
Build and lead your own professional esports organization. Scout players, manage contracts, develop talent, hire staff, grow your brand, and compete for championship titles in a deep and realistic management simulation.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 26.57/day in the week to Aug 26 → 31.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to Esports Manager 2026, a strategy-simulation game where you take charge of a competitive esports organization from the inside out
Start from scratch or take over one of the existing teams. Navigate the complexities of player recruitment, team development, tournament schedules, and business operations. Whether you're optimizing training, making key transfer decisions, or managing the mental health and motivation of your roster, every move counts toward your legacy.
There’s no scripted campaign or forced ending—your journey continues as long as your manager stays active. Grow, adapt, and lead your team to the top.

Simulation Mode
Step into the match yourself with the Simulation module—an immersive, highly detailed experience where you control tactics and react to dynamic in-game events in real time.
Realism and Depth
Inspired by the real-world challenges of esports management—balancing financial, psychological, legal, and organizational responsibilities with no hand-holding.
Real Organizations, Real Players
Choose from a wide range of authentic teams and manage a roster filled with real professional players. Build your lineup your way.
Player Market and Transfers
Buy, sell, and loan players to create the best roster for your goals. Market dynamics, contract negotiations, and timing all matter.
Player Development and Morale
Design weekly training plans that target both skill growth and well-being. Use team-building, psychology sessions, and smart scheduling to shape high-performance athletes.
Leadership and Player Interaction
Get to know your players. Understand their needs and motivations, and guide them through ups and downs both on and off the stage. Use the in-depth Talk module to communicate with players and staff, understand their needs, and leverage the result of the conversation into something truly unique and useful.
Tournaments and Rankings
Enter your organization into a full calendar of events, from smaller competitions to major championships. Aim for the Grand Slam and leave your mark.
Build Your Support Team
Recruit and manage a full backroom staff: analysts, coaches, junior managers, media specialists, and more. Every role contributes to success.
Organization Growth and Branding
Expand your business, sign sponsorship deals, increase visibility, and grow your influence across the scene.
No story mode. No game over screen. Just you, your team, and the long road to becoming a legendary manager in the competitive esports world.
Updates
Engagement
Reviews
Themes across 1728 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
对cs比赛本身的模拟差得无法理喻,感觉真的摆了10个bot在打比赛
simulation in this game is total random and in match i always lost with lower teams
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Spanish - Spain*, Polish, Russian, Portuguese - Brazil, Simplified Chinese, Swedish*, Turkish, Ukrainian**languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game is great if you arent trying to start with a bottom/unknown team. The auto resolve feels very bad/icky as i lose probably 75 to 90% of the time when it says i have over 65% to win the match/series. I dont mind upsets or when the team has bad mood/form/sick but i also dont want to stay there and watch/play 90% of the games. The auto resolves needs to be addressed imo
感觉作者根本没玩过游戏。op匪开 7:5被翻盘,就很。。。匪有无限大的优势,导致很多大警图警 都根本打不了。要不是cs谁玩你这烂游戏啊ai水平跟c+一样毫无道具配合毫无思路,又不会下包又不会控图。总之只是因为cs买的这个游戏但游戏本体就是一坨屎。
The game has potential but needs a lot of improvements. It’s missing a few key positions, such as ‘entry’ and ‘2nd entry’, tailored specifically to ‘donk’-type players so they can shine. I’d also perhaps add a division of roles into defensive and offensive positions, so that, for example, players can be set up in specific formations, such as an ‘anchor’ formation, etc. There’s also plenty of room for improvement in terms of how tactics work within the game itself – something along the lines of FM, as the concept itself would allow for this, for example, enabling a player to play more aggressively or defensively on a given map. The issue of lower-tier tournaments, because, in reality, there’s currently no proper RTG of the real deal. More flexible contract options, with greater scope, for example, to send players out on loan, set up an academy for your team, etc. There’s also no need to expand the ‘gaming house’ – I haven’t bought one larger than the starting one even once, as everything can be upgraded through sponsors. For me, the system needs a complete overhaul. The staff aspect is interesting in itself, but I haven’t yet found a need to hire a PR manager or a lawyer; once we’ve expanded, a lawyer is useless because we simply click ‘pay’ and that’s it – we’ve got loads of money anyway.
моя тир-1 команда играет только тир-2 турики и сливает тир-3 командам 2-0, крутой симулятор
Its cool and all really enjoy it but we need an option to play multiple online tourneys at once not like we have to decline a tourney cuz we are already in one liek for example ill be put through the quali in a t2 tourney whislt im playing a final in another t2 why cant i register since ik ill be let through to the next round ??????
after 10 hours of watching my NA CS team throw free rounds, refuse to save and die over and over and over, I can say this game is trash, do not waste money on it unless its under $10 USD. Not worth what I paid at all, players lose form with no way to get them back to normal form, constantly getting sick/injured when there entire job is playing ♥♥♥♥♥♥♥ CS.
[h1] Купила игру исключительно ради победы aunkere на мажоре!!! [/h1] [spoiler] ☠️☠️☠️ [/spoiler]
This is not a good game, plus it only has csgo, not really an esports management game, just a scgo management game and even then it is all RNG and tactics mean nothing, players do not follow them very often. Very unpolished.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |