
Eternal Destiny is an epic card game inspired by myths, legends, and H.P. Lovecraft, featuring 500+ cards with delightful animation and voice acting! Build your own deck with various cards, and beat enemies with high-level strategy combining skills, abilities and attributes.
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Languages: English, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
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Hours played at review time, across 50 reviews with recorded playtime.
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Reviews
Eternal Destiny is a very fun Collectable Card Game, notable for lacking any kind of microtransactions. Card-collecting in Eternal Destiny is a lot of fun, since the cards have to be won in variety of ways. Unlike free-to-play CCG, all cards are available through gameplay: either from packs bought with in-game money, won from enemies in dungeons, as rewards for various in-game achievements or in PvP. Card art is very good, with slightly erotic touch when it comes to female characters, who range from being fully clothed to completely nude (though no naughty bits are shown). Speaking of nudity, the game is censored by default, but for those who enjoy semi-erotic artwork it can be uncensored simply through the game’s option. The combat is manual. Not as complex as, say, Magic: the Gathering’s, but still detailed enough that right strategy can help you overcome superior deck. But on the negative side, the game’s AI is terrible. It seems to choose its actions at random, without regard not only to strategy, but even to their usefulness: it will do things like using evolution-preventing skills on cards that are already super-evolved, over-using disabling skills instead of attacking, and being stupid overall. But despite this, battles against AI remain challenging due to stronger cards AI usually has in possession. Overall, Eternal Destiny is a great game. Collecting cards is a lot of fun, especially since it doesn’t take toll on your wallet. And even battles against AI can be fun in mind vs might kind of way.
Fun game, not perfect, but worth checking out. [b]Gameplay: [/b]: 3.5/5 The game is rather simple for a trading card game, but there are many strategies that are viable for non-competitive modes. Unfortunately, the gameplay is not perfectly balanced, leaving some strategies much easier to use than others; however, despite some strategies being better, it is still fun making various decks to fight with. Unlike many recent card games, this game does not have an automatic battle mode where you simply play the cards and the game decides on the moves. Instead, you are in charge of many different aspects from whether a card attacks or uses a skill to even what you attack. In a defense state, you have little control if a card is attacked directly, but if the player is attacked, you may choose to defend with a specific card or not at all. Unfortunately, due to how defending works, it requires players to essentially know every card and with the ability to upgrade, this may become even more difficult. [b]Story[/b]: 3/5 This game has a rather simple story, you are part of an organization that is fighting to maintain the balance between three warring factions. Of course, your actions are supposed to be neutral with no favorites, but as can be expected, being neutral and unbiased all the time can be rather difficult. Unfortunately, a large portion of the game is tied to the story with several unlocks and rewards being tied to story mode. That said, one may come to think of story mode as a long tutorial, which while somewhat interesting, it can feel tedious when the player wants to move onto other modes. Fortunately for players who do enjoy story mode, certain story mode battles have mechanics that will rarely be seen elsewhere. [b]Graphics/Audio[/b]: 2.5/5 Graphically, the game has a decent resolution, but is limited as is apparent if viewed in full screen mode with a higher resolution monitor. As this game was originally for the Vita, this can be understandable. Fortunately, the game's graphics are still decent despite the limited resolution. It should also be noted that while the game defaults to a censored state, the game features an uncensored option for those who prefer the original art. There are two noticeable issues with the graphics, first is that the game defaults to window mode when it starts instead of remember the last state, which combined with having to right click to access full screen mode may be annoying to some. The second issue is the more limited FPS, which players who are used to PC's higher FPS may find annoying. Unfortunately, this is unlikely to change due to animations, which would look odd at a different FPS. Some players have noted FPS drops, this may be system dependent or a side effect of battle animations. The audio quality is decent for the game with voice acting and music to accompany the game. While nothing especially impressive, it is decent enough. [b]Play Time/Replayability[/b]: 3/5 While much of the replayability of the offline game modes will be based on farming for gold in order to acquire better gear, the game can be a nice and calming to play. Story mode replayability will be primarily based on players who want a more static set of battles. Dungeon battles vary by the day, though there is still a limited amount of variety. PVC, or Player Vs Computer, battles are more randomized and can provide a decent amount of replayability. Challenge mode changes each week and players can try to make decks to get the best scores. The majority of the replayability will be in online battles where players may form strategies to counter each other and fight in a more intelligent manner. [b]Final Score[/b]: 3.5/5 This game is worth trying out, especially when on sale. While it won't be a game of the year, it is fun and calming to play. ==== [b]Notes: [/b] This review is based on a beta build and focuses on offline mode. The reviewer beta tested the game; however, this review is the reviewer's own and not that of any company or outside organization. In order to change to uncensored mode, go to your menu->configuration-> Card Type: Infinita Unlike the original, there are no microtransactions. There may be DLC in the future, but you can obtain everything through the weekly rewards, gold shop (gold is in-game currency), PvC, PvP, or Dungeons. Some cards can be obtained in multiple ways. The inability to play offline has been somewhat resolved, hopefully they will add a patch to make it so that you can do dungeons offline.
I bought this game because Heartstone was too pay to win. This is a cute card game based on play-to-win. ------------------------------------ The Good ------------------------------------ It has tons of cute anime styled cards. Level up system per card so you can pwn with your noob cards. Fun bosses and dungeon mechanic. Weekly challenges vs AI. Hard at times - but not ragequitting hard. Many feasible strategies to take down your opponent. You dont have to spend IRL money to buy extra cards. Card drops from bosses and mini-bosses + or buy card packs from shop for in game currency. ------------------------------------ The Bad ------------------------------------ PVP is pretty much dead (or at least you will play with us regulars hahaha). Card drop grinding from bosses can be brutal. Achievements are hard/brutal since the ones requiring PVP battles can be difficult to complete. I hope you can enjoy it as much as I did. Some cards are just tooo kawaiiii~~
I want to like this game, I really do, but this is one of those games that was obviously meant to be a free-to-pay mobile game that made you spit out cash to avoid the grind, and therefore, made the grind insufferable. The main game mode is a deck-building collectable card game, the sort of which you've seen a thousand times ever since Magic: The Gathering became popular. You have a 20 card deck, all of which are creatures (but you can "assist" by playing creatures on other creatures for a power-up) draw either 6 or 10 on your first turn, and generally win in something like 4 turns if you're going to win at all. There are no lands or other thing that keeps your ability to play game-ending cards in check until later turns, and you get "MP" per turn based upon completely arbitrary settings after you select your deck, so you have no idea if you'll be MP-starved or under powered until after the game starts and it's too late to do anything about it. Also, the game has three factions (basically "suits") that are powered up by placing cards of their suit on one of the five slots. These can triple card strength, so you basically have to play cards of those suits to win, and these are also hidden from view until after you have selected your deck, so screw you if you have a Kells-heavy deck and they say only cyber slots are allowed. There is a story mode that doesn't really matter that explains why there are three factions (that only matter in terms of slots in the card game) in this game that are hypothetically fighting somewhere in the background, although they all seem not to be doing any fighting of anyone but you, even when you're on their side, so this supposed war is more of an informed attribute. Supposedly, demons have been unsealed and are fighting humans for control of the Earth, and so are gods/angels/"kells" (the name is inconsistent), because it's time for a Millenium War. Besides that supposed war, however, nearly all the major players are aliens that aren't on any of the three sides, and there are so many non-aligned super-high-tech alien factions it makes you wonder why they bothered making the factions involve angels that don't seem to do anything instead of the various high-tech alien supercomputers that all appear as nearly-naked women "because it helps you deal with them". The story mode is slow and tedious. You can beat the first few chapters effortlessly with your starter deck, which is really saying something in a game so focused upon grinding. You have to sit through far too much excuse plot for a game that basically amounts to pantomiming out exploration over a single still image of background before being told to fight another mook-slaughtering battle. But don't worry, you can take time out from this to explore dungeons to grind gold and dungeons-only experience that is used for... more exploring of dungeons! (Yes, story mode and dungeons mode have different experience bars...) In the dungeons, you can "explore" by clicking... which makes you go to a room identical to the 200 before it, and maybe make some coins or experience or a random encounter pop up. There is also a stamina bar. If the stamina bar runs out, you need to either wait for 10 minutes to keep going or you can use stamina potions that you get by paying out gold that you gain in dungeons by exploring to buy potions to use to keep exploring dungeons to gain the gold you need for those potions.... Yeah, they didn't think this one out too well when they converted it out of free-to-pay mode. Dungeons also have random encounters. Sometimes, there's a random creature from a card that you can add to your inventory by hitting the "recruit" button, and letting another random roll determine if you succeed. You can also "improve your odds" by using more items you can buy with gold you get from dungeons, but not if you want to still have enough gold to afford your stamina potions to keep exploring dungeons for more gold! Random encounters in dungeons can also include challenges to commander battles. These are supposedly like some sort of two-player Minesweeper, according to the tutorial, where you search to uncover items that you can use to attack the enemy creature. It sounds fun and different and a good breath of fresh air from playing the same card battles or story mode, which is why it's a real pity it's impossible to play them. Yes, they crash the game every time because of some problem the devs/translation publishers can't solve that involves a game that may as well be a Flash game for some unfathomable reason not being able to keep its memory consumption down below 16 GB, so it crashes your game every time. Hence, you get to enjoy dungeon crawls where you have to say "no" to all battles and just grind up gold until you're too tired, then escape the dungeon. It's just as well, by the time you get to level 40 of a dungeon, the boss monsters suddenly spike in difficulty from pushovers you can kill on a starter deck to suddenly having cards with stats 10 times higher than yours, and it's impossible to go further without tons of grinding. This brings up the next giant problem with this game: You can level up your cards. Hypothetically, this is one of those great solutions to the problem of collectable card games having tons of duplicates when you have a ton of cards; just destroy a duplicate card to make the other cards of that type be slightly more powerful! The problem, however, is that this completely ruins game balance. Just imagine if, in Magic: The Gathering, someone who had played the game 24/7 since the game first came out could be able to summon a 1 red mana goblin card that was 20/20 flying mountainwalk trample rampage3, and you get the idea. The game is built around the idea that you have to grind THIS much to proceed. With that out of the way, let me describe the online PvP component of this game: There are 0 players waiting in the lobby to play with you. If you create your own room and wait for someone to join it, they will be level 8 fajillion, and have cards that are the same cards (with the same MP costs) as yours, but with 5 digit stats instead of your creatures' 3 digit stats, and anything you do will be completely futile. Matchmaking doesn't exist because nobody plays PvP because it's broken as Hell. In fact, the game gives you points that builds up towards rewards for losing just to try to beg people to try to play it some. There's also some goddess mode, but it's apparently been broken for months. ¯\_(ツ)_/¯ Oh, right, and the cards... There's some "HP Lovecraft inspired" stuff, by which they mean there's an HP Lovecraft card in your starting deck, plus some dagonites that happen to be girls in swimsuits that get more monsterous and more naked as they evolve. Right, evolution. Cards have "evolutions", which means playing more of the same card on top of the first card makes it temporarily power up and get bigger numbers. There are also pre-evolved cards, but they cost more MP to play, and are harder to acquire in the first place. Evolutions also generally mean that the cards with girls on them take off more of their clothes. Cards are 90% female, and aside from blinking, the only animation is disturbing breast jiggle. Not that I'm disturbed by breast jiggle, mind, it's the animation that's disturbing. The girl stands stock-still and then the artist uses the "stretch" tool on her chest to make the boobs inflate then deflate (even if she's wearing armor). If you ARE easily disturbed, though, be aware there are naked 10 year old girls kissing cards. I wish I could be assed, but I honestly just don't care enough to want to slog through the boring story mode filled with it's (appropriately) paper-thin cardboard cutout characters and excuse plots and do enough griding of the shallow ends of dungeons to get the sort of deck built up where anything remotely like strategy would ever matter.
I don't get to see how the in game looked like, so I made some clips to help you guys decide whether or not to get this. ======BATTLE====== https://youtu.be/2MS5UV8ia1A speed x2, slow down to x0.5 if you want it in real time (I doubt you'll want it in real time, and I just started playing when I record this so it's kinda awkward, and dumb.) ================== ======DECK BUILDING====== https://youtu.be/MAx6SbanIRA Building deck is hideous in my opinion, the click response is not so responsive, you cant drag multiple cards into deck. Video show how uncomfortable I am dragging the cards. ================ ======DUNGEON====== What's more exciting than story mode? THE DUNGEON! HELL YEAAAAAAAAH! SO MANY EXCITEMENT! MUCH FUN!!! 11:45 mins of raw dungeon exploring video! https://youtu.be/cG7Uqh6bigM ================ -30fps locked -fixed resolution, full screen is just stretched image -building your deck is hideous -NO KEYBOARD (hotkey or anything, not even for opening menu, purely mouse) -the UI, HUD and everything that is not the card's artworks look so cheap -> look at this [url=http://images.akamai.steamusercontent.com/ugc/273967538686799593/085DBBAA82C376C2D292C5EA87F7D3F3FBB54A90/] look at this unsealed card pack's frame [/url] -But all that doesn't matter, coz you get [url=https://gfycat.com/ThornyFrayedEgret] realistic bewbies animation[/url], I'd wage they invested 99% of funds into the bewbies animation! -Game is solid 5/7 -You can switch to Infinita mode (you still need any reason not to buy this???)
这鬼游戏我居然玩了有150小时,看来得留个评测纪念一下。首先要介绍一下本作,最早是于2012年登场的手机页游『無限のストラーダ』,后于2014年以『インフィニタ・ストラーダ』的名字登录PS3/PSVita,之后就是移植steam上的本作了,但还没完在2021年出了个最终更新的『THE カードバトル ~Eternal Destiny~』在NS上,相比较steam版增加了一个dlc故事还有很多卡牌以及新的UI,卡的效果也都大改过了,但我还是推荐玩steam版,原因后面会讲。 既然选了好评那就以先抑后扬来评价一下吧,首先本作的缺点有 一:立绘非常的额...怀旧,考虑到是12年的游戏算是符合当时的水平吧,放现在肯定是落后了。 二:有PVP系统,可惜现在根本碰不到人了,所有和PVP有关的奖励都拿不到。 三:说到日系手游第一个想到的肯定是肝,本作也继承了这一传统,你想正常玩那要玩到猴年马月去了。 再来说说我能玩下去的优点 一:立绘虽然落后但是遵循了一个规律,卡牌等级越高布料越少,我是沙乱二次元就吃这套(特别是这游戏里还有不少幼女呵呵。 二:PVP虽然没人但PVE功能都在,特别是主线剧情是完整的你可以打通关,而且还是全语音。 三:也是我最喜欢的一个点,steam版没加密,所以可以用CE为所欲为,卡关了直接修改数据跳过肝的时间,太爽辣!!前面提过的NS版卡包都需要氪金购买,还和谐了卡面加阉割了所有语音,完全不推荐。 最后一提,本作曾当选为2014年『クソゲーオブザイヤー』大赏,作为一个日呆吃吃这坨クソゲー还行,一般玩家还是别碰这游戏了罢。
[h1]Eternal Destiny plays like a simplified version of Yu-Gi-Oh. While its simplistic nature may not appeal to hardcore card game fans, the in-depth, fully voice-acted story, hundreds (600+!) of different cards to collect and evolve, and anime art style may appeal to fans who also like visual novels, those looking for a more casual experience, and beginners seeking an entry point into the CCG genre. [/h1] https://youtu.be/2ZXglVGXYOM The story and the reason you're going around card battling in the first place is that you're a brand new Agent, one of many such individuals working together in order to keep the world safe from utter destruction. As an Agent, your main objective is to find the Infinita Sacrament, a fabled object that has the power to change the world. Eternal Destiny is by no means a complicated card game. Your deck can have a maximum of 20 cards, which is rather low by the standards of the genre, and the playing field has 10 tiles--5 on your side and 5 on your opponents. Your cards fall into one of three factions--Demons, Kells, and Cybers--and the tiles will fall under those three, plus a neutral category. Placing a card on these tiles will affect the card's strength due to the factions' affinities with each other. Cybers will receive the most power on a Cybers space, some on a Kells space, and lose stats on a Demons space. Kells will receive the most power on a Kells space, some on a Demons space, and lose stats on a Cybers space. Demons will receive the most power on a Demons space, some on a Cybers space, and lose stats on a Kells Space. The affinities prevent you from simply filling up your side of the playing field as placing the wrong card on the wrong space will weaken it significantly. At the beginning of a match, the computer randomly decides if you will be first to move or first to draw. There are pros and cons of both: if you move first, you are able to set up your cards right away; if you draw first, you'll have more cards available to you on your first turn. Cards cost mana to place and also to attack, and use skills, assist, and evolve. Mana regenerates every turn. [b]Attack[/b]: Attacking is done by dragging your card onto an enemy card or empty space. The former will pit those two cards against each other; if your cards’ attack AP is greater than the enemy’s HP, that card will have one of two results: You’ll attack the enemy commander directly if there are no cards on his or her side of the field. or The enemy commander will select one of his or her cards to defend them. If your attack is greater than the enemy’s HP, not only will the other card be destroyed, but the excess damage will be inflicted to the enemy commander. [b]Assist[/b]: Assisting boosts a card's strength by placing a different card on top of a card on the playing field. Affinities come into play here as perfect matches will give a greater boost than a mismatch. [b]Evolution[/b]: Evolution occurs when you place one of the same card on top of another on the playing field. Cards that evolve increase in Attack and HP, but also change in appearance. The majority of the lower tier cards simply change in colour, (hair, clothing, etc.), but two star and greater cards become entirely different characters. More often than not, they’ll just change colour. [b]Use Skills[/b]: Each card has its own active and passive ability. Active abilities can be used during your turn and your card goes into standby after using it. Passive abilities activate once certain conditions are fulfilled. In some ways, Eternal Destiny feels like a mobile port. There's a daily log in, a shop that uses in-game currency in order to increase your chances to recruit characters and regenerate stamina in addition to buying card packs, and the majority of battle is played via dragging and dropping. This isn't a problem, per se, but it's something to think about. The game offers three modes of play: [b]Story mode[/b]: Play through the story. Battles will occur between story sections and your battle commander is chosen for you and you choose from one of three base decks to start with. [b]Dungeon mode[/b]: Explore one of three styles of dungeons. This mode requires you to hit a "proceed" button, which will prompt an animation as though you're walking. This faux-movement also requires stamina, which can be restored with items you buy in the cash shop or by leveling up via experience randomly found while wandering. [b]Online mode[/b]: Play against your friends or random people. You have the freedom to choose your own battle commander. [i]Note that, while the game does offer ranked matches for those who enjoy that sort of thing, a small player base means you'll likely be confined to playing solo.[/i] .Pros. [list][*]Anime art style. [*]Sometimes impressive card evolutions. [*]Full voice acted, visual novel style story delivery. [*]Varied game modes. [*]The ability to save at any time, typically found in visual novels. [*]Gameplay is easy to pick up. [*]Affinities force you to think strategically. [/list] .Cons. [list] [*]The art for cards is reused as art for characters, meaning the cast looks like a - hodge podge of art styles and points of view (i.e.- Full body, close up head and torso, full body chibi, humanoid, cut up--all in one place) [*]The majority of card evolutions are simple colour changes. [*]The A.I. is foolish. When it can save itself from losing, it doesn’t. Even tougher enemies seemed to throw the game as soon as their backs hit the wall. [*]Grindy. Card packs give you a single card. [*]The plot, while interesting enough seems to exist in some spots solely to give an excuse to throw you into battle. [/list] .Bottom Line. Eternal Destiny is a competent blend of CCG and VN. The A.I. is prone to stupid moves especially if you’re got the advantage and so battles tend to be brief without any fear of the tides turning against you. Still, if you’re looking for a card game to play casually when you have some down time or a visual novel set in a fantasy world that just so happens to have a card collection element, this game is a solid investment. [code]If you found this review helpful, please give it a thumbs-up. For more reviews like this one follow the [url=http://steamcommunity.com/groups/gamingwithNtK/curation]NeedtoKnow Gaming Curator[/url] page <3[/code]
Ever seen any of those games on mobile where there are 5 different energy bars and 3 different currencies and wonder 'Who the hell pays for this crap?' You're in luck! This is the real p2w simulator right here, giving you the happiness and thrills of being the next overlord with the most OP cards at no extra cost after owning the game (and/or optional DLC). Eternal Destiny is a giant middle finger to all those crappy p2w mobile games loaded with ridiculous in-app purchases. This 'p2w game' in sheep's clothing (the one brutal fact that the game has no microtransactions) deserves more than it gets credit for because whoever the creator of this game is was no less of a genius to conceptualize another dumb p2w mobile game you see on the next guy's phone, [i]EXCEPT[/i] stripping all the IAPs and making the entire experience of being rich with the best cards into a playable game in and of itself. I mean, the stars on the cards. The dungeon mechanic. The 'upgrading your cards' mechanic. I see what's going on here :P It seems so much to me that Eternal Destiny mocks the trashy mobile games of today's era. Just look at the dungeon mode! Bleh there's an energy bar, but as you click your exp goes skyrocketing and you level up so easily during the first 30 or so floors you don't even use up a quarter of the energy bar before it gets refilled because you levelled up again. It's funny because maybe this game isn't even designed for that purpose and I've just been ranting about my personal interpretation of this game up until now, but it's undeniably a lovely form of satire in regards to numerous aspects mobile gaming has devolved into. People say the presentation of the game isn't very stellar. Yeah? maybe it's not. It doesn't look like the art was made by professional manga artists and the unassuming blue buttons on the menu may paralyze you in shock... Come on. If you've seen how bad mobile games are (and/or want to play one without losing all your money), Eternal Destiny will give you a good time. Otherwise this game will just look weird and appear to be grindy. I still recommend it though. Buy it with at least one of the dlc and you will then become the overlord of OP cards.
+ Lolis - Cant touch the lolis
Run away before it's too late.
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