🇮🇹🇮🇻🇪 📘 😐 🇲🇮🇽🇪🇩 😒 🇳🇪🇬🇦🇹🇮🇻🇪 😣 🇴🇻🇪🇷🇼🇭🇪🇱🇲🇮🇳🇬🇱🇾 🇳🇪🇬🇦🇹🇮🇻🇪
I love walking sims, but you lost me at a walk speed of 0.5 mph and a "run" speed of 1 mph.
I can't recommend a puzzle game that has known bugs which block correct puzzle solutions, as much as I liked the game
While somewhat simplistic gameplay, there is a marvel of emotional storytelling that sits with me to this day. While it may not be able to hold up to other games of it's type as an overall complete experience (such as The Vanishing of Ethan Carter), I like to think of it as a more simplistic, yet impactful version of What Remains of Edith Finch.
Симулятор хуйні!
Die ersten Minuten in der Klinik brauchte ich zur "Einwöhnung" - das gebe ich zu, denn man kann immer nur einen Gegenstand aufnehmen und muss ihn irgendwo ablegen, um ihn später wieder zu holen und zu nutzen. Aber, als dann das eigentliche Spiel begann, war ich total gefesselt! Sehr intelligenter roter Faden, ebenso die immer logischen Tasks, oft auch sehr kniffelig (ja, ich musste auch ab und zu mal einen walkthrough ansehen), aber nur im "Notfall", denn ich mag es, wenn meine grauen Zellen herausgefordert werden. Wie bei der Myst- oder Rhem Serien, weiß man oft zunächst nicht, was man eigentlich zu tun hat. Dies wurde in anderen Rezensionen schon bemängelt. Mich aber triggert es umso mehr, denn alle Aufgaben haben eine nachvollziehbare Logik und man muss nie irgendwelche Dinge miteinander kombinieren, um weiter zu kommen, Es empfiehlt sich auf jeden Fall, sich Notizen zu machen! FAZIT: Eines meiner besten Spiele!!! PS: Meine Spielzeit umfasst auch zwischenzeitliches Essen kochen oder ähnliches an mehreren Tagen. Jemand, der keine Familie zu versorgen hat, kommt bestimmt schneller durch ;) Unter 10 Stunden brauchen sicherlich nur Profi-Gamer oder Blender! Ich schreibe das nicht, um jemanden zu beleidigen oder denunzieren, aber ich finde es unfair den Entwicklern von solchen tollen Spielen gegenüber, wenn in Rezensionen unreale ultrakurze Spielzeiten angegeben werden. Viele Käufer erwägen Preis und Spiellänge ab, bevor sie sich für eine Kauf entscheiden.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $160.7K | 425 | 76% | $12.99 | |
| $160.5K | 773 | 96% | $8.99 | |
| $160.5K | 530 | 72% | $7.99 | |
| $160.5K | 613 | 70% | $11.99 | |
| $160.5K | 2.3K | 81% | $3.99 | |
| $160.8K | 282 | 77% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $468.2K | 1.2K | 90% | $24.99 | |
| $279.5K | 3.3K | 82% | $2.99 | |
| $167.2K | 634 | 62% | $9.99 | |
| $159.5K | 996 | 56% | $8.99 | |
| $742.3K | 2.6K | 72% | $19.99 | |
| $63.5K | 813 | 66% | $2.99 |