
Eternal is a first-person survival horror shooter where the player is trapped in a sinister mental asylum filled with terrifying entities. Your goal is to unravel the dark secrets of the asylum as you fight to escape this nightmarish place.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Czech, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
Wow... Short but very intense. Because the price was cheap, I thought it might be just an average scary game, but when I played it... My heart pounded like when I first encountered the invisible monster in Biohazard. It's not a cheap jump scare, but of quite high quality. The progression changes gradually, and there are different phases. Also, you don't have to start from the beginning when you die, so it's less exhausting. When you think you're nearing the end, the game ends cleanly, which is satisfying! :) ---- SPOILER INCLUDED BELOW ---- Advantages of the game: 1. The pace of the game is appropriate. 2. It's not easy, but it’s not excessively difficult either, while still being scary. 3. You don't start from the beginning if you die. 4. The SCP concept makes the bizarre story more familiar. If a sequel comes out? It would be great to have a more elaborate story base with more phases. If they keep developing it like this, it might feel like Resident Evil.
This game is bad. It straight up steals any "world building" from SCP, but not in a way that makes sense. The only real SCP influence is the mannequin monster that follows you, which is more of an annoyance then anything else. Other than that there is a note that just relabels the classifications within the SCP universe as different categories. It seems like all of the assets in this game were just ripped from the unity store. The zombies in the game just aimlessly run at you and start to spaz out while standing still, and the axe you're given, the only reliable weapon you have throughout the game, has the same range of a push tack, and feels as though a push tack would do more damage. Overall 1/10 I do not recommend.
[b] Eternal ist eigentlich gar nicht so schlecht [/b] +Das Spiel ist relativ unterhaltsam und hat mich nicht gelangweilt +Die Atmosphäre ist gut +Das Spiel läuft flüssig [h3]Ladet mein PS4 Controller-Profil herunter, damit lässt sich das Spiel relativ gut spielen.[/h3]
Ощущение, будто игру не доделали, причём для мобилки
짧지만 강렬합니다!
It would've been a good experience had the dev decided not to constantly respawn enemies everywhere. Renders the shooting aspect of the game pointless if enemies just pop back up immediately.
尼玛怪无限刷新 虽然我也是无限复活 但是一直被打死太难受了 怪只要不是打头 很肉 就算是用枪打头也要三枪 子弹有时候感觉很多 有时候感觉根本不够用 密码[spoiler] 4270 [/spoiler]还行吧
Eternal delivers a captivating survival horror experience with unique mechanics and intense gameplay. From the start, I was hooked. The game keeps you on edge, offering an adrenaline rush that’s truly impressive. What sets this game apart are the memorable jump scares and clever design elements. The mannequin concept adds complexity and terror, while the superb sound effects create an immersive atmosphere. Every turn and door brings palpable dread. In sum, Eternal is a short but highly intense horror game that I wholeheartedly recommend. It offers high-quality scares and a unique experience that leaves a lasting impression. I’m eagerly looking forward to future releases from this talented dev team!
Surprisingly interesting mechanic in this one. Keeps you constantly on your toes. Worth it for the price.
That mannequin!!!
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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