
Eternal Destiny is an epic card game inspired by myths, legends, and H.P. Lovecraft, featuring 500+ cards with delightful animation and voice acting! Build your own deck with various cards, and beat enemies with high-level strategy combining skills, abilities and attributes.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
游戏制作粗糙、无聊、爆肝都能忍,只要能刷得爽就OK,但这游戏连爽都不让你爽。一个基本上单机的集卡游戏,绝大部分五星都很难找到获得途径。只有女神人机对战的5星能相对简单获得,结果却搞恶心的动态敌人等级,你赢个几次给卡牌升了2、3级加了100多点血和攻,结果敌人指挥官血量能直接涨个5000,敌人卡牌血攻能翻个5倍。最高级的人机对战更是离谱,你辛辛苦苦把一个2星卡升到60级,结果电脑直接掏出一排80级5星卡。商店的强化卡只卖2星以下的,给高星卡升级只能靠吃相同的卡,升级3星卡都得花几百万去抽卡,想升级4、5星卡?做梦去吧!肝的越多得到的负反馈越多,甚至氪金抽卡手游都没这么让我这么恶心过,75个小时游戏时间真是喂了狗了。
I quite like the game, but it's too bugged, it crashes at all times and makes impossible to play some long modes so... quite useless.
你他妈的我NS版语音呢????我从psv氪金追到现在,你就这么对我的????老早就踏马想给你差评了,沟槽的东西。我踏马psv上真金白银的氪金买你那破卡,结果你踏马的给我掉档???谁家他妈的氪金游戏存档在本地的???狗操的玩意,NS版没乳摇我不说啥,妇孺机嘛,尼玛的删了我语音是几个意思???即使你们这个泌阳,我还是买了pc+ns版,你们不是东西我也是傻逼
每个卡片都是动图 可以看出作者对游戏很上心花了不少时间❤️ -------------------------------------------------、 卡牌 和剧情 爬塔迷宫 收集 攻略结婚等等 2016年的游戏那时候我才初一 为啥没找到怎么好玩的游戏当时
Sometimes I forget about it and redownload this game only to get reminded how ♥♥♥♥♥♥ of a card game it is. You grind for days, finally get a 15k damage rare card. You deploy it and AI just casually drops three cards, each having like 60k health that can reflect 100% damage back to you, negate damage from like half of card types and have an RNG 30% chance of dodging your attacks. And the only way to get something like that is to get extremely lucky 100 times at the end of a very long dungeon, which you're unlikely to finish, you have to face multiple opponents with those 60k health cards throughout that dungeon.
This game is surprisingly fun, much more than I antecipated. It plays quite simple, it's just monsters that have attack points, health points and effects. Each turn you can consume your MP to summon more monsters, to make monster fusion or to activate a effect. The stronger the effect is, like say, "make all of the enemy's monsters unable to attack for the next turn", consumes much more MP than a simple effect of "all your monsters of X type gain 10% more health". The stronger the monster is, the more MP it consumes, so you actually need to have a handful of weak monsters that you can summon early on or serve as shield. Each monster can attack once per turn on the next turn after they're summoned, they can attack the enemy or a specific monster the enemy controls. If you attack a monster, it simply attacks the monster and the enemy's monster HP decreases based on your monster's attack, but if you choose to attack the enemy directly (which you can as long as the enemy has a empty spot on his summon field), the enemy can choose any of his monsters to defend. Each monster can only defend a direct attack once, so you can actually create a large variety of strategies and revert the game really fast, even when the enemy has a very strong monster with OP negation effects. It's a simple game, but very intuitive and fun as hell. Totally recommend playing.
牌佬的游戏+妹子萌 = play妹卡 好评 以及,真实猜拳游戏 先手谁也打不过,后手谁也打不过 后手看见 lv1000级的敌人卡,再看看自己的lv1的卡,那叫个绝望。 最后,萌新把地牢lv1000的游荡boss一轮秒了,请问够能力去推主线剧情了么? 顺便重要的事情说三遍,领域审问官(圣灵)就是神!是神!是神! 一轮帮对面桌面清理一次,这谁顶得住啊 附加一些,好消息,当你一旦开始强化卡牌就不再是猜拳游戏。因为最强1000级的boss,连你100级的卡的血皮都打不掉,而这游戏能强化到1000级,真就是你比boss还boss。真就变成了纯收集类游戏。 特别提示: 融合人 蝴蝶 最强超模卡,还只是4星。配置行动+无限叠75%攻击buff+直接把敌人等级清零。配合人物技能2费就能出。 最高难度的挑战关卡,都能被你打成幼儿园欺负小朋友。(ps:真不愧是融合的摆烂人)
是一款打CPU時誰先手誰就贏的游戲 但收集卡牌好好玩!我好喜歡! 徵求可以一起刷對戰卡包的朋友!
我是来玩卡牌游戏的么,我是来看卡面的,强度不大不重要,卡面好看就行,而且还有配音😳,也不用氪金,刷就完事了,吹爆! 什么?你问我好不好玩? 抱歉,不好玩。_(:з)∠)_
Excelente!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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