
Eternal is a first-person survival horror shooter where the player is trapped in a sinister mental asylum filled with terrifying entities. Your goal is to unravel the dark secrets of the asylum as you fight to escape this nightmarish place.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Czech, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
왜도끼사정거리내고추보다짧음? 왜산치깎이면시야한개도안보임? 왜자꾸가만히있는데산치깎임? 왜자꾸공기중에서좀비계속생산됨? 왜자꾸무적마네킹이쫒아와서목꺾음? 왜빳빳한종이에고봉밥설명함? 왜??왜??왜??왜??왜?? 개발사 왜삼? 아~ 날 열받게 하려고~! 알았다!! 답을 찾았다! 이 새끼는 날 화나게 열받게 하기 위해 이 게임을 만든 것이다 성공!!! 시발새끼야!!!
Was Eternal worth $2.99?... Yes. I would even go as far as to say I would pay up to $5.00 for the game. I judged the game early on and criticized the developer in my head, but was quickly put in my place once zombies started running at me and I died my first death. Game Length... It took me 2.4 hours to beat. It's very short. I would compare it to one chapter in any well known horror game you've played. What was good about it? I got some good jump scares, even one from my dog getting up lol. Good amount of reading to do, but not too much reading. Sound effects were above average. Cool weapons. Mannequin concept added to the game's uniqueness and made it more frustrating / fun. Solving the code at the end was very clever Harkee! If you can't figure it out.. (SPOILER ALERT AT VERY BOTTOM) What was bad about it? I honestly can't say it was bad. At first I was picking it apart for the $2.99 price until I started getting chased by zombies and had to figure out how to escape the asylum. What can be done better? These are not complaints, but suggestions for the next game. 1. Doors should open both ways. 2. Had to repeatedly click to get the axe to swing. Sometimes it wouldn't swing. 3. I would swing on wood or metal and get the wood hit sound. 4. One of the zombies flailing it's arms in one spot was more funny than scary. 5. Not being able to run while reloading bothered me. 6. Character's run animation looked funny. 7. Box taking too long to disappear, so I had to wait to see what was inside. 8. Wanted more of an impact animation from my bullets. Didn't see much blood coming out or anything. 9. Obviously a longer game with more environmental objects. It's very plain even though I know it's an asylum. (I'm being completely understanding as I think this is Harkee's first game on Steam.) 10. I couldn't kill the mannequin. Not sure how this could potentially make sense because it's such a cool add-on. Maybe it should've been metal or spiritual instead of a solid object. Would I play another game from this developer? 100%. You guys are on the right track. I hope you read my suggestions and if they're met, I would gladly pay $59.99 for your next game. (SPOILER - Remember how many times you died.)
Interesting survival horror that goes out of the common way to offer a unique experience. Recommended!
游戏的背景故事设计的不错。大概半个小时的流程左右可以通关。里面的怪是无限的,并且手电筒会随着理智值的降低变得越来越暗,这使得整个游戏的氛围更加压抑。可惜作者好像资金不怎么充裕,因此整体游戏看起来比较粗糙,但玩起来实际上感觉还行吧。
"This game is the prelude to storytelling" There are two things to consider when purchasing a game today. First, what fun elements does it have for me? No matter what others think, if I like it, that's the best choice. There are "AAA" games with huge universes that offer various elements and can be enjoyed from multiple angles. However, indie games are different. Games made by minimal development teams do not offer multifaceted enjoyment like a theme park. They focus on either gameplay elements or narrative elements. An indie game that fulfills both is something we already know about. Therefore, I am satisfied when I find new stories or something unique in an indie game. In that sense, although this game does not provide mechanical enjoyment, I was satisfied because I could understand the creator's intent and narrative through the composition and direction of the space. Second is the cost as a hobby. I enjoy various types of games. PC, console, mobile - regardless of the genre, I try to play any game as long as it's fun. This process can be costly. As a hobby that occupies my leisure time, gaming has a very low cost burden. Therefore, I am satisfied with the cost-effectiveness and can enjoy playing it. I think the creator made this game as the beginning of a new story. I hope this universe expands even further.
가장 무서운 게임 중에 하나 였습니다. 진짜 무서웠습니다. 성취감도 느낄 수 있었습니다. 하..악몽 꿀것 같아요....
めちゃくちゃいいゲームでした! SCPかと言われるとわからないけどバランスのちょいどいい戦闘探索FPSでした。 これで350円は安い。 バランスも良く、死にながら少しずつ解き進めることができました。 歯応えあって良き♪ 2時間半かかりましたが、理由はバグで、ベッドと壁の近くで殴られるとベッドにハマって一度やり直ししました。 超スムーズで1時間かな。 ホラー耐性、ライフ管理、FPS得意であればライブで2時間とかで終わるかと。 英語はGoogleレンズとか使えばわかると思う。 謎解きはシンプル。 最後は総当たりしたので知らないw
짧은데 긴장감 있어요. 샷건 샷이 재밌어요.
The game itself is very good! I would recommend it, especially since there is an ever present shortage of quality survival horror games. Definitely can be scary to some. A few (and I do mean few) flaws in my opinion: - The game doesn't tell you what causes your sanity to go drop. It appears to just do that without purpose - perhaps it's time based? Based on proximity to enemies? Would be nice to let the player know. - Mannequins can block doors, trapping you in a room. This basically kills the player on the spot. All you can do then is wait or quit. This happened to me :( - I understand the idea behind not having some ui that shows how much ammo is left in the weapon, but why can you not check how much ammo you have in your gun? Maybe by pressing and holding the reload button, the player "inspects" the gun, showing how much is left in the mag. This could be accomplished without animating - maybe try temporarily despawning the gun or hiding it from view, shaking the camera, and playing sound effects to give the player the idea of that happening? I don't want to suggest something that's unfeasible to implement, but I think this could be achieved without needing to spend 5 hours making extensive animations. Also, wouldn't a Magnum sort of weapon be cool?!! Some kind of powerful gun that one shots anything and pierces through enemies but has exceedingly rare ammo. Just throwing that out there :) But anyway yeah. Pretty good game, just that those flaws might make the game very annoying to some. Now let me tell you something. I beat the game, and man that plot twist was cool. It also explains that opening. The story in general was so interesting, with that SCP vibe it had going on. Really neat how you took basic zombies and made them so unique! Also, the fact that resources are dropped from slain enemies is awesome. It allows for an infinite game loop. I love this game quite a lot!
It totally took me by surprise in the best way possible. I wasn't expecting much, considering the price tag. But, It turned out to be way more fun than I thought it'd be. And get this, it didn't just end quickly like I thought it might. Nope, it kept me entertained for way longer than I anticipated. Oh, and the sound? Seriously impressive. It totally added to the whole vibe of the game. And the mannequin, it freaked me out a bit, but in a good way. It added this whole extra level of tension and excitement. Overall, this game is a real gem. It's proof that you don't have to spend big bucks to have a seriously good time gaming.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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