
A tactical turn-based strategy game inspired by events and stories of forgotten and unsung heroes of WW2. Unique and new-to-genre features offer immersion and deeper protagonists to lead and care for. Lead the resistance against the Axis Forces.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Forgotten but Unbroken offers a unique perspective on the WWII turn-based strategy genre. Inspired by real stories and events, the game introduces fresh mechanics never before seen in the genre. Players will experience defense missions, historical characters, and unique "micro" features based on reality. From the special abilities granted by wearables to the absence of magical healing, "Forgotten but Unbroken" provides a realistic and immersive gameplay experience.
Elite enemy units, such as the feared SS troops, are designed to spread fear among players, affecting their aiming and overall performance.
Additionally, the game allows players to forge strong relationships with allies, who may send elite soldiers to assist in battle for a limited time, adding a strategic layer to gameplay.
Forgotten but Unbroken delivers a deep and complex gameplay experience by intertwining historical events with personal narratives. Players will encounter a newspaper feature that reports on real events from WWII, such as the Battle of Kursk or the assassination of Reinhard Heydrich. These global events are presented alongside the personal story of the main character, Commander Martin, whose life is profoundly impacted by the events of the war. This dual narrative approach not only provides players with a rich historical context but also immerses them in the emotional journey of the main character.
The game features real characters of WWII, carefully & respectfully selected for their legacies. Players have the opportunity to meet and interact with these protagonists for a limited time during the game, adding a layer of authenticity and reverence to the gameplay experience.
The game features six classes of soldiers, each with unique abilities and perks. Players can customize their soldiers and manage their traits, which affect their performance in battle. Traits such as "Iron Will" can significantly impact a soldier's morale, while physical traits like "Sickly" can affect their disease susceptibility.
Base management is a crucial aspect, allowing players to heal, train, and maintain the morale of their troops. Structures such as hospitals and armories can be built to improve various aspects of the base and troops. Additionally, players must consider factors such as weather and disease, which can impact the effectiveness of their base and troops.
Forgotten but Unbroken is set primarily in central Europe, with a focus on Czechoslovakia. This region's strategic importance during WWII makes it an ideal setting for the game, as players will navigate the complex political and military landscape of the era.
Forgotten but Unbroken incorporates a diplomacy and politics system that allows players to impress allies through successful missions, thereby increasing support. Relations with allies can impact the type and level of support they provide, adding a strategic element to player decisions.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 282reviews | 77% | — | $160.8K |
| $13.99−30% | 10ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bought this game on a whim. I was interested by some of the more unique mechanics (weapon jamming, stealing enemy uniforms, limited ammo/resources) and the idea of the game as XCOM in a WWII setting. The first hour or two were rough and a little frustrating, but the game really grew on me as playtime wore on, and I ended up having a lot of fun with it! The Good - The concept is indeed cool. I had a lot of fun running my partisan group! - An incredible level of detail on in-game weapons and items. I love the variety of weapons, including some real rarities like the ZK-383. - Some uncommon mechanics like weapons jamming, requiring maintenance and unique ammo, and weapon familiarity that affect character performance. - Good variety of scenarios and freedom in how you want to accomplish them. - It is actually *FUN!* - Good entertainment value for cost: My first full playthrough on Normal took me 48 hours of playtime. The Bad - The writing for the game's story/cutscenes isn't good. Maybe it's better in its native Czech, but the English version was hokey and cliche-filled, and character details are inconsistent. I barely understood the story even by the end of the game. - Dialogue was apparently written by a team that wasn't fluent in English. There was lots of odd phrasing that doesn't make sense to a native speaker. Again, might be better in Czech. - Most missions basically boil down to "Kill all the Nazis on the map" and don't have any more complexity to them than that. - Pathfinding and LOS are inconsistent and frustrating at times, but not game-breaking - Some visuals are out-of-place or inappropriate to the setting. Stuff like modern commercial ammo boxes representing WWII ammo and 1950s-looking convertibles on the street in Eastern Europe in some maps. - Some real odd choices for camp sicknesses. Why are my 20-40 year old healthy partisans repeatedly suffering from angina? Is there *that* much cholesterol in the food? Where are the common illnesses like typhus? - Resources are a challenge in early game, but meaningless by 1943 unless you *really* screw up - There are a ton of incredible items and weapons in the game, but there are so many that unless you are calling the weapons dealer *weekly,* there is no hope of actually seeing or using them all - Weapons aren't meaningfully different except for cool factor. Unless you are playing on Hard and are critically short on the correct ammo, there's not much reason to upgrade from an early-game MP40 to a late-game PPSh or MP43. - Inconsistent visuals/audio: Guns that fire a burst of 8 rounds only seem to use 5 from the magazine. The Funny - Someone evidently took a shortcut in designing one particular animation. When your character works the bolt on a rifle, they look at it. You are only meant to see it from one side. If you catch it at just the right angle, they give a pretty funny cross-eyed look at their rifle every time they cycle it. - It's not uncommon for enemy troops to accidentally shoot their allies (true of your team if shooting skill is low) - Pathfinding often results in soldiers smashing out windows and jumping through them rather than using the unlocked door next to them, or combat rolling over a stack of crates instead of walking around it. On the whole, this is a legitimately fun game that was worth the money. It does operate more or less like a WWII XCOM, and gives me some real good "Silent Storm" or "Soldiers: Heroes of WWII" energy from the early 2000s. I would highly recommend you give it a go and give it a few hours to get the ball rolling. I hate to suggest it given the amount of work the game's team has put in, but if you have an English version, maybe give the story and cutscenes a skip. The game as a whole is totally worth it if you can overlook the rough edges.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Czech*, Slovak, French, Spanish - Spain, Polish, Simplified Chinese, Ukrainian*languages with full audio support
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I honestly tried to give it a fair chance and enjoy the game, as initially it seemed quite promising. There are things to like about this game. I liked those: - some backstory and interaction between main characters - decent class system without class restrictions for weapon or uniform - Ok combat system (covers, mortars, stationary machineguns which were actually more useful than those you carry) - you can go through missions in stealth mode - can place/disarm/reuse mines However, encountered multiple issues which were not completely game-breaking but rather irritating. General issues: - pathfinding in stealth (always tending to break some glass and create noice) - Axis factions uniforms never work as a disguise - lockpicks can never be found (only purchased from weapon dealer as a rare item when you have relations with spy network) - items disappearing on equipping uniform with lesser slots instead of being removed to inventory - multiple minor UI issues Weapon issues: - useless machineguns (can't hit anything even as a maxed-skilled heavy gunner) - weapon jamming system (can un-jam weapon only when back to base) - weapon is blocked in inventory in mission screen if character was training - bug with unloading a weapon (you get only 1 bullet instead of full mag) - bug with scopes disappearing from inventory when detached from a weapon Base building issues: - low storage capacity (even if you've built/upgraded everything, only armory can contain equipment and you only can have one) - base upgrades do not give much benefits (except for surviving through the winter) - enabling generator does not change anything while using the radio - spy network feeding documents does not give anything at some point - extremely poor assortment when weapon dealer finally comes Inconsistencies: - Max the medic by scenario left the base at some point, but despite of that he appears in cut-scenes - Eastern front Axis factions do not include Russian Vlasov's army ROA, though tend to consistenly include other Axis small groups - Soviet battle merit called Russian, instead of "Soviet medal "For Battle Merit"") - when character gets more than one medal of same kind you can't see number on UI - despite base could request resources from 3 Allied factions, other news than from Soviet newspapers (according to their contents) are never available
Przypadlo mi do gustu o wiele bardziej niz "Classified: France '44". Nie ma tu tej durnej mechaniki wykrycia wszystkich ludzi po wykryciu jednego. Kazdy zolnierz mowi w swoim wlasnym jezyku, tylko dziwne, ze poczatkowa trojka czeskich cichociemnych rozmawia po angielsku. Ta opcja powinna byc domyslnie wylaczona. Kiedys ukonczylem demo, ale nie dalo sie kontynuowac gry; trzeba bylo zaczac od nowa. Grafika bez wodotryskow, ale wszystko czytelne i nie ma wielkich wymagan sprzetowych. Wazne, ze jest polska wersja jezykowa. Edit: Ukonczenie gry zajelo mi blisko 28g. Wnioski? Autorzy wpisali sie w trend pisania niemieckiej historii od nowa, obecny we wszystkich wspolczesnych filamach o IIWS. Nikt nie mowi o Niemcach, tylko o mitycznych nazistach z ksiezyca. A tymczasem w powojennych filmach nikt okreslenia "nazisci" nie uzywal! Wymyslono ich pozniej, zeby zwalic na nich wine za niemieckie zbrodnie. Dodatkowo w kazdym wspolczesnym filmie obowiazkowo musi sie pojawic postac "dobrego Niemca". To tez czesc niemieckiej propagandy wybielania niemieckiej historii. Nie podoba mi sie to.
Honestly kind of torn between recommending and not recommending.... -The game is a bit unbalanced towards giving the enemy a fake advantage on the numbers. The enemy seems to get a lot more lucky then you. -Later in the game, you encounter Elite Forces. They are nearly impossible to kill. Your shots rarely connect with them and they seem to have guarantee kills on your forces (especially the sniper) -Outside of this, the game is a lot of fun. The XP/Improvement system is fun and plays a lot like a WW2 X-COM
It reminds me of a couple of older games i played, XCom and Soldiers at War. I enjoyed many hours of those games. This has elements of those like the strategy planning and great overwatch mechanics. I would like to see different theatres with maybe French resistance or even North African campaign as DLC. I would recommend it for those who enjoy Turn Based strategy and WW2 setting.
It's mediocre at best. I really, really tried to give this game a fair shake and have some fun, but this game fights that at every turn. It doesn't have a great story - what story exists is delivered in campy cutscenes spread throughout the game, and I couldn't tell you what the plot was because it was so poorly told. It doesn't have great gameplay - the class system is largely unbalanced by one class (snipers), and with how grindy the game can be you really need the overpowered class to get past the tedium. Devs don't seem to be interested at all in constructive feedback, so no hope there either. (not surprising for 2 years since release) There is a weapon familiarity system that is supposed to improve the effectiveness of a weapon you use often, but it increases very slowly, and if you start using a new weapon you lose familiarity with other weapons. Hope you like using one weapon the whole game, because by the time you get some new interesting toys you are out of luck - you'll have to grind weapon familiarity up, and suffer without it in the mean time. This wouldn't be as big of a deal if weapon familiarity wasn't so bonkers - high stats can cut weapon AP cost to fire in *half*, so its almost mandatory to keep using the same weapon. The strategic layer is tedious filler, the combat system devolves to rocket tag, the "elite enemy hero" nonsense is more annoying than enjoyable. The game does have fantastic set pieces (backgrounds, maps, etc), but since you spend so much time on the strategy layer and little in the combat maps, you don't really get to enjoy them. I really, really wish this game was better, but it isn't. If it had an extensive mod scene or something you could fix glaring issues, but no dice. Hard pass, buy it on steep discount if at all.
das uninspirierteste rundenbasierte Strategiespiel, das ich je gespielt habe. Fade, relativ kurze Missionen werden überschattet von elend langen Phasen des Nichtstuns. Mal ehrlich: was hat die Entwickler geritten, als sie auf die Idee gekommen sind, über den Winter keine Missionen zuzulassen??? Spätesten im zweiten Winter geht einem das Geklicke, um Funksprüche abzusetzen, oder Holzhackerausflüger unserer Helden zu befehlen, nurmehr auf den Geist. Warum gibte es überhaupt sowenig Missionen? wenn ich Aufbausimulationen spielen will, dass gibt es gefühlt tausend bessere Spiele. Und die Abschlussmission war überhaupt ein Witz. Vielleicht sollten sich die Entwickler einmal wirklich etwas von XCom abschauen, oder eventuell Last Train Home spielen. Hier wird gezeigt, wie ein rundenbasiertes Strategiespiel auszusehen hat. Von mir ein klares Finger weg, das Spiel ist sein Geld nicht wert. Nicht einmal für eingefleischte Genrefans.
So 75 hrs to complete first full play through, love the mix of turn based combat and resource management. Only slight complaint is at times it goes very slowly, potentially needs more missions to help break up the long periods - especially over winter.
This was a great game. I enjoyed the battles and role playing. Wish there were more like it.
skvela hra 🙂
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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